Re: Post your job adjustment wish lists!
I'd like to see SMN avatars do more damage, take less damage, and their wards to last longer.
I'd also like SMN avatars to do uncapped Astral Flow Damage. 1k damage is not enough to kill things that are (Easy Prey) to level 75. If a beastman can use Avatars and Astral Flow to kill entire alliances in Dynamis, we should too.
If your not going to increase the abilities of the Avatars, then add in a AOE Aura ability for all avatars. Just an idea that was mentioned before. I can't think of what all the avatars would do, but for carbuncle it should be an Auto regen. For as long as Carbuncle is out, everyone gets the effect of Regen. Don't need carbuncle cuffs to do that.
Oh and I want WHM teleport to have the same effect as teleport worked in FFXII. The effect is pretty awesome, and it should be ported over.
I'd like to see SMN avatars do more damage, take less damage, and their wards to last longer.
I'd also like SMN avatars to do uncapped Astral Flow Damage. 1k damage is not enough to kill things that are (Easy Prey) to level 75. If a beastman can use Avatars and Astral Flow to kill entire alliances in Dynamis, we should too.
If your not going to increase the abilities of the Avatars, then add in a AOE Aura ability for all avatars. Just an idea that was mentioned before. I can't think of what all the avatars would do, but for carbuncle it should be an Auto regen. For as long as Carbuncle is out, everyone gets the effect of Regen. Don't need carbuncle cuffs to do that.
Oh and I want WHM teleport to have the same effect as teleport worked in FFXII. The effect is pretty awesome, and it should be ported over.






Still, the job's not quite fixed yet; SMN needs more, especially a way to make avatar melee worth it. My current idea on that front is this:
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