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  • Galkas: What's the point?

    I play a Galka. From the first moment I saw screenshots of the big bruisers, I knew I wanted to be the guy that was right up front where the action is.

    Here I am 5 months later, and all I hear is how Galkas aren't worth anything because there is always someone who can do it better.

    I won't touch casting; a Galka has no business dealing with magic unless it is for fun. Melee wise, every single board I have read puts Elvaans at the top of the list with an even split as to second place: Glaka or Hume. Thieves, Rangers and Ninja go hands down to Mithra. Paladins, which I once thought was a Galka's place to shine, are considered Elvaan territory because of their MP.

    So I ask everyone here if the majority holds true, why play a Galka?

    According to the greater part of the posting FFXI inhabitants, I and my kind are a sub standard choice.

  • #2
    Elvaans arent the be all end all. Theres just somany of them a massive campaign is underway to make people think they are like a billion times better than everyone else, becaus everyone wants to be an elvaan becaus the vast majority of people are posers who want to be an elf so they can be legolas or drizzt or whatever the hell. *howcome noone ever wants to be glorfindel?*

    Even taru can make good PLD, if you want to be a PLD go ahead and be a galka, you will do just fine.

    Humes are the best PLD if you have no RDM
    Elvaan are probibly better if you do
    Galka are good aslong as you work on getting MP
    Taru are cute and pwn everything
    Mithra are well uh, good. And they.. pounce and stuf.

    Anyway everyones fine. Even tho all races will work a galka is not as extreem as a taru, you will be fine. Go be a galka if thats what you want to be. And stop listening to those damn elves, they are a bunch of sissys who have to talk themselves up to find some justification for being one becaus of the way they run/fight! who needs em? Not I!

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    • #3
      I agree with the above poster, except he doesn't have to put down Elvaans, or at least not sterotype them that way.

      I myself am going to be an Elvaan mainly because I like their look and going to be melee oriented. Galka and Elvaan are not much different except Galka has more HP/VIT/DEX/AGL than an Elvaan. I personally think they make excellent Paladins. They are also great Dragoons, Samurais, Thieves (oddly enough), and Dark Knights. With their high HP and VIT they can use souleater without worrying too much about dying. Most of the opinions here are biased, Galkas are awesome....except when it comes to the magic field XP

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      • #4
        Im not putting down elvvan to put down elvaan, im putting down elvaan to provide positive uplifting encouragement for galkas everywhere

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        • #5
          Galka's make great PLDs .
          Dead: Nidhogg, Aspi, King Behemoth, Fafnir, Suzaku, Genbu, Byakko, Seriyu, Kirin, Jormungand, Tiamat, and Vrtra

          Next up: Ouryu, Dynamis Lord?

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          • #6
            http://www.ffxionline.com/forums/sho...threadid=30683

            This is the post that led me to make the Paladin comment.

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            • #7
              Galkas definately make great Paladins. As long as you pick up some MP+ equipment to fill up their shallow pool, you will be fine. But the effectiveness of a Race+Job depends greatly on the skill of the player, and their equipment choices. But on the topic, just make sure you know your limits, and don't just spam all of your spells and waste out your MP. I've seen some fairlygood Galka Mnks and even Rangers, so give stuff a try and find what you like.
              41 NIN / 29 THF / 18 SAM / 7 RDM / 8 WAR

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              • #8
                Oddly enough, Taru and Galka are the only races I would even consider playing.

                Bored of humans, don't wanna play a catwoman, and the Elvaan just look WEIRD with their too-long necks and too-lanky bodies.

                From their stats, Galka can play ANY melee really well. Not only will they hit and get crits more than Elvaan (a fiar trade for a little strength), but that crazy HP means they don't have to worry about taking hits as much even if they aren't tanking.

                A Galka Monk/War would be one massive death-dealer with a TON of health. War/anything (probably Samurai) would be cool too, and a Galka with a 2 handed axe should make any smart critter crap itself.
                Anything you can do,
                Taru do better.
                Taru do anything
                Better than you

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                • #9
                  Race does not matter nearly as much as having a good job/subjob combo, eating food, using good gear, and playing well and within the context of the group. There is only one race/job combo I wouldn't want to group with, and that's a Galkan WHM...you simply don't want MP to be an issue on your WHM. But beyond that, nearly any race/job combo can work, and most stat deficiencies can be overcome with food and gear. Hell, the best SMN I've played with was a Galkan. Tons of +MP gear, smart about his mana use, and used foods and juices.

                  People overrate the general importance of race. It's far more important to have good equipment and to just play well.

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                  • #10
                    I would actually have to say that galkas have it better than elvaans.

                    Galkas as you already know, are basically limited to melee jobs because of their low mp.

                    Elvaans can't be a mage either because they have the second lowest mp out of any race, the first being galkas.

                    Mithras are naturally better rngs and thfs than elvaans. This is without a doubt. Even if the difference is minimal, one can't argue that elvaan thf is better than mithra thf.

                    For pld, drk, war, drg, sam, nin, I'm not exactly sure which race would make the best one, but whatever the best race may be, it would be similar, or almost the same as an elvaan version of the same job.

                    Every race has about the same chraisma, so elvaans can be bards, but a whm sub would seriously lack some mp.

                    Elvaans are bad at a lot of jobs, mages, thfs, rngs. All the other jobs they can even consider using, can be equally as good, or even better if played by another race like galka, mithra, or hume.

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                    • #11
                      Galkas are the best DRKs because soul eater damage is based on max hp. I guess they're fine with all other melee jobs too.

                      Warrior L30, Dragoon L45+, Thief L70+, Paladin L25+, Monk L15+, Ninja L35+ , Ranger 40+

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                      • #12
                        galkas are easily the best monks.

                        that being said, ive played with several galkan mages and never had to worry about them running out of mana. granted, it was only twice and they were both japanese. there are ways to compensate for any weakness in the game. and now, if i had the option, i would pick them over most of the others floating around, if i had my druthers.
                        honey bear abuser.

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                        • #13
                          I'm a Galka, so I'm biased but-

                          What melee doesn't want more HP/VIT? Granted that it comes at the cost of MP, but for jobs like Monk, Warrior, Samurai, Dragoon, and even Dark Knight Galka seem to be a perfect fit. Especially monk and warrior.

                          I think Galkas are better and maybe a bit more versatile than Elvaan (higher DEX and AGI). I like the look too, in certain armors. Plus the fact that there aren't many of us, at least not on Fairy
                          Nusayb, Galka, Fairy Server- 63WAR,
                          70NIN, 37THF, 66MNK, 25DRG, 18RNG, 16SAM, etc. WAR AF Complete. NIN AF Complete. MNK AF Complete.

                          http://ffxi.allakhazam.com/profile.xml?48681

                          ????, Hume Female, Fairy Server- 29BLM, 21WHM, 37THF, 32WAR, 31DRK, etc.

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                          • #14
                            Galkas are good at melee. Good enough to committ to one and never have the possibility to switch to a mana-requiring job? Definitely not. When 20 different melees are looking for group mid-game a night and you go days without parties, you're going to want to switch to a mana-requiring job, trust me.

                            As a 59 samurai, and samurais being a generally cookie cutter equipment class, there is really no significant difference in damage between me and elvaans or humes. There was also this JP taru sam I partied with with the exact same equipment and food and I averaged maybe 3 more damage than him? If the difference is that negligible in melees, why can't it be in MPs too? ><

                            The only real difference is hit points, which is moot in NA parties who need a paladin who keeps aggro throughout the fight. What point is additional HPS then? Sure there are chaotic scenarios but you don't build parties around those. Sure it's good for soloing and running from aggro but again, no parties really care about that.

                            Sure you can say Galkas CAN play any job if they're 'good' at it but I'm sick of that naiveness. Please level up before you say that. Right now, high level parties don't want 'unique' combinations. It may balance out in a long time when a lot more ppl get high level so it's easier finding parties but it's definitely not now. And static parties especially don't want some gimped up combination. I don't want to hear some galka whm like level 25 telling me any combination is viable, thx ; ; To high levels viable doesn't mean how 'ok' you are in battle. It's how godly you are in battle, and just because your party gets ok exp in qufum with you as a galka whm doesn't mean you are reaching TEH BEST POSSIBLE EXP~~. It may not matter to you, you may be playing for fun. But the fun stops pretty fast when you get no invites, ever ><

                            Overall I would recommend being a galka and a slave to melee jobs if you like waiting for days for good parties and enjoy that wait so much that you never get envious of mage classes/bards who get parties in 5 seconds, the one percent of them that don't have statics anyway. E.g. I wouldn't recommended a galka. My only use being a galka right now is splitting tanking for JP parties with a monk as the only two melees, which is godlier than any NA parties I've ever been in otherwise but too inconsistent.

                            Also note I get plenty of galkan discrimination which is seriously the most fscked up thing I could ever imagine. On my server I see some people with "No Galkans" in their search message, and it's not roleplay. On a genkai 2 during a shout in jeuno to do the two, I was like k i'm in for it invite me, then they say 'oh you're galkan' and /sigh. On a genkai 1 we were waiting by e ron entrance to go the glacier way for lich, and a person was taking airship to meet us there. Once he came he's like oh a galkan, and then a couple mins later he disbands and joins another lich party. And I'm playing a melee job with a melee subjob.

                            I created a galkan to be unique, like that funny unique class clown kid in school. But galkans are too unique, as in that one kid in the whole school who's a retard or too smart or SOMETHING ><

                            Galkans desperately need a boost somehow. A taru warrior or dark knight is 'cute' and does a mere pittance less damage than me with the same equipment. Yet a galkan mage class or semi mage is just vomit-inducing. Shit, even paladins, the one area the Galka should excel in, are pretty laughed at by people because they don't have enough mana to hold aggro. There might be exceptions e.g. Matteo on Midgard? but all the people who recognize his worth are all a circle of friends who static and whatnot, that doesn't help joe average who makes a galkan paladin get parties QQ.

                            Come to think of it, I'm not sure I've ever partied with another galkan melee as one post level 33ish in Altepa. And on every single AF for someone/genkai 2/mass alliance thing, I've been pretty much the only galkan there. Trust me, it's not because every single one of those people's purely personal preference was not galka. It's pretty much because galkas have no real upside.

                            Actually, to put the nail in the coffin, our emotes are really lame. our /cheer and /joy are painfully overacted.

                            Samurai's are extremely gimpish too but that's a whole other post. I'd make it but I'm putting it off because I don't want to hear how someone's level 8 sam is RoXoRing the carrion worms.

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                            • #15
                              Galka rule in any tanking position. Galka DRK is fantastic, especially with the right equipment. Galka MNK - superb!

                              "When you're looking for someone to soak up damage, think Galka!"

                              Plus, their emotes are funnier (in the right settings) than the Taru emotes.

                              Don't listen to crazy people, it will make you crazy. Go Galka!


                              Khaelyn's Picture Book! :: Khaelyn, himself

                              Read Intrepid Adventure! Updates on Sundays. No gnomes, guaranteed!

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