Originally posted by kanomjeeb
can't understand why noone considers critical rate O.O ...
and how easy it is to boost up STR ... (kabob kabob~) wondering how many ppl out there eating dex food
can't understand why noone considers critical rate O.O ...
and how easy it is to boost up STR ... (kabob kabob~) wondering how many ppl out there eating dex food
Roast Pipira (+3 DEX, +14.5% Attack)
You want to know which race is the best melee race? It's the race that has the most of all stats that matter to melees: STR, DEX, VIT, and AGI. That race will have the best foundation upon which to further increase their stats to make them a more reliable, harder hitter. HP is a nice bonus, but shouldn't be considered too heavily for melee classes. However, ties would go to the race with more HP, obviously.
I used this stats calculator to find the following for a level 75 DRK/WAR (seemed like a good class to base this off of):
Hume:
1333 HP
STR(81) DEX(70) VIT(68) AGI(65) combined: 284
Elvaan:
1454 HP
STR(90) DEX(67) VIT(73) AGI(57) combined: 287
Mithra:
1333 HP
STR(78) DEX(84) VIT(65) AGI(74) combined: 301
Galka:
1605HP
STR(86) DEX(70) VIT(82) AGI(62) combined: 300
Tarutaru:
1107HP
STR(73) DEX(70) VIT(65) AGI(70) combined: 278
Very, very close on this, but all other considerations aside, I would take the Mithra. They only lack 8 STR over the closest contender (Galkan), but are up 14 DEX. The VIT and HP shouldn't be that big of a factor for a well played melee class, i.e. one that doesn't draw aggro every other fight.
I also went ahead and just totalled up STR and DEX, since those two are often the most hotly contested stats:
Hume: 151
Elvaan: 157
Mithra: 162
Galka: 156
Tarutaru: 143
As you can see from my profile, I'm an Elf... and I really wanted these numbers to be different from what they are. Unfortunately, I was disappointed. I have to jump on board with the kitties and yield that they do make the best pure melee classes. Galkans and Elvaan are pretty close, but Galks have more VIT, DEX, AGI and HP at the expense of only 4 STR. Remeber, these numbers were all based off of a level 75 DRK/WAR; however, I can further say that the results will be almost the same across the melee classes, though, with Mithrans really taking a commanding lead in THF and RNG. But these advantages will not be as apparent at lower levels.
I'm level 30 WAR/MNK right now and I can honestly say that my economic schrewdness has payed off. I can keep up with almost any other damage dealer I party with, and I'm the tank most of the time. It really boils down to who has the better gear. But for comparably equipped characters, I've got to cast my vote for the cats and Galks, with my beloved Elves running a strong third.
I will put one last, and comparatively big caveat down here, though. Not all equipment is created equal. I'm not very familiar with the higher level stuff, so somebody who is will have to fill in here, but I'm guessing that some stats are probably easier to boost than others. For example, two Sniper Rings and a Life Belt will drastically improve an Elvaan's accuracy. While it's true that a Mithran could equip the same stuff, I'm not sure if that would actually make a noticeable difference. Or at least enough difference to justify not using those inventory slots to improve the Mithra's vastly inferior STR stat.
That example raises a pretty big question in my mind, though. Since STR and VIT have a linear relationship for how damage is dealt, it seems plausible to me that DEX and AGI should have a linear relationship as well. If this is indeed the case, then I believe the advantage lies quite firmly with the Mithras.
I found this formula for Physical Damage somewhere (I can't remember), so it might not be correct:
Physical damage = (STR - VIT) + [3 + ((WepSkill / 10)+ WepDamage)] * [(ATK / DEF) + (random -0.5 -> +0.5)]
Did Square create something like this as a "to-hit" formula?
Chance to hit = (DEX - AGI) + [3 + (WepSkill / 10)] * [(ACC / EVD) + (random -0.5 -> +0.5)] * 4
This formula doesn't actually work, it's just an example of how Square might have worked in a DEX to AGI linear check similarly to how it is implemented in the Physical Damage formula. This is all purely hypothetical, but it does go to show that this game is really much more complex than raw numbers. And eventhough Mithra take the melee crown in raw numbers (they have the most points of any other race), it may be that the field is truly made even once each race is equipped in its optimum equipment.


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