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Over 9000... er... ok, Over level 75 - New cap 99 o.o

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  • Neverslip
    replied
    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    Originally posted by ShadowHolyFlyingDragon View Post
    On a more serious note, the biggest improvement they could make to this game is force players to play certain jobs when they log in that are currently not enough of logged into the game.

    So, get rid of other jobs being able to tank and make PLD the premier tanking job. And if you've leveled PLD high and there's not alot of PLDs on the server, you're job list gets greyed out so PLD is the only one showing up and you have to play it until more people log in as PLD freeing you up to play another job.

    This would make the idea of "community" a more plausible function. Everyone has to bear the brunt of tanking and everyone share the equal responsiblity of tanking.

    Maybe do it for healer jobs too...

    -Dives for cover smirking with a flash bomb key in his mouth-
    ~Gets his Epic Welders Helmet of Owl-Eyed-Darkness~

    Yeah.. I'd say if SE wanted even more of a mass-migration away from FFxi, limiting a player to which job they are paying to play would pretty much do it.

    Leave a comment:


  • ShadowHolyFlyingDragon
    replied
    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    On a more serious note, the biggest improvement they could make to this game is force players to play certain jobs when they log in that are currently not enough of logged into the game.

    So, get rid of other jobs being able to tank and make PLD the premier tanking job. And if you've leveled PLD high and there's not alot of PLDs on the server, you're job list gets greyed out so PLD is the only one showing up and you have to play it until more people log in as PLD freeing you up to play another job.

    This would make the idea of "community" a more plausible function. Everyone has to bear the brunt of tanking and everyone share the equal responsiblity of tanking.

    Maybe do it for healer jobs too...

    -Dives for cover smirking with a flash bomb key in his mouth-
    Last edited by ShadowHolyFlyingDragon; 03-04-2010, 03:40 PM. Reason: for humor's sake

    Leave a comment:


  • Neverslip
    replied
    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    Originally posted by Takelli View Post
    Lol. Such as the "Dance of Death" XD
    Exactly^^

    Leave a comment:


  • hexx
    replied
    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    I'm really loving this, I love the grind more than anything really.

    Leave a comment:


  • cidbahamut
    replied
    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    I find it discomforting that they really have no idea what they're doing with Red Mage.

    Leave a comment:


  • Durahansolo
    replied
    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    Originally posted by Malacite View Post
    Lowering the level of Sekkanoki to where it can be subbed.
    Nobody is prepared to see how much of a LOLWAR I could be if that happened. MWAHAHAHAHAHA!!!!!! j/k but, it would give me another reason to love /SAM and my friend who goes DRG/SAM would really like it lol.

    Will we get to see Utsusemi: San at higher level for nin

    I'd even like a reason for the return of WAR/MNK Counter + Retaliation...YES!

    Leave a comment:


  • Takelli
    replied
    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    Originally posted by Neverslip View Post
    FTW !!!

    \( ToT )/

    ... of course there's more I'd like, but those are some much needed ideas floating 'round those dev's noggins.
    Lol. Such as the "Dance of Death" XD

    Leave a comment:


  • Neverslip
    replied
    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    Originally posted by Malacite View Post
    Dancer is being looked at for some detailed changes, such as being able to cast Waltz on players outside the party. This will help in particular with NPCs fighting alongside you in Campaign for instance. After testing out that change, the developers want to re-examine how Dancers become too ineffective without TP and find a solution. Another idea is to increase the effect time of Sambas and Steps to allow a Dancer more freedom in a party.
    FTW !!!

    \( ToT )/

    ... of course there's more I'd like, but those are some much needed ideas floating 'round those dev's noggins.

    Leave a comment:


  • Malacite
    replied
    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    Refresh II is going to have to be fairly potent that's for sure.

    Just in case anyone wanted a full wrap up, BG has one - [ame=http://www.bluegartrls.com/forum/showthread.php?t=89579]VanaFest 2010 Wrap-Up (Via Elmer & Zam) - Order of the Blue Gartr[/ame]


    I'm just gonna quote the job updates as the whole post is rather large.


    Job Adjustments

    Leave a comment:


  • ShepardG
    replied
    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    DUDE, Regain would be so awesome! make it like composure, and have it give 2tp/tic, that would be so sick, yet not overly powerful

    Leave a comment:


  • Neverslip
    replied
    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    Heroic skills (76+)

    Regain ... can I (Dnc) or any job I'm around has it??

    Leave a comment:


  • Zoltar
    replied
    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    Althought I'm sure it was probably said a dozen time, I wonder if avatar perpetuation cost will change based on all this Refresh talk.... {Hmmm.}

    Leave a comment:


  • Solymir
    replied
    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    If we see them at all.

    I'd expect 5mp per tick from a Refresh II, and 3 mp per tick from Ballad III. That would make a stacked Ballad II & III = 5 mp per tick.

    One thing I am looking forward to seeing is if Whm/Sch really does get Accession. I have need to use Regen III on 3+ characters fairly often in end game events.

    Leave a comment:


  • ShepardG
    replied
    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    I think your refresh numbers might be a bit low, honestly

    Refresh 2, 6mp/tic sounds about right maybe level 82-85ish. Ofcourse this all is theory craft, who knows, honestly ya know.

    I fully believe we'll see balad3 at some point also, But I wouldn't be surprised to see Ancient magic 3 take 350~440mp, and a Tier V to take 240+ so having a 6tic/refresh + 5tic balad (9tic/with G.horn) + 1-5 gear(i'm sure they'll have updated gear with additional refresh, well i hope so anyway)/sanction refresh, should equal out to about the speed at which we cast curently.

    Leave a comment:


  • Clever Ninja
    replied
    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    Originally posted by Grizzlebeard View Post
    While many are understandbly excited at the possibility of gaining Refresh with /rdm I'd temper that with the knowledge of an extra 24 levels worth of spells with presumably greater MP costs. It may be that Refresh II is needed to just keep up with the cost of spamming level 90-99 spells.
    Imo

    Refresh 2 - 4mp/tic, available at least at/before level 82 so that RDM still has a party slot that can't be overshadowed by anyone with a /RDM subjob(I'd never bring a RDM over a WHM/RDM or SCH/RDM for example if they could cast Refresh at the same potency just for the fact that they have more mp efficient healing compared to RDM)
    Refresh 3 - 5mp/tic fully merited at 99

    Leave a comment:

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