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Over 9000... er... ok, Over level 75 - New cap 99 o.o

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  • Malacite
    replied
    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    Originally posted by Feba View Post
    FFXI: Heroes of Socialism

    You mean Communism, there's a big difference between the two but otherwise still a funny joke

    Originally posted by TheGrandMom View Post
    You only have to beat Matt once for all of the jobs on ONE character. If you have a seperate mule account that you get to 75, then you'd have to beat Matt with that one too.
    Or if you want his hat, which I'm ever so close to now ><

    ---------- Post added at 01:38 AM ---------- Previous post was at 01:38 AM ----------

    Originally posted by cidbahamut View Post
    I find it discomforting that they really have no idea what they're doing with Red Mage.
    Well they've confirmed more enfeebling magic, and Refresh II is pretty much a given so idk what else you want.

    Leave a comment:


  • Takelli
    replied
    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    Originally posted by Feba View Post
    No, I mean the way Square Enix is actually capable of.



    Easy way to make any job popular; give bonus EXP to party members for having that job around, and allow the person playing the job to accrue bonus EXP on some other job. It's patchwork, but this is SE.
    Then... that would make them wanted for just the extra EXP, not because it is a "real" asset to the party.

    Leave a comment:


  • Feba
    replied
    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    Originally posted by Taskmage View Post
    You mean by making them more fun and/or effective?
    No, I mean the way Square Enix is actually capable of.



    Easy way to make any job popular; give bonus EXP to party members for having that job around, and allow the person playing the job to accrue bonus EXP on some other job. It's patchwork, but this is SE.

    Leave a comment:


  • TheGrandMom
    replied
    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    You only have to beat Matt once for all of the jobs on ONE character. If you have a seperate mule account that you get to 75, then you'd have to beat Matt with that one too.

    Leave a comment:


  • Takelli
    replied
    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    Originally posted by Durahansolo View Post
    Ah, so now instead of people hating to level certain subjobs, now they'll hate leveling main jobs. >_>
    As well as having under leveled subs for their jobs.

    Also... Off topic, sorry, but don't want to make a new thread for this. I was told that if I level up my Samurai, and beat maat with him, will I have to beat the person with my Dancer if I want to bring my dnc to 75 as well? Thanks!

    Leave a comment:


  • Durahansolo
    replied
    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    Originally posted by ShadowHolyFlyingDragon View Post
    On a more serious note, the biggest improvement they could make to this game is force players to play certain jobs when they log in that are currently not enough of logged into the game.
    Ah, so now instead of people hating to level certain subjobs, now they'll hate leveling main jobs. >_>

    Originally posted by Omgwtfbbqkitten View Post
    FFXI: Heroes of Socialism
    Pretty sure I have that expansion pack around here somewhere.

    Leave a comment:


  • TheGrandMom
    replied
    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    Originally posted by Taskmage View Post
    You mean by making them more fun and/or effective?
    What is this blasphemy you speak of!!?

    Leave a comment:


  • Takelli
    replied
    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    Originally posted by ruffrydasean View Post
    You want the Lambada?
    Uhhh... What? lol

    Leave a comment:


  • Taskmage
    replied
    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    Originally posted by Feba View Post
    ...back here in not-insane-land, what do people think of incentivizing unpopular jobs?
    You mean by making them more fun and/or effective?

    Leave a comment:


  • ruffrydasean
    replied
    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    Originally posted by Takelli View Post
    Lol. Such as the "Dance of Death" XD
    You want the Lambada?

    Leave a comment:


  • cidbahamut
    replied
    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    Originally posted by ShadowHolyFlyingDragon View Post
    On a more serious note, the biggest improvement they could make to this game is force players to play certain jobs when they log in that are currently not enough of logged into the game.

    So, get rid of other jobs being able to tank and make PLD the premier tanking job. And if you've leveled PLD high and there's not alot of PLDs on the server, you're job list gets greyed out so PLD is the only one showing up and you have to play it until more people log in as PLD freeing you up to play another job.

    This would make the idea of "community" a more plausible function. Everyone has to bear the brunt of tanking and everyone share the equal responsiblity of tanking.

    Maybe do it for healer jobs too...

    -Dives for cover smirking with a flash bomb key in his mouth-
    This is right up there with Jenova's threads.

    Leave a comment:


  • Aksannyi
    replied
    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    Giving incentives for what? People to play them? Or people to invite them?

    Leave a comment:


  • Feba
    replied
    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    Originally posted by ShadowHolyFlyingDragon View Post
    On a more serious note, the biggest improvement they could make to this game is force players to play certain jobs when they log in that are currently not enough of logged into the game.
    ...back here in not-insane-land, what do people think of incentivizing unpopular jobs?

    Leave a comment:


  • Omgwtfbbqkitten
    replied
    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    Originally posted by ShadowHolyFlyingDragon View Post
    On a more serious note, the biggest improvement they could make to this game is force players to play certain jobs when they log in that are currently not enough of logged into the game.

    So, get rid of other jobs being able to tank and make PLD the premier tanking job. And if you've leveled PLD high and there's not alot of PLDs on the server, you're job list gets greyed out so PLD is the only one showing up and you have to play it until more people log in as PLD freeing you up to play another job.

    This would make the idea of "community" a more plausible function. Everyone has to bear the brunt of tanking and everyone share the equal responsiblity of tanking.

    Maybe do it for healer jobs too...

    -Dives for cover smirking with a flash bomb key in his mouth-


    FFXI: Heroes of Socialism

    Leave a comment:


  • Taskmage
    replied
    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    /logon

    ARGH Bard again??

    /logoff

    You know what? Screw it.

    /logon
    Outpost to Vollbow.
    Set home point.
    Aggro goblin.
    Die.
    Home point.
    Aggro goblin.
    Die. Home point.
    Delevel to 74.

    Yay now I can play ... smn. ARGH

    /logoff
    /unsubscribe

    Leave a comment:

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