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Things you never understand and have never changed!

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  • Durahansolo
    replied
    Re: Thigs you never understand and have never changed!

    Originally posted by Lunaryn View Post
    At a guess, this may have had something to do with the old crafting economy. Back during inflation, crystal prices were well-differentiated based on supply/demand consideration; one of the reasons why Smithing was considered so expensive (particularly at low levels where ingredients themselves are somewhat plentiful) back in the day was the high cost of Fire Crystals, which depending on where you bought them could cost 7k/stack or more. One of the main things which brought down or drove up the cost of crystals was elementals' availability or lack thereof. (Another factor being commonality of the crystal dropping off an xp mob, which is why Dark Crystals used to be expensive pre-ToAU even though if you're high enough level to farm Xarcabard you can get Dark Clusters easily).

    While the price differentiation at the height of inflation was probably more than SE envisioned or wanted to promote, it's pretty clear they never intended all crystals to be equal in value in the eyes of the market.
    Originally posted by Ziero View Post
    Though Fire Clusters may have been rare, Fire Crystals were the bread and butter of every newb playing this game for a long time. I thought Fire Crystals were expensive due to the superior demand of them, as they're used in almost every craft, and that smithing was expensive because some of the ores needed in most skill up recipies were so expensive on their own. The only time I saw fire crystals hitting 7-8k was during the peak of inflation, at which time everyone was powering their crafts to make the most out of what they had.
    Both are true. Its just incredibly laughible how cheap they are now though. I remember when I started leveling goldsmithing back in 2005, they were like 4-5k. Now fire crystals are like 300g a stack. Usually the most expensive are lightning (1.5k) Dark (2k) Water (1-1.2k) Light (3-4k). Earth and Wind vary based on location that is in first place.

    Originally posted by Ziero View Post
    A related question is why does furniture I have set up in my room take up space in my safe?
    AMEN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    Leave a comment:


  • Malacite
    replied
    Re: Thigs you never understand and have never changed!

    Originally posted by Electricity Gone Human View Post
    Sounds like typical SE behaviour.
    ftfy

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  • Mhurron
    replied
    Re: Thigs you never understand and have never changed!

    Originally posted by Darkhound View Post
    Also.... what about the strange apparatus in crawlers nest?
    What about it?

    Strange Apparatus - FFXIclopedia - a Wikia Gaming wiki

    Leave a comment:


  • Electricity Gone Human
    replied
    Re: Thigs you never understand and have never changed!

    Originally posted by Malacite View Post
    Actually SE explained this at Fan Fest...

    It's because they didn't want the top (NM) Tier armor getting screwed up in the lotting process. They wanted to make sure whoever it was going to would get it.

    The better question would be why is that set still not storeable, (and AF/Relic +1 for that matter)
    By that logic, SE should just make Abjurations Rare and not exclusive.

    How can SE think that we're not careful with our lots? Sounds condescending.

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  • Darkhound
    replied
    Re: Thigs you never understand and have never changed!

    Ahhh. that would be nice!!!

    Also.... what about the strange apparatus in crawlers nest?

    Leave a comment:


  • Ziero
    replied
    Re: Thigs you never understand and have never changed!

    Originally posted by Tickmeoff View Post
    One of my bigger problems with the game:

    Why does the equipment I am currently wearing still take up space in my bag?
    A related question is why does furniture I have set up in my room take up space in my safe?

    Originally posted by Firewind View Post
    Why can't stackable stuff be synth'd en mass instead of one at a time with a 10 second gap between synths? It's annoying having to individually craft each bit of jerky separately every time I want to level my BLU.
    I think after the initial Auto-sort addition, crafters started complaining about how it messed up their "system" in that all the stuff they made would neatly stack up on the bottom of their inventory. While the non-auto stacking of stackable items is an issue, the non-sorting of non-stackable items is a preference to many.

    Originally posted by Lunaryn View Post
    That said, the fact that the cliff in North Gustaberg is an impassible obstacle (unless you're a time-traveler)...
    ...sorta off topic, but not really. This is something that is a MASSIVE annoyance to me. Bastok's natural surroundings create an excellent defensive postion, but in the past, that entire concept was completely ignored. The way Past gusta is set up makes no sense because, due to that ramp, the Quadav would have an easier time marching *directly* to Bastok's front door. But instead they go out of their way (to the point where they come down the ramp from Palb mines) to attack a tiny outpost? The entire layout of Past gusta is just irksome to me. Saruta's fort is right in the path from K&N and Giddeus to intecept advancing Yagudo. Ronfa's fort is between Sandy's gates and Jug's border to stop Orcs as they charge in. But in Gusta, the fort is out of the way, in some far off corner of the zone, where it actually takes longer for the turtles to get to from either direction they attack from. And on top of that, two easily defendable defensive positions (the Drachenfall Bridge or the top of the Ramp) are left wide open to passing enemy forces.

    When I used to invision the Crystal War, I always thought of that bridge being locked down, with a big wall and cannons mounted all along the ravine. A perfect defensive point that unlike Windy and Sandy, kept the turtle out of the city. Instead we have to defend a tower in the middle of no where with no defensive significance or advantage in any way.

    At a guess, this may have had something to do with the old crafting economy. Back during inflation, crystal prices were well-differentiated based on supply/demand consideration; one of the reasons why Smithing was considered so expensive (particularly at low levels where ingredients themselves are somewhat plentiful) back in the day was the high cost of Fire Crystals, which depending on where you bought them could cost 7k/stack or more. One of the main things which brought down or drove up the cost of crystals was elementals' availability or lack thereof. (Another factor being commonality of the crystal dropping off an xp mob, which is why Dark Crystals used to be expensive pre-ToAU even though if you're high enough level to farm Xarcabard you can get Dark Clusters easily).
    Though Fire Clusters may have been rare, Fire Crystals were the bread and butter of every newb playing this game for a long time. I thought Fire Crystals were expensive due to the superior demand of them, as they're used in almost every craft, and that smithing was expensive because some of the ores needed in most skill up recipies were so expensive on their own. The only time I saw fire crystals hitting 7-8k was during the peak of inflation, at which time everyone was powering their crafts to make the most out of what they had.

    Leave a comment:


  • Lunaryn
    replied
    Re: Thigs you never understand and have never changed!

    Originally posted by Darkhound View Post
    1. I never understood why when Bastok is 1st place in conquest, the "circus" or those "entertainers" are in Port Bastok, a place that has always (At least on my server) been empty, especiall that far far away.

    It would be better if they placed them in Bastok Markets or in Batok Mines.
    Like in Sandy, they are infront of the AH where peple can actually see them.
    As has been noted, there's a certain logic to the location: It's a wide, expansive courtyard with a fountain, near the airship dock and thus theoretically well-traveled. There's all sorts of shopping along the upper level. Presumably Bastokers coming from the residential area to shop would pass by the Port Bastok fountain regularly.

    That said, the fact that the cliff in North Gustaberg is an impassible obstacle (unless you're a time-traveler) limits the usefulness of Port Bastok for anyone not coming or going by airship, and airship travel is pretty seriously restrictive, so only wealthy merchants and highly-ranked officials and adventurers actually use it. So there are a lot of arguments as to why Port Bastok would be a rather limited venue compared to Bastok Markets...

    Originally posted by Durahansolo View Post
    Why is Fire Elemental Weather is so rare? There were people in my LS running around for days before they got Fire for their SMN quest.
    At a guess, this may have had something to do with the old crafting economy. Back during inflation, crystal prices were well-differentiated based on supply/demand consideration; one of the reasons why Smithing was considered so expensive (particularly at low levels where ingredients themselves are somewhat plentiful) back in the day was the high cost of Fire Crystals, which depending on where you bought them could cost 7k/stack or more. One of the main things which brought down or drove up the cost of crystals was elementals' availability or lack thereof. (Another factor being commonality of the crystal dropping off an xp mob, which is why Dark Crystals used to be expensive pre-ToAU even though if you're high enough level to farm Xarcabard you can get Dark Clusters easily).

    While the price differentiation at the height of inflation was probably more than SE envisioned or wanted to promote, it's pretty clear they never intended all crystals to be equal in value in the eyes of the market.

    Leave a comment:


  • Ellipses
    replied
    Re: Thigs you never understand and have never changed!

    Originally posted by Mhurron View Post
    I'd be happy with just being able to macro synths.
    That and macroing multiple-item trades to NPCs.

    Leave a comment:


  • Mhurron
    replied
    Re: Thigs you never understand and have never changed!

    Originally posted by Firewind View Post
    Why can't stackable stuff be synth'd en mass instead of one at a time with a 10 second gap between synths? It's annoying having to individually craft each bit of jerky separately every time I want to level my BLU.
    I'd be happy with just being able to macro synths.

    Leave a comment:


  • Durahansolo
    replied
    Re: Thigs you never understand and have never changed!

    Originally posted by Firewind View Post
    Why can't stackable stuff be synth'd en mass instead of one at a time with a 10 second gap between synths? It's annoying having to individually craft each bit of jerky separately every time I want to level my BLU.
    Maybe they're doing that to keep RMT from overcrowding the AH with synths. The more time it takes to craft a single item stack, the less apt RMT are to use it to sell. Which is probably wrong but the only people who really know are SE....{And they Hate us} However it is a good idea.

    Or maybe SE could add more abilities that are like Trituration and Lumberjack.
    Last edited by Durahansolo; 12-10-2008, 09:26 AM.

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  • Darkhound
    replied
    Re: Thigs you never understand and have never changed!

    The idea bout not having your equipment take up space makes sense.
    And the mass synth is a great idea too

    Leave a comment:


  • Feba
    replied
    Re: Thigs you never understand and have never changed!

    Pretty sure Yuhtunga/Yhoat weather is wet more often than hot, but I always remember it changing on a whim; never staying the same for very long.

    Leave a comment:


  • Durahansolo
    replied
    Re: Thigs you never understand and have never changed!

    Originally posted by Feba View Post
    Fire Weather isn't really that rare. It just pays to have eyes, or at least travel.

    When I got my ruby, I just snagged some WHM and had them teleport me around between the different crags until I had them all. Teleporting between yhoat and altep should do the job nicely.
    Now that I think about it, most of those people didn't have Yhoat or Altep yet since those were their first 30 jobs. One of them didn't have the Kazham keys so they couldn't go to Yhoat anyways what's worse is, I still don't think she has them. She usually plays at times when nobody else is hardly on. Don't ask how she soloed around Kazham {/Shudder}. Fire usually appears most in Valkurm when there has been a bunch of straight sunny days with no other elements. Yuhtunga is usually Water or Double Water but i guess YMMV.

    Originally posted by Balfree View Post
    instead of standing around waiting for the weather, check the weather forecast NPC ... fill your time doing something else and return to the NPC every once in a while :|
    That's true. It'd be nice if you didn't have to go to certain areas to find the weather NPC, why not have a weather linkshell that you can equip and check a certain area at any time.
    Last edited by Durahansolo; 12-10-2008, 04:27 AM.

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  • Balfree
    replied
    Re: Thigs you never understand and have never changed!

    instead of standing around waiting for the weather, check the weather forecast NPC ... fill your time doing something else and return to the NPC every once in a while :|

    Leave a comment:


  • Feba
    replied
    Re: Thigs you never understand and have never changed!

    Fire Weather isn't really that rare. It just pays to have eyes, or at least travel.

    When I got my ruby, I just snagged some WHM and had them teleport me around between the different crags until I had them all. Teleporting between yhoat and altep should do the job nicely.

    Leave a comment:

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