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Things you never understand and have never changed!

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  • aegina
    replied
    Re: Things you never understand and have never changed!

    Originally posted by Feba View Post
    you don't fucking "fix" features.

    They weren't added because they figured players actually gave a shit about the integrity of the world and its plot; they were added when SE finally decided you're a bunch of pussies.
    Hmm...

    I guess that answers it. Not everyone wants the game easier, I suppose...

    Leave a comment:


  • Darkhound
    replied
    Re: Things you never understand and have never changed!

    Well.. it is clear that there are still many many thijngs needed to be changed

    Leave a comment:


  • Feba
    replied
    Re: Things you never understand and have never changed!

    Originally posted by aegina View Post
    They would let us complain for years about easy-to-fix features
    you don't fucking "fix" features.

    They weren't added because they figured players actually gave a shit about the integrity of the world and its plot; they were added when SE finally decided you're a bunch of pussies.

    Leave a comment:


  • aegina
    replied
    Re: Things you never understand and have never changed!

    Originally posted by Tickmeoff View Post
    "PS2 limitations"
    hat's your answer for everything, isn't it?

    How about this:

    I never understood why they drag their feet so much. I never understood why they wait so long before taking action to fix issues. They would let us complain for years about easy-to-fix features before they finally decided to do anything about it. For instance, did it really take 2+ years to write the code/whatever that added the moogles to selbina/mhuara? I guess the programming and playtesting needed to raise the exp given by easy prey took YEARS to implement.

    So many of the changes we want/need could be sooo easy to impement, imo. Why Does SE drag their feet on them? They said the reason we can't lot while dead (a feature requested to lesses dynamis frustration) because the menu doesn't open when you're dead. They have PROGRAMMERS. Would it be SO HARD to give us a "While dead" menu with some features on it? I read in a different interview that the reason we don't have more macro lines is because there isn't room on the PS2's screen for them. Is a scrolling menu beyond PS2 capabilities? How about shrinking the size of the text? Is it really THAT hard to fix things?

    Partial on-topic post, partial rant, I just hope it made sense

    Leave a comment:


  • TheGrandMom
    replied
    Re: Things you never understand and have never changed!

    Originally posted by Tickmeoff View Post
    "PS2 limitations"
    PS2 my ass.

    Leave a comment:


  • Omgwtfbbqkitten
    replied
    Re: Things you never understand and have never changed!

    Originally posted by Armando View Post
    Why our defensive stats are so limited.
    Because you're not a masochist?

    Leave a comment:


  • Armando
    replied
    Re: Things you never understand and have never changed!

    I call that "market flooding prevention."

    Why our defensive stats are so limited.

    Leave a comment:


  • Tickmeoff
    replied
    Re: Things you never understand and have never changed!

    Originally posted by cloverest View Post
    Sorry to bump an older thread, but why can a character sell only 7 items at a time at auction house? I hate inventory juggling.

    "PS2 limitations"

    Leave a comment:


  • pixiehawk
    replied
    Re: Things you never understand and have never changed!

    and when we get them we all go "wow, I'll never use all that room" then the next day "where'd all my room go?" ; ;

    Leave a comment:


  • TheGrandMom
    replied
    Re: Things you never understand and have never changed!

    Because that is just the way it is. LOL We've all been wanting more spaces since the dawn of the game!

    Leave a comment:


  • Quetzalcoatl
    replied
    Re: Things you never understand and have never changed!

    Originally posted by cloverest View Post
    Sorry to bump an older thread, but why can a character sell only 7 items at a time at auction house? I hate inventory juggling.
    yeah why is this! we can only place 7 items at a time when we actually hv 10 spaces there! why we cant use those other 3 spots...?

    Leave a comment:


  • cloverest
    replied
    Re: Things you never understand and have never changed!

    Sorry to bump an older thread, but why can a character sell only 7 items at a time at auction house? I hate inventory juggling.

    Leave a comment:


  • Durahansolo
    replied
    Re: Things you never understand and have never changed!

    Originally posted by aegina View Post
    I never understood why linkshells can't be traded.

    If the shellholder wants to take a break from ffxi, you must...break the entire shell, create a new one, track down every member one by one and hope you don't miss anybody. Why didn't they just make shells tradable?
    I wish they could make linkpearls so that you could send them via delivery box.

    Leave a comment:


  • aegina
    replied
    Re: Things you never understand and have never changed!

    I never understood why linkshells can't be traded.

    If the shellholder wants to take a break from ffxi, you must...break the entire shell, create a new one, track down every member one by one and hope you don't miss anybody. Why didn't they just make shells tradable?

    Leave a comment:


  • TheGrandMom
    replied
    Re: Things you never understand and have never changed!

    I've always loved that particular comic!

    Leave a comment:

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