Re: If you could make a significant change to FFXI's battle system...
...they haven't touched Pld in a while. And certainly not because of the 2 hander buff.
And gear isn't horizontal when a few specific new items cause you to become noticably stronger then before without them. People are stronger now not just because of 'job buffs', which for many are minor at best, but because there is a LOT of strong gear out there that is starting to become far more common. As someone said before, people can TP burn Kirin, but two of the main reasons that is, Wars with Ridills and Drks with Kclubs, are both things that have remained unchanged job wise for a LONG time. But with increases in Haste, DA and TA gear, as well as Acc, Att, Store TP and so many other stats being easier to gain in increasing quantities, it just makes players stronger.
Actually, after the initial release of this buff it went through numerous minor updates and tweaks to get it to the point it's at now. Which is neither over-powered nor under-powered. And as someone who uses both 2 handers and DW frequently, I can tell you the difference is very slight.
1) The game is still healthy
2) Rngs burns of the past were a problem because it was only ONE job that could do that, where as with TP burns of today, most melees can fit into them. Including Rng. But Rngs' biggest problem was it's near uncapped damage on things far higher then the Rng, and they were promptly nerfed hard when it became an abused strategy.
...did you just say you could out DD a Blm on Pld -.o
Bsts were nerfed when the despawn thing was put in place and they lost a lot of strength in one of their key abilities. I won't go into details on this as I'm no Bst, but needless to say they felt they were nerfed hard because of it. And Blm were tweaked and toned down when Manaburning, both for EXP and HNM/Missions was at it's peak, which rivaled that of the Arrowburn fad.
Nowadays Blm can still mana-burn, just not as fast as they used to. Hell, they can even solo 10k+ an hour with seemingly little effort, something very few Melees can do because they just can't match the sustained burst damage of a Blm. So while melee can kill lots of weak mobs in a small time frame, a Blm can drop a much higher lvl mob for similar results.
It seems to me SE is doing it's best to keep things balanced, using both buffs and nerfs.
Originally posted by Maju
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And gear isn't horizontal when a few specific new items cause you to become noticably stronger then before without them. People are stronger now not just because of 'job buffs', which for many are minor at best, but because there is a LOT of strong gear out there that is starting to become far more common. As someone said before, people can TP burn Kirin, but two of the main reasons that is, Wars with Ridills and Drks with Kclubs, are both things that have remained unchanged job wise for a LONG time. But with increases in Haste, DA and TA gear, as well as Acc, Att, Store TP and so many other stats being easier to gain in increasing quantities, it just makes players stronger.
The "ups and downs" of 2-hander jobs were the one astronomical buff and then the following toning down of said buff, but the end result was still positive for those affected and I agree that something had to be done as dual wielders were much better because of a stupid damage formula that favours hitting as frequently as possible over everything else as well as a bugged WS formulas.
The RNG nerf was done back when the game was still healthy. The old RNG burns couldn't even compete with TP burns of today even if they were possible and they were seen as being broken back then.
2) Rngs burns of the past were a problem because it was only ONE job that could do that, where as with TP burns of today, most melees can fit into them. Including Rng. But Rngs' biggest problem was it's near uncapped damage on things far higher then the Rng, and they were promptly nerfed hard when it became an abused strategy.
I'm not sure what nerfs BSTs or BLMs had, though, and I'm not sure they needed ones as BLMs are also victims of the TP burn dominance as well as generally losing to melee in the damage race. Heck, I used to outdamage BLMs in my parties while tanking as PLD. Though they do excel at end game, once again thanks to stupid damage formulas.
Bsts were nerfed when the despawn thing was put in place and they lost a lot of strength in one of their key abilities. I won't go into details on this as I'm no Bst, but needless to say they felt they were nerfed hard because of it. And Blm were tweaked and toned down when Manaburning, both for EXP and HNM/Missions was at it's peak, which rivaled that of the Arrowburn fad.
Nowadays Blm can still mana-burn, just not as fast as they used to. Hell, they can even solo 10k+ an hour with seemingly little effort, something very few Melees can do because they just can't match the sustained burst damage of a Blm. So while melee can kill lots of weak mobs in a small time frame, a Blm can drop a much higher lvl mob for similar results.
It seems to me SE is doing it's best to keep things balanced, using both buffs and nerfs.
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