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  • #61
    Re: If you could make a significant change to FFXI's battle system...

    You're missing the point of the spear.

    Yes, the area being hit is small, but the full force of the blow is being conentrated on that one area. If it connects, you are dead without question. Being a reach weapon, it's not the easiest thing to avoid either.

    A scythe differs in that you have to swing it, then adjust for the momentum where as with a spear, you can repeatedly thrust without trouble.

    And the reason axes are dumb (compared to swords) is their weight. The Sword & Shield is a deadly combo in the proper hands.
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    • #62
      Re: If you could make a significant change to FFXI's battle system...

      Originally posted by Malacite View Post

      with a spear, you can repeatedly thrust without trouble.....
      Un-true. For the most part spears are heavy things. If your not built or have a heavy frame a spear is very difficult to handle. The fact that its all in the wrist and arm action makes your muscles tire easily. Spears weren't used in force in battle, if you could repeatedly thrust like you point out they would be used as an attack weapon, when in reality they were used as defensive weapons to stop a charge or to keep an enemy at bay, or lightened enough to be used as throwing weapons.

      Originally posted by Malacite
      And the reason axes are dumb (compared to swords) is their weight. The Sword & Shield is a deadly combo in the proper hands.

      Battle axes maybe but a one handed axe can be deadly. Not only does it have sheer solidarity but it also has the head of the axe to take advantage of the momentum. A shield, unless made from reinforced metal, could easily break on one hit if the person behind it knows how to use the axe. And again, unless your built big even a one handed sword can be really heavy. Not to mention the shield.

      Private schooling has turned me into a monster....


      And i must point out i do Medieval re-enactments so i use spears,swords,axes,shields and polearms a lot.


      Oh and By the way. In my opinion you can't beat a good old Longbow.
      Last edited by Mr.Trilby; 12-26-2007, 09:29 PM.
      "You said that humanity was a flawed creation, and that people still kill one another for petty jealousy and greed. You said that humanity never asked itself why it deserved to survive. Maybe you don't" Sharon Valerii, Battlestar Galactica.


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      • #63
        Re: If you could make a significant change to FFXI's battle system...

        No more spell lock! (I attempted to get back to topic)

        Also, no more equip swaps causing loss of Skillchain information.

        Hey Malacite.

        Ok, so Scythes were used as peasant weapons. The nunchaku were farming implements as well, and it only takes one viewing of Enter the Dragon to understand that Bruce Lee didn't care where it came from.

        So an army of peasants used scythes. That proves they could at least kill people. Ok, now let's take the scythe concept and actually build it for battle. There's nothing flimsy. When you swing it like a baseball bat, it drives all that force into a single point. When you catch flesh, the sharp underside aids in letting you continue the cut through, thus lowering your chances of having it stuck in your opponent. Really, you'd end up with an effect similar to stabbing with a polearm. But at a closer range. You could justify it having higher damage by saying that polearms, in game, do not get the benefit of their ideal attack position: being further away. Thus, we see our characters using the edges of their polearm blades for wounding attacks, as opposed to kill blow thrusts that they simply lack the position to take advantage of.

        Am I saying Scythes are a particularly good weapon? No. Am I saying they'll perform at least as well as a polearm type weapon when standing within 4 feet of your foe? Yep.

        Sword/Shield still wins, though.

        --------------

        I really like the idea that if I have a D HtH, that when I subbed MNK, it'd go to C+ or B- or some such. But, like you said, only assuming both main and sub possessed the skill. And the sub just happened to have a higher ranking.
        "And if he left off dreaming about you, where do you suppose you'd be?"

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        • #64
          Re: If you could make a significant change to FFXI's battle system...

          Originally posted by Mr.Trilby View Post
          Un-true. For the most part spears are heavy things. If your not built or have a heavy frame a spear is very difficult to handle. The fact that its all in the wrist and arm action makes your muscles tire easily. Spears weren't used in force in battle, if you could repeatedly thrust like you point out they would be used as an attack weapon, when in reality they were used as defensive weapons to stop a charge or to keep an enemy at bay, or lightened enough to be used as throwing weapons.




          Battle axes maybe but a one handed axe can be deadly. Not only does it have sheer solidarity but it also has the head of the axe to take advantage of the momentum. A shield, unless made from reinforced metal, could easily break on one hit if the person behind it knows how to use the axe. And again, unless your built big even a one handed sword can be really heavy. Not to mention the shield.

          Private schooling has turned me into a monster....


          And i must point out i do Medieval re-enactments so i use spears,swords,axes,shields and polearms a lot.


          Oh and By the way. In my opinion you can't beat a good old Longbow
          .


          1) No, they're not. the average sword was between 3-5 pounds.

          2) Sure ya can. It's called a gun :3
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          • #65
            Re: If you could make a significant change to FFXI's battle system...

            It all depends on what period we are talking about here. Later swords were indeed light. But Dark ages swords and early Medieval were heavy. I've got a Viking replica sword thats heavy as hell, but its so worth it.
            "You said that humanity was a flawed creation, and that people still kill one another for petty jealousy and greed. You said that humanity never asked itself why it deserved to survive. Maybe you don't" Sharon Valerii, Battlestar Galactica.


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            • #66
              Re: If you could make a significant change to FFXI's battle system...

              I've always wanted to be able to chase and hit things just like mobs do. The whole "too far away" thing when you're riding the mob's back is anger-inducing.

              Mob movement needs to be refined especially in besieged and campaign. In besieged, I ended up having to use mistral axe all the time because you never knew if the mob was going to be in range between your fingers hitting the macro and the weapon moving.

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              • #67
                Re: If you could make a significant change to FFXI's battle system...

                I've always wanted to be able to chase and hit things just like mobs do. The whole "too far away" thing when you're riding the mob's back is anger-inducing.
                This is a latency issue. The mob is actually further ahead than what it appears to be. You CAN smack mobs while chasing them. The trick is not to be locked on. Run through them and you'll see.

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                • #68
                  Re: If you could make a significant change to FFXI's battle system...

                  Originally posted by Mr.Trilby View Post
                  But Dark ages swords and early Medieval were heavy. I've got a Viking replica sword thats heavy as hell, but its so worth it.
                  Those were also most likely two handed weapons, not the single handed swords that were described as light.

                  Longswords became popular during the late Medieval along with the Claymore in Scotland. Both were much larger weapons then swords were previous and were designed as 2 handed weapons. They changed swords from a piercing/stabbing weapon to a slashing weapon, or in the case of a claymore a glorified club with an edge to it.
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                  • #69
                    Re: If you could make a significant change to FFXI's battle system...

                    I know the cause, but there needs to be a bit more leeway in how the game percieves where you are, and your intention.

                    For example, you're a mnk chasing a goobue. You run through it, and whack it (unlocked, like you said). Now, you've STOPPED. The mob has STOPPED. Now, you're facing the wrong way. And can't hit it. From the same place you hit it last time. When you haven't changed position since you hit the mob, and the mob hasn't changed position, why is it now where it looks like it is instead of "where it's going to be?"

                    I would move my fingers about and gesture wildly to explain it better. Just trust me on the whole "more leeway thing." I'm not... new.

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                    • #70
                      Re: If you could make a significant change to FFXI's battle system...

                      Longswords were popular in the 14th cent. yeah, but they were there LONG before that. I participate in a medieval re enactment society and we focus on the Crusades and have a lot of longswords and 2 handed weapons. They are pretty heavy but yes, most weapons were light in medieval Europe though i never use a short sword/ one handed sword. Usually i'm on Saladins army anyhow and use scimitars or crescent blades.
                      "You said that humanity was a flawed creation, and that people still kill one another for petty jealousy and greed. You said that humanity never asked itself why it deserved to survive. Maybe you don't" Sharon Valerii, Battlestar Galactica.


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                      • #71
                        Re: If you could make a significant change to FFXI's battle system...

                        Originally posted by Malevolent View Post
                        Maybe a new HUD i know you can change the windows but i'm talking like a whole new revamp...Maybe integrate the mouse like Diablo style have the ability to assign 2 JA or your 2 hour and a JA...i wouldn't assign your 2hour...too many mishaps i foresee.

                        That would be baaad for WHM. Lol.


                        I'd personally love to be able to hit something that's running.. instead of having to trail it until it stops. When farming, that can get annoying.

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                        • #72
                          Re: If you could make a significant change to FFXI's battle system...

                          I'd personally love to be able to hit something that's running.. instead of having to trail it until it stops. When farming, that can get annoying.
                          As already said, unlock, run ahead/inside of it, enjoy.

                          I have no idea why this isn't common knowledge.

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                          • #73
                            Re: If you could make a significant change to FFXI's battle system...

                            Make magic more... efficient. As it stands, magic was intended to be used with skillchains and magic bursts. With this gone, it needs something to make it worthwhile again... either lower MP costs, higher damage rates, more +Cure Potency or +MAB, something along those lines.
                            Originally posted by Ellipses
                            Really, it's just like pretty much every question about this game that begins with "Why." The answer is "Because."
                            Originally posted by MCLV
                            A subjob is like sex, you shouldn't have it untill your 18 but if you don't have it after 21 everyone laughs at you.
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                            • #74
                              Re: If you could make a significant change to FFXI's battle system...

                              SE is adjusting SC resist rates (soon I hope) as stated @ fan fest.

                              Though that doesn't seem to be enough IMO. They could stand to power them up and giving extra benefits to them. I mean hell, why is it that you can only MB on the target of the chain?

                              Say you do fusion. Why can't the BLM Burst Fire II, while the WHM busts Cure III on the PLD? Bursts should also reduce/give back a fraction of the MP cost for the bursted spell.
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                              • #75
                                Re: If you could make a significant change to FFXI's battle system...

                                Originally posted by Malacite View Post
                                You're missing the point of the spear.
                                Man i missed that?!? lol, thats great
                                "You said that humanity was a flawed creation, and that people still kill one another for petty jealousy and greed. You said that humanity never asked itself why it deserved to survive. Maybe you don't" Sharon Valerii, Battlestar Galactica.


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