Nah you just need to be good, have a good mana pool and know how to use effectively ALL your tools (and this is the field in wich most average paladins lack the most).
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Explain to me how Hume is not statistically the worst race.
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I would agree. If someone is nuking...and nuking... the Galka PLD runs out of tools to keep hate before the Hume does.Try to get a rdm and 2 paladins, one galka and one hume (possibly both good ones), put yourself near a zone and pull an IT mob, look how long and hard you can nuke before both paladins loosing aggro to you and you'll notice the difference.
However, why is your rdm or blm chain nuking? In a good PT, you probably won't be seeing a BLM chain nuking. Sure, if he IS, then his MP is wasted, and the PLD's MP is wasted (regardless of race). What do you have? Downtime. Regardless of race.
You aren't giving your "taller wall with a crumbling foundation" enough credit.
All this talk of "Hume PLD has more MP than Galka and Elvaan" is true but not really relevant. If the Galka PLD has 160MP and the Hume PLD has 220... and the Galka burns 160 the Hume will burn more than 160. I'll get into why later on... But in EITHER case, both the Galka and Hume PLD have to regen that 160MP. What's the use of having more MP to burn if you will just be causing downtime to your group?
In PT that I have been in, we can easily sustain 3k/hr without BRD or RDM available and push 4k/hr with BRD or RDM barring the area being too crowded. The only trouble I've seen holding aggro is when we are trying to knock off exp chain#5 before we take a break. In that case, I still got my MP mostly full and have no problems using up all that I have left.
Having more MP is a security blanket. I will say that if there were a ton of adds, and the BRD or BLM couldn't put them asleep, I'd like the Hume's extra MP. However, this shouldn't happen to a good PT.
Now, getting back to why the Hume will burn more MP than the Galka... there are a few reasons. First, Humes will take more damage. It may not be THAT much more, but they do. So, either A) PLD is healing himself more to keep HP up or B) PLD is healing himself more to keep that extra hate on him since he is being hit for me. C) The PLD has to work a little harder to counteract the heals coming from your healer. I will say that difference isn't THAT great.
But this IS where the difference is. Good Galka PLD learn how to squeeze EVERY little bit of hate out his MP, abilities, and WS. And I mean EVERY little bit. Humes are never forced to learn how to use each and every ability to its max. If they get worried about losing hate, they just toss up an extra cure.
I've got into a few discussions with other Hume PLDs on my server... fighting in Garliage at the time (funnel bats and beetles). I was on average at 110/160 MP after each battle. My fellow Hume PLDs around were around 120/220.
A Hume PLD has more MP to play with. It makes them a better PLD w/ less skill necessary. In no way am I saying that Hume PLD have less skill.
Its safe to say that Hume PLD have more potential to be better tanks, but they aren't "hands-down" the best out there. Just like any job in this game, the skill of the player > stats.
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Hume characters aren't the best in the game, you are right, but for some people that is ok. When I started my character I was gonna be a samurai, then I went BLM then I went RDM. Had I been galka or taru, or elv I would have been in trouble because some of those combos just don't work, but because I was Hume I could get away with trying out all of the different jobs. The bottom line is that I am happy and I will never be the worst at anything.
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I was obviously arguing about pure stats, taking into account the same skill level between the hume and the galka paladin, it's quite obvious that a good galka paladin is better than an average hume paladin, but when a good galka paladin is compared with a good hume paladin, taking in account the same skill level (and this mean they both can use their toold to the utmost) the hume paladin comes up on top, because he has more tools to work with.Originally posted by Loial
Its safe to say that Hume PLD have more potential to be better tanks, but they aren't "hands-down" the best out there. Just like any job in this game, the skill of the player > stats.
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Ok, some things you dont consider here in your race balancing issues.
The Hume tank: Chr effects how much hate you get for the same skills, Lower agi effects a tank, dodging 1/10 hits is like having 1/10 higher def, also agi has to do with avoiding criticals, so yes hume make very good pld. The extra mp helps get a longer chain, and gives you higher max gain, ie looking for spawn etc, here balance helps, however a skilled player can change equip for different situations, and use differing items, as well as hold agro diffferently
Elvs great? Elvs are strong yes their dex is easily the most horrible by alot, dex effects acc and amount of criticals dealt, and dex and acc gear is easily the most expensive for melle do to the high evade of minsters as you get higher, this gives mith a considerable advantage, however they have lower hp, lower str
Mages: For pure mages yes taru is best, but taru cant walk the line that a hume can, a hume CAN test the limits of his agro wo getting instant killed, for blm some say uneccesary, but it would have advantages like bursting ancient knowing you may get agro for 3 seconds, For whm the idea that you can hold back is not an option, there will be times when whm will have to take a couple hits, in these situations, the taru is a serious diadvantage, ie if your hwaler dies your in serious trouble
Basically my point is sure its good to have a really high one stat, but truth is most jobs use a combination of different stats for that jobs max effeciency,
monk needs str dex agi vit, even mind has its uses
pld needs mp hp vit chr th melee stats help too because more dmg= more hate agi doesnt hurt either
Whm mind mp int hp for blows whm will always have to take from time to time
this being said truth is skill is and job level and equip outwiegh stats greatly
I play with a galka whm many a time, and an elv whm with skill they play their job different than others, cure iv and v are not capped, they deal out stronger cures for effeciency, and can take a hit on agro, since they spend time resting, that hit doesnt need to be cured, etc its all on skill and equip really.
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Very well said Loial. You summed it up perfectly
The most depressing FFXI moment ever... http://i630.photobucket.com/albums/u...t/SNAG-783.jpg
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The hume paladin only has more MP to cure with. This just makes them easier to throw out more cures, whereas a Galkan as to work to hold the aggro. That doesn't necessarily mean a hume is more skillfullI was obviously arguing about pure stats, taking into account the same skill level between the hume and the galka paladin, it's quite obvious that a good galka paladin is better than an average hume paladin, but when a good galka paladin is compared with a good hume paladin, taking in account the same skill level (and this mean they both can use their toold to the utmost) the hume paladin comes up on top, because he has more tools to work with.
The most depressing FFXI moment ever... http://i630.photobucket.com/albums/u...t/SNAG-783.jpg
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No, this means he has more tools to exploit his skill.
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I would say that Hume is the 2nd worst for all the melee damage dealer jobs and for War. They lose out to Mithra on Dex without any advantage in other stats, and they lose out to Galka and Elvaan on Vit, HP, and Str with only small advantages in other stats.
I, personally, think Galka make the best Paladins but I understand the argument for Humes (but Mithra would still hit more often with the same amount of MP/HP and damage=hate).
Ninja and Ranger are their own categories, as the Agi advantage over Elvaan/Galka means more than added Str/Vit/HP. So I'd put Hume 2nd after Mithra.
They make the 2nd best Bards, BST, and Mage (tied with Mithra on Mage), as the added MP means way more than the Elvaan's higher MD stat.
As always, YMMVAnything you can do,
Taru do better.
Taru do anything
Better than you

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Well I chose hume for one reason. Hume gets least penalty by changing to any job. Every other race has their pros and cons to certain jobs where as hume has none. They are balanced in every job aspect which means they can never be the best, but they are far from worst.Shiia 75 BLM WHM RDM WAR NIN MNK - semi retired -
Riritan 73 WHM 70 SMN 65 BRD 63 RDM -new taru taru-
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As far i know, for BST are Hume #1 they have the most CHR, which is needed to tame the beasts.
Even when i sub bst for my whm, i still can tame even for about 3 mins at my low level
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IMHO, incorrect.Originally posted by Obano
I would say that Hume is the 2nd worst for all the melee damage dealer jobs and for War. They lose out to Mithra on Dex without any advantage in other stats, and they lose out to Galka and Elvaan on Vit, HP, and Str with only small advantages in other stats.
I, personally, think Galka make the best Paladins but I understand the argument for Humes (but Mithra would still hit more often with the same amount of MP/HP and damage=hate).
Mithra's DEX doesn't mean a world of difference if you're not playing THF. Yes we do have a crapload (Guess what my highest stat is as a Mithra RDM?), but that doesn't mean we come with two sniper ring's inbuilt. If we did, you'd see a lot of us stacking up on +str/+atk items instead of the Sniper's. They even said in an interview that the Accuracy bonus from Dex was capped.
IMO, Mithra's make the second-worst warrior, just in front of Taru. Low Vit, low Str to hold hate. Bleah. Take a look at /sea all war 38-75 and count how many Mithras there are.
For the Paladin argument, take a look at the PLD forum on the importance of VIT. Mithra's definately loose out there.
Sometimes, I wish I was a hume T_T
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This could have been true if all job were based only on one stat, but there are jobs (like paladin) that need balance to perform to their best.Originally posted by Shiia
They are balanced in every job aspect which means they can never be the best,
Balanced is different from average.
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/nod to Abriael
The difference in the numbers is nowhere as significant as the difference in how you play your character. Maybe at the beginning you'll be like "My Hume only hits for 10 while the Galka hits for 12 and the Elvaan 14." That may be a big difference then. Later on (assuming same gear)... the difference in numbers is more or less the same. Hume, Galka and Elvaan DRK may hit for 80, 82, and 84 respectively. Whoop-de-doo.
Humes do have the greatest potential to be good at any job.
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just as long as you play well...
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