You don't start making any real profit til much higher level.
Lvl 51 GS now, temporarily stopped due to lack of funding (spent about 800k to get where I am).
There really aren't any synths that will make good gil relative to the amount that I've already dumped into the craft. In a sense I have made back a couple of hundred K via desynthing orc goldmasks, but I don't know if that really counts. True, you can make a few K here and there by buying cheap coins/ores/nuggets and selling the ingots, but the time spent doing that you could just go farming and make just as much, if not more.
HQing at 50 isn't really a reliable way to make gil either. Recently tried making peridot (can't remember off-hand, but it is HQ1 of one of the colored stones), HQ'ed 2/23 synths (1 fail) on darksday, for a grand profit of a few thousand K (for an hour's work running around buying stuff and synthing, which sucks balls).
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yea as son as u can make the better ingots < i.e. silver platnum> u start making the good profits
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you'll always make a profit if you get your own materials
that being said, sometimes you'll make more profit selling the materials rather than making the item unless you HQ (ie melody earrings on raggy, platinum ingots using 4 ore, etc)
if you play the scrouge and only buy materials up to a certain point you can make a marginal profit which increases as your skill level increases
like..buy silver ore/coins for 300*4, sell for 2k, 800 profit
buy gold coins/ore for 6000*4, sell for 27-28k, 3-4000 profit~^^
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Well, I've been working on Goldsmithing on and off and it's up to 20 now. I haven't really lost any gil per se, but I haven't gained any, either. I've been more or less breaking even.
When exactly do you actually start making a profit off of this? Is this guild really worth anything other than trying to make HQ items?
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I'm a level 16.4 Goldsmith and I got to 16 from about 11 by synthing Brass Hairpins and then DEsynthing them with lightning crystals and REsynthing the brass ingots I got... works better with Advanced Image Support... but I thought I'd put that up since no mention desynthing the Hairpins to get your Ingot back... Hope this helps, it REALLY helped me... ~.^
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Thanks for the tips, guys. I really do appreciate it.
Anyway, I got to thinking the other day...even though I wanted to be a goldsmith before I even began the game, perhaps I should invest my gil in an "easier" craft first...like fishing. Get that up high enough to make a decent cash flow, and then start building up the uber expensive skill that is Goldsmithing.
Think this is a good idea?
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I don't remember what level you're suppose to make silver ignots, but here are a few things.
You can use silver beastcoins instead of silver ores. On my server, i can get a stack for about 4.5k gil. That works out to about 375gil each beastcoin. Shop around at each nation. Some nations' AH are priced higher than others (Bastok was the highest at 5.5k gil a stack).
Also, you can purchase silver ores from the goldsmith guild. But if they are more than 400gil, it's not worth it. Not sure, but I think the day might affect the price. So, if it's expensive, kill a RL hour, then check back. It might be cheaper.
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yup for me... from 1-10 was like taking 2 steps beward to leap 5 step ahead gil wise
also if u buy all ur materials i.e Zinc ore Fire Crystals u will wind up spented alot but..... u cause got thf with TH and just go to Zegam<sp?> Hill and farm ore from stone eaters
and get 50% profit
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and lastly to get all them fire crystals... just lvl a job thats high enough to get exp from the vultures and farm on them for 100% profit
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The way I see it is the gil loss is only temporary. You have to spend a little to make a lot.
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Goldsmithing up through level 27 is "relatively" painless. From what I've seen, and based on my experiences from other crafts, though, goldsmithing gets progressively more expensive every 5 levels or so, and it never really gets any better. The only bright side is that you can make a decent profit on HQ synthing on colored rocks and other lower level synths once you get high enough, so if you are patient you can offset your costs that way.
In any case, it is definitely the most expensive craft to raise by far (though Blacksmithing gives it a run for its money for quite a few levels).
Icemage
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The other day I finished raising a little over 2 million gil...I finally have just enough for the Wind Torque I've always dreamed about owning.
Though, as great as the Wind Torque is purported to be, I still don't want to blow everything on just one item...I worked WAY too hard and made too many sacrifices to raise the gil that I have now.
So, I decided that the best route to take was to invest my gil in Goldsmithing, in an attempt to get it high enough so that I'll start up a decent flow of income for myself, eventually earning enough to comfortably purchase a Torque and whatever else I needed.
Looking at the posts in this thread, however, I now have my doubts about my plan. I knew that Goldsmithing was an expensive business to break into...but good lord...you can lose as much as 800K just to get your level into the 40's? And I'd imagine that things will only get more expensive from there...and I now seriously doubt that 2 million will be enough to even get me into the 60's.
I need advice...is it still wise to invest my hard earned gil into raising my Goldsmithing skill? It would be most discouraging if I were to raise my skill into the 50's, having almost nothing left, and still be making huge net losses.
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from 0 to 42 i lost 800k in ragnarok serverOriginally posted by Trevario
I have a current skill of 11.2 in GS, how far would 600k take me into it?
i still have like 40 silver harpian in mog house + 20 mithral ear :sweat:
so i think 600k will get you from 1 to 40 only
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I have a current skill of 11.2 in GS, how far would 600k take me into it?
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41-44 I did those earrings. Mythril Earring is 4.something k from shop, pearl/black pearl etc is 2-3k, so about 7k per synth. Black earring sells for 3.5-4k on Ragnarok, so you can either cut losses (and lvl slow), or desynth/resynth til everything's gone (higher loss, but lvl faster).
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