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The Conduit

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  • The Conduit

    The Conduit gets MotionPlussed - Nintendo Wii Fanboy

    # In the final game, High Voltage hopes to have a completely customizable head-up display, in which any HUD element can be dragged and dropped to different parts of the screen.
    # There will be nine missions in total, with the singleplayer campaign lasting "about ten hours."
    # Cut scenes won't be used; rather, the story will be developed through news or radio broadcasts, much like the Half Life series.
    # Some projectiles can be guided using the cursor, which sounds a lot like the Nikita launcher in Metal Gear Solid, automatically making it ZOMGAWESOME.
    I'm finally starting to get really interested and hyped for this. Mainly the 'story told through gameplay instead of cutscenes' bit. It's always annoyed me that most FPS still feel the need to break up the gameplay and ruin the illusion of being in someone's shoes to tell the story. Customizable HUD could also be pretty awesome.

  • #2
    Re: The Conduit

    looks pretty lame-o to me FPS are teh suck.

    sig courtesy tgm
    retired -08

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    • #3
      Re: The Conduit

      Aside from the control scheme, it's just another shooter. Impressive for the Wii, but not so impressive when you figure in the mountains of FPS games the PS3 and Xbox 360 are buried under.


      Icemage

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      • #4
        Re: The Conduit

        With FPS, though, the controls make the game. And the Wiimote is simply an excellent device for FPS games; I'd really have a hard time saying that a mouse is better, and that says a lot.

        Just because FPS don't change much from one to another doesn't mean they can't be great. HL(2) and Halo show that pretty well-- it's not that they're incredible ground breaking original games, it's just that they're extremely good at what they do.

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        • #5
          Re: The Conduit

          A new control scheme won't make a vanilla shooter any better. HL2 and Halo aren't great because they have great controls; they're unusually good examples of FPS games in other ways (and even here Halo isn't "that" incredible).

          Take a breeze through Metroid Prime 3. It's a good game. Not earth shattering, but good. The controls are decent, but they don't tangibly improve on what's already there - they just don't detract from it (aside from the flaky grappling hook).


          Icemage

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          • #6
            Re: The Conduit

            Controls don't "make" an FPS game. Haze has pretty tight controls. Goldeneye didn't.
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            • #7
              Re: The Conduit

              Controls? You mean the same ones for every game, this button looks, this button shoots, case closed.

              What makes a good FPS, is the substance of the game, story, graphics, and multiplayer. Look at some of the best FPS games.

              1. Doom

              Groundbreaking graphics for a shooter at its time, great story loads of weapons that do awesome shit.

              2. Goldeneye,

              awesome story follows the movie script nearly page for page. Excellent bonus' (cheats and charecters and multiplayer levels), wicked multiplayer, easily still one of the best FPS games of all time. (imho #1)

              3. Halo

              THE New gen FPS, set the bar for all FPS that followed it, storyline, weapons, multiplayer all excellent.

              4. Resistance

              Another bar setting FPS, for the current gen, excellent graphics, excellent story, fun weapons, great A.I.

              These are just a few of the better FPS games out there (and their subsequent series) But they all have one thing in common, point and shoot, using the same 6 buttons to do shit that we used back when doom came around.

              Wiimote would add a little enjoyability to a game, but to be honest controls are the last thing people look for, unless a game comes out with a control that taps directly into your brainstem and does the actions as you think of them, controls are not going to be suprisingly any different, point and shoot, point and shoot.

              sig courtesy tgm
              retired -08

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