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FF7 Remake: Should SE Rewrite it?

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  • LadyKiKi
    replied
    Re: FF7 Remake: Should SE Rewrite it?

    FF7 for the DS.....

    Like (nearly?) every DS game, they'll find a way to utilise the touch screen.

    Imagine a Gold Saucer with mini games all using the touch screen ..... the rollercoaster game comes to mind.

    And perhaps enhancing the chocobo breeding system using the touch screen ... poke/stroke the chocobo ... :p

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  • Feba
    replied
    Re: FF7 Remake: Should SE Rewrite it?

    Originally posted by Malacite View Post
    but their president openly derided Squaresoft for leaving them over the CD media issue
    Criticizing their moves and 'publicly humiliating' them are pretty damn far apart.

    Originally posted by Malacite View Post
    PSP would have been way better anyway
    Like you admit yourself, the DS is far more popular. You sell on a more popular platform, you have a larger amount of people to sell to, you make more money. Also, "better graphics" and "better" are nowhere near the same thing.

    Originally posted by Malacite View Post
    (look at the FF1 remake; it's stunning)
    The PSP FF1 remake? It looks awful. It's not high enough quality to look like a nice good 2D game, and it's not the beloved pixel-y goodness. It's like they took a piece of rotted wood and polished it. Now it doesn't look good or have charm.

    Originally posted by Malacite View Post
    There would still be significant quality loss Feba.
    Of course there would be. Like I said, if FF7 were released on DS, it would no doubt use the same engine SE has used for it's other games on that console.

    Originally posted by Malacite View Post
    Yeah the technology has gotten better, but optical discs are still superior to cartridges.
    That also isn't in debate. You said that FF7 could not be made for DS, I'm just saying that it could be.

    Originally posted by Malacite View Post
    Besides, FF7 is a bit much for a hand held don't you think?
    Not any more than FFV, or FF3. Some of us don't really care if we're playing a game on a handheld or a TV that much. If I want a quick, fun game, my phone has tetris. If I want something more engaging? This is why I have my Game Gear, or Pocket, or Color, or GBA, or DS, and so on.

    Originally posted by Malacite View Post
    Or am I the only one who feels that updated graphics and sound will make moments like Aerith's death more epic?
    Didn't AC already show that? Either way, I personally didn't really feel her death was 'epic'. It was tragic, but not incredible.

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  • Malacite
    replied
    Re: FF7 Remake: Should SE Rewrite it?

    Originally posted by Feba View Post
    I highly doubt that either Nintendo or SE would be stupid enough to shun the other one.
    Nintendo did just that. I'm gonna have to do some searching for the documentation since it's been years but their president openly derided Squaresoft for leaving them over the CD media issue. The Japanese eventually got tired of it though and demanded Nintendo make nice with Square and they did; that's why we got the GBA and DS titles. And honestly, the PSP would have been way better anyway (look at the FF1 remake; it's stunning) for the portable remakes but oh well. The DS prints money after all...

    There would still be significant quality loss Feba. Yeah the technology has gotten better, but optical discs are still superior to cartridges. Besides, FF7 is a bit much for a hand held don't you think? Doesn't fit the play-and-go style too well. I found the earlier games were for the most part a bit easier on this matter but FF7 really pushes it in some areas (Like the Lifestream section) and IMO, SE would be a lot better off pouring their resources into a PS3 remake.

    The updated graphics alone would make more a much more immersive experience. It'd be great to actually be able to see their facial expressions and hear their voices to get a better sense of nuances and sarcasm in their dialogue. Though, the drag and bath house scenes would be even more disturbing >_>

    If they can remake and net a profit off of FF1 8 times, they can damn well remake their most popular title ever. Or they can be stupid and sit on a potential gold mine, it's up to them. SE has always been big on pushing consoles to their limits. Well, have at it SE. You've already broken the PSP with Crisis Core (damn near filled up the entire UMD-ROM!) and I just can't see them letting Hideo Kojima or Insomniac steal their thunder with BD and PS3 ~.^

    Or am I the only one who feels that updated graphics and sound will make moments like Aerith's death more epic? Or when the WEAPONs come out and run amok? Shit, they may as well rip the ending FMV for Crisis Core and throw it in >. > (why not?)

    Leave a comment:


  • Feba
    replied
    Re: FF7 Remake: Should SE Rewrite it?

    Oh Malacite, please. What do you call Crystal Chronicles? And SE releasing FF titles on GBA? SE has been releasing on Nintendo consoles again since at least 2003 as far as I can see, years before the DS was released. I highly doubt that either Nintendo or SE would be stupid enough to shun the other one.

    Also, as far as I can see, the DS supports up to 2GB in flash card memory, according to TPB, FF7 is around 1.5GB for all disks. Even if that's compressed, FF7 could easily be made to fit on two DS carts. Also keep in mind that it would probably have to be completely remade with SE's DS engine (See FF3, Ring of Fates, etc.), which would no doubt reduce the size considerably.

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  • Tickmeoff
    replied
    Re: FF7 Remake: Should SE Rewrite it?

    Originally posted by Malacite
    But, in the ending we see what are clearly 2 SOLDIER 1st Class take Genesis away in a helicopter. This in itself is another huge mystery that bugs the crap out of me, since we've had 3 interconnected games and a movie.

    Not sure why this hasn't been mentioned yet, but if you've played Dirge of Cerberus then you've already met these other two Class 1st SOLDIERs. Weiss and Nero.


    As for an FF7 remake, I have mixed feelings. They would have to add something new and that A. Doesn't screw with the story from all the other games, and B. Doesn't make FF7 easier than it already is. I'm all for leaving the W-Item glitch in though, if only to make chocobo breeding a little less painful.

    It would be pointless to remake it just to update the graphics. Making the game prettier doesn't actually make it any better.

    Leave a comment:


  • Malacite
    replied
    Re: FF7 Remake: Should SE Rewrite it?

    Nobuo would have to do the music or it wouldn't be FF7.

    And I for one like the rock remixes that he and his band "The Black Mages" have done (though I agree they'd be out of place in FF7. Remastered versions would be great though)

    Maybe they can give all the summons (including Sephiroth's Super Nova attack and other boss specials like it) Full FMVs like they did in Crisis Core?

    And BBQ, that DS remake of 7 you mentioned is only a speculated rumor, and there's no way in hell they can fit all the FMV's and audio onto that tiny chip. Why do you think SE left Nintendo in the 1st place? (Actually apparently their president has derided SE and publicly humiliated them ever since... the DS titles were apparently a compromise on Nintendo's part to make their fans complacent again. People were pissed, Nintendo caved. Really rather shameful on Nintendo's part to insult their one-time greatest partner. Had the PSP been released a lot sooner I bet you they would have told Nintendo to rightly go screw themselves)

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  • DakAttack
    replied
    Re: FF7 Remake: Should SE Rewrite it?

    Crisis Core has mostly been rock, which is ok, because it rocks.

    Leave a comment:


  • Rostum
    replied
    Re: FF7 Remake: Should SE Rewrite it?

    I'd also hope with a remake, that Nobuo doesn't come in and change the soundtrack to some rock album. It'd have to be orchestrated and kind of similar to some of the tracks on Crisis Core.

    Leave a comment:


  • Malacite
    replied
    Re: FF7 Remake: Should SE Rewrite it?

    It says in the notes in the Snin-Ra manor that his body rejected the Jenova Cells. I'm guessing that rejection caused him to become severely weakened, and that it was his training as SOLDIER that kept him "normal" unlike Cloud (who was just a grunt with no previous Mako exposure, and let's face it the guy's a pansy) who became a vegetable.

    If you have a save file far back enough play it again. I distinctly remember Zack saying that he more or less felt weak. (Not in those exact words but that's the gist of it)

    And in the opening movie we see him charging through a hailstorm of bullet fire without even breaking a sweat, so it's a tough call. I imagine with enough troops even Sephiroth would have died, but I just can't ignore the fact that Zack was not at 100%.

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  • Jaelachan
    replied
    Re: FF7 Remake: Should SE Rewrite it?

    Originally posted by LadyKiKi View Post
    If Zack did make that comment, so it's safe to say he was "weakened" by the experiments performed on him? Does this slide in with his death at the end when we see him faced off with probably hundreds of the ShinRa Army? Or was he just simply overwhelmed.
    Anyone and their brother knows that if Zack at that point in the game wouldve fought against that many soldiers at his level and with his magic/resources, he wouldve triumphed. It actually wouldve been a horrible matchup. Zack- 409.. and counting, Shinra- 0!

    The only way he couldve lost is if something horrible had happened to him during a fight with genesis, or due to some overly taxing experimentation. In short. Zack be rapin the shinra soldiers mon. You could take on 50,000 of those in a row if you had to no problem. I imagine the experiments wouldve thrown him back to like level 5 or something, or broken his materia, or taken away his items, etc. Something bad had to have happened other than those experiments.

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  • LadyKiKi
    replied
    Re: FF7 Remake: Should SE Rewrite it?

    To clarify, when you leave the mansion and the army tries to drag Cloud away Zack comments "I shouldn't be having this much trouble with these guys." a clear indication that the Jenova cells are messing with him (as indicated by the test results)
    If Zack did make that comment, so it's safe to say he was "weakened" by the experiments performed on him? Does this slide in with his death at the end when we see him faced off with probably hundreds of the ShinRa Army? Or was he just simply overwhelmed.

    Leave a comment:


  • Feba
    replied
    Re: FF7 Remake: Should SE Rewrite it?

    Originally posted by Dopples View Post
    Nice @ assuming I pirate
    That wasn't assuming you pirate. That was saying "Find a disk and finish it however you can."


    Malacite, as to the ease of the fight, I agree it wasn't terribly challenging, but why should it need to be? I mean, I had my characters leveled up fairly high (I completely neglected three of my characters after about lv30) and good gambits, I don't see why I should've had to struggle with the fight. If you want to make it challenging, why not make it challenging for yourself? You could go back without gambits on, and controls set for real time, for example. You also complain about FF8; you do realize that if you find something too easy, you can always go back and do things so it's more challenging, and leave the things that make it too easy to those of us that need it, right? Also, Vayne is pretty much just a regular guy. Why should he compare to the demi-god style bosses FF games normally have?

    I personally enjoyed the ending enough that I played through it three times.

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  • Akashimo
    replied
    Re: FF7 Remake: Should SE Rewrite it?

    FFXII iho is more fun when you turn gambits off of your party leader ;x

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  • WishMaster3K
    replied
    Re: FF7 Remake: Should SE Rewrite it?

    It was just a bit weird, because a Final Fantasy main series game hasn't had a female lead in over a decade. I liked the system, but it was very easily broken. I didn't even have to do anything the last fight except make sure the right people got healed. Gambits handled everything.. but it was nice in that exp grinding wasn't as monotonous. In fact, it was about as easy as steering and waiting for the mob to die. :-D

    Back OT thought, FF7 get's a lot of flack, but it's a great game, and it's a shame that most of the people that hate it only dislike it because so many people love it, and the people who love it don't really even have valid reasons other than that "they do."

    Most of the moments in FF7 just wouldn't be funny anymore with next-gen touchups (IE, Playing Dressup).

    Leave a comment:


  • Malacite
    replied
    Re: FF7 Remake: Should SE Rewrite it?

    Originally posted by Feba View Post
    If you want to complain about FFXII's plot, complain about everything from the end of Draklor Labs to the assault on the bahamut, because that made no goddamn sense.
    Too true. I just found that the ending was rather anti-climactic. It seemed like it was building up to something epic then it's just suddenly all over and everything is normal again. Like what the hell? Never mind that I beat the boss on autopilot...

    I wasn't even all that decked out, nor did I have the "best' gambits. I just Basche wail on him with a greatsword while Ashe healed/tanked and (the other girl >_> name starts with a "P" but eludes me atm) firing away with black magic.

    Honestly it was pathetic, no one's hit points got below the yellow mark and the fight was over in five minutes, my controller resting on the floor the entire time. Yeah, real exciting...


    Crisis Core wasn't much better, but that's because I bothered to do a decent chunk of the missions (I stopped when I found out I couldn't get the Junon Souvinir shop because of some retarded side quest I didn't do in chapter 6) and had some decent materia (I was about lv 50, had Zack's VIT up to 200 and just spammed Flare while downing the odd elixir or ether). Given that it was an action game, I was very pissed off at how few creative battles, events and missions there were. I'd say the best part was when you get to use the Sniper Rilfe, and the worst obviously being when he died ; ;

    I forget where I read it but someone best described the game as a "train wreck in slow motion" because you already knew that Zack was going to die in the end. I though it would put a huge damper on the game for me but it really didn't sink in until I watched the final FMV (talk about gut-wrenching)

    Leave a comment:

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