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  • #16
    Re: FF13 and FF vs 13

    ATB as in, the battle system from older Final Fantasy games, i.e. 4-9.

    FFX was completely turn based while FFXII had what was called "Active Dimension Battle."

    FFXIII will return to the idea of waiting for the ATB bar to fill up, making your command, and your character taking action in the order of who made their commands first.

    As for Sakaguchi and Uematsu, Sakaguchi hasn't had a major involvement in a Final Fantasy title since V, and Uematsu never has any impact on the game's development; just the music. Even XII was largely without Uematsu's involvement; he only composed the main theme and "Kiss Me Goodbye."

    Final Fantasy will never be the same as it used to be...that's the concept of the series. It's constantly changing and I honestly think that people shouldn't discount it just because of quotes translated from Japanese magazines that state that "Shiva turns into a Motorcycle." From the footage shown in the game, it's obvious that she doesn't actually transform into a bike like Optimus Prime transforms into a truck. Shiva's very visible in the trailer and she's the same old Shiva. How the motorcycle form is achieved from the normal form is unknown, but I personally think it has nothing to do with the quality of the game; whether or not you like FFX-2's story is one thing, but the game was largely successful in its gameplay, and that is, I think, the most important thing to look forward to in FFXIII. Nomura has no involvement in the game at all other than character design.

    While I believe XII to be the most well-made Final Fantasy game ever, it's hard not to think about how many great titles Yoshinori Kitase has produced; Final Fantasy VII, VIII and X are among many fans' favourites, so it's hard not to be excited for his next major Final Fantasy title in quite a while.
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    • #17
      Re: FF13 and FF vs 13

      Nomura is directing Final Fantasy Vs. XIII, this was published long ago. If the trailer for it doesn't reek of his directing style, I don't know what to tell you.

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      • #18
        Re: FF13 and FF vs 13

        Suddenly... haters! Everywhere!

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        • #19
          Re: FF13 and FF vs 13

          Originally posted by Omgwtfbbqkitten View Post
          Nomura is directing Final Fantasy Vs. XIII, this was published long ago. If the trailer for it doesn't reek of his directing style, I don't know what to tell you.
          Yes, of course, but I was talking about Final Fantasy XIII, the more important one. Nomura is taking his normal position of character designer as with any Kitase Final Fantasy title, and unless the KH team does something other than cut and paste Kingdom Hearts 2's gameplay to the Final Fantasy style, I'll have to imagine Versus XIII doesn't exist.

          Motomu Toriyama of Final Fantasy X-2 is the director of Final Fantasy XIII, and with Kitase producing a title that isn't produced as a sequel cash-in designed for Japanese teenage girls I have no doubt that they'll both work together to create another masterpiece.
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          • #20
            Re: FF13 and FF vs 13

            Originally posted by Pai Pai Master View Post
            FFXIII will return to the idea of waiting for the ATB bar to fill up, making your command, and your character taking action in the order of who made their commands first.
            I heard the opposite, that FFXIII was going in the direction of FFXII. Oh well, if they do go back to the turn based style I'll actually be dissapointed, the FFXII battle system was a huge step forwards in terms of immersion. It had it's issues, but they could be worked out and the system improved upon.

            Either way, this whole "three game" thing for thirteen reeks of straight up milking the franchise--which is probably where myself and others are getting the bad taste from.
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            • #21
              Re: FF13 and FF vs 13

              I don't see why everyone thinks of releasing spin-offs as milking the franchise now. ; ; Everyone seemed to want more from the games, as a lot of them didn't really end once you beat them. Think about how excited people got when they saw Cloud on the PS3? People have always seemed to want more FF, and now they're giving it and people are complaining. And as far as the mobile phone games go...those're largely popular in Japan, no? So it's just smart business to make a game that people will play on their phones...

              I just like that I'm getting more FF, and well, as opposed to some of the others, I love the style that Nomura uses in his games. @_@ Emo or whatever you wanna call it, I think it looks awesome, but that's just getting into personal tastes.

              Andandand....I wanna ride a Shiva Motorcycle.

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              • #22
                Re: FF13 and FF vs 13

                Originally posted by Pai Pai Master View Post
                Motomu Toriyama of Final Fantasy X-2 is the director of Final Fantasy XIII, and with Kitase producing a title that isn't produced as a sequel cash-in designed for Japanese teenage girls I have no doubt that they'll both work together to create another masterpiece.
                Cash-in as FFX-2 may have been, it skewed to the classic job system from older titles, that alone made it worth playing. Its something that's been severely lacking presence in the single-player series as of late.

                If you really want to talk about cash-ins, lets talk about the Compilation of Final Fantasy VII - a series of needless games that just happen to exist in the FFVII world, but none of the three really add anything to FFVII. They could have just left it at Advent Children and have been done with it.

                If I want to know what The Turks did before the Nibelheim incident, I have to buy a new cell phone to play Before Crisis. If I want to see what really happened in Nibelheim (and stuff we pretty much knew already) I have to get a PSP for Crisis Core. And if I want to see what happens after Advent Children, I have to suffer a poorly-designed third person shooter. Oh and I'm really jazzed the second playable character is Cait Sith.

                So if FFX-2 is a cash-in, Compilation of FFVII is a full blown sell-out.

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                • #23
                  Re: FF13 and FF vs 13

                  Ok so from the sounds of it all. @ different directors are making FF13 and FFvs13. Could it be a stiff rivalry between the 2 directors? Or SE doubling their efforts to please a large audience? Also since there was a mentioning of FF7 on the PS3. Its not going to happen the only purpose of the CS was to show off the PS3's power. SE has no plans now or in the future to bring a HD rendition of FF7 to the PS3.


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                  • #24
                    Re: FF13 and FF vs 13

                    Although I'm gonna miss Uematsu's music I'm glad Sakaguchi isn't on this one, specially after looking at the info about Blue Dragon.

                    I mean the first FFs were classic, but if they have gone all the way to XII with the Sakaguchi aproach I wouldn't have played them after VII or so.

                    One of the things that I love about FF is that there are so many kinds of games even if they are all Final Fantasy. If you like old turn based RPGs then you have the first titles, if you like more cool looking RPGs then you also have those, MMOGs yep, if you like an Idol RPG then you even have that.

                    And next we'll have more action heavy RPGs and stuff like that.

                    Which is why IX felt out of place, it just didn't fit in the progression of the series, but it was a good game regardless, and I played it thinking about it as a FF VI.5 instead of IX because that's where it should've been.

                    In any case I don't think I'll stop playing FF games unless they do something really bad with the franchaise.

                    I'm just waiting a bit for the PS3 to get here to mx so I can see if I buy it here or just import it, hopefully by that time Metal Gear and XIII are gonna be out (and Resistence will be cheap by then too ).
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                    • #25
                      Re: FF13 and FF vs 13

                      From Magic Box:

                      Square Enix mentioned that the Final Fantasy XIII battle system will be directed by Toshiro Tsuchida. Tsuchida was the battle system director of Final Fantasy X and Front Mission series. The battle system in FFXIII is said to be resemble the system used in Kingdom Hearts, and have an influence from third person shooters.
                      Sorry, but if there was anything I hated about Kingdom Hearts, it was its numbnuts AI partners and mindless buttonmashing. It had a great story and cool abilities, but that's where it peaked.

                      I honestly felt Chain of Memories was the only game in the series that had real gameplay. It really annoys me we're even not getting the KH II: Final Mix in US or EU territories, it actually includes a PS2 remake of Chain of Memories.

                      FFXII gave us a great new battle system, why not keep using it? Just when the series got some brains and challenge again, SE goes back to dumbing the series down for causal gamers. Its been that way ever since FFVII.

                      Action and third person shooting elements did not work for Dirge of Cerberus. Other genres are not SE's forte unless Nintendo happens to be holding their hand through it, just make a damn RPG.
                      Last edited by Omgwtfbbqkitten; 03-02-2007, 01:15 PM.

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                      • #26
                        Re: FF13 and FF vs 13

                        Originally posted by Omgwtfbbqkitten View Post
                        From Magic Box:
                        Sorry, but if there was anything I hated about Kingdom Hearts, it was its numbnuts AI partners and mindless buttonmashing. It had a great story and cool abilities, but that's where it peaked.
                        I honestly felt Chain of Memories was the only game in the series that had real gameplay. It really annoys me we're even not getting the KH II: Final Mix in US or EU territories, it actually includes a PS2 remake of Chain of Memories.
                        FFXII gave us a great new battle system, why not keep using it? Just when the series got some brains and challenge again, SE goes back to dumbing the series down for causal gamers. Its been that way ever since FFVII.
                        Action and third person shooting elements did not work for Dirge of Cerberus. Other genres are not SE's forte unless Nintendo happens to be holding their hand through it, just make a damn RPG.
                        Who knows, maybe you'll be able to set the game's version of Gambits to control partners; which I hope happens. Gambits honestly represent a huge step forward because it lets the designers create overall more interesting fights, gets rid of a lot of the monotony (pressing attack every round), and also provides the impetus for a more seamless world.
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                        • #27
                          Re: FF13 and FF vs 13

                          The shiva/summon thing sounds really dumb, along side with naming the main character "Lightning" but who knows, we might just be seeing the ugly little bud that will blossom out into a rose. Have hope. If it turns out to be terrible, just slash and burn, more will grow.
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                          • #28
                            Re: FF13 and FF vs 13

                            I don't like the way it's heading, but I can't say much until I see more...
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                            • #29
                              Re: FF13 and FF vs 13

                              Looks like FFXIII has a chance of going multiplatform.

                              http://www.gamespot.com/news/6167864...ewstop;title;2
                              Happy happy gogo Mana is full of

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                              • #30
                                Re: FF13 and FF vs 13

                                So much to point out here, were to start.....

                                Ok, I think I will start with the hate on SE's style of releasing info. The first thing I have to point out is no matter what anyone thinks in a capitalist structure it's the people funding your company to help it make money that must be pleased first. Customers that actually play are second, and SE's has found that the people that provide them their money are impatient.

                                You can see this clearly by SE's stock, it starts to drop some they give info on new leading titles (FF, KH, DQ) and stocks shoot back up or they get even more.

                                Next off naming the 3 titles FFXIII, this is suppose to a single world viewed by three perspectives uniquelly. This has never been done in a FF before, along with FF players previously complaining that SE never makes sequel to a story line. Well now you got your wish and what do you do? You bitch about it, WTF? It seems it's true, a pure Utopia is only possible in solitude. Which I find quite sad, since it's a pretty lonely living style.

                                As far as KH and KH2's play if you didn't go for the Final Mix versions, then there is more content and other stuff that was intended for the game you've missed. This content does tend to flesh out the game more and make it more intresting, just again capitalizm and impatience skrews something again.

                                Finally to comment on is the Shiva and motorcycle bit. Taking the concepts of how the developers have been going with FFX, FFXI, and FFXII I would think that Shiva will not be the bike perse but would operate more as the bikes power source and probably brain. Thinking more like her essence "haunts" the object. Also to add from what I've read an all it sounds like Nomura was using that only as an example. He did state that the summons would be different and not restricted to an element as well.

                                So I could see that the summons could potential "haunt" certain empty vessels to bring them to life and probably give qualities of that summon to it. Perhaps even "haunt" weapons to give the variety of ice-based, fire-based, or other types of attacks.


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