If you could design a MMORPG, what types of features would you put in?
*By features I mean fight-systems, crafting, transport, etc.
*By features I mean fight-systems, crafting, transport, etc.
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You can in fact sidestep the camping problem by instancing, for example. Drop rate isn't an issue in that sense since, with no tradeable commodities, there's no reason not to provide 100% drops other than to frustrate and/or slow down player progression.
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