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  • #46
    Re: My updated list of reasons why World of Warcraft is a terrible game.

    I've played both. For me WoW is like an appetizer, it looks good, tastes good, but leaves me wanting more. FFXI is like a main meal to me that can sometimes leave me overstuffed and not wanting to eat that again for a while. They both have +'s and they both have -'s. I think the more casual player will be into WoW. People that are more into fantasy role playing and looking for a challenge will turn to something other than WoW. They both have their place in the MMORPG world.

    Impaction makes very good points and I feel the same way he does with most of them. When a friend is looking for a MMORPG I always ask them a series of questions and fit the game to their style because thats just it, not everyone's style is the same.
    Originally posted by Feba
    But I mean I do not mind a good looking man so long as I do not have to view his penis.
    Originally posted by Taskmage
    God I hate my periods. You think passing a clot through a vagina is bad? Try it with a penis.
    Originally posted by DakAttack
    ...I'm shitting dicks out of my eyeballs in excitement for the next bestgreating game of all time ever.

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    • #47
      Re: My updated list of reasons why World of Warcraft is a terrible game.

      I really like the UI customization for WoW >.>

      1-60 you end up with a lot of crappy PTs, but post-60 with a proper guild (isn't too hard) you really shouldn't end up with bad groups... unless you do a lot of pickups. twinking really only works for the 19-cap battegrounds >.> and battlegrounds only truly shines when everyone is 60 :D.

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      • #48
        Re: My updated list of reasons why World of Warcraft is a terrible game.

        Originally posted by Karinya
        <snip>
        It's really obvious why this is a problem, too - it makes me want to go to Blizzard HQ and kick all their designers in the head, except that seems redundant because if they weren't already brain damaged, they wouldn't have designed the engine the way they did. If the renderer requested loading of some models or textures that haven't finished loading yet, it DELAYS THE ENTIRE F&*$%& FRAME (including things that are fully loaded, like the ground and your own character) until it all finishes loading from disk. By that time you've probably already fallen into the ditch which has been conveniently placed in the highest-traffic area of the most-populated city of the most popular faction on nearly every server in the game. (Yes, there really is one.)
        <snip>
        or hop on a griffin and after a screen freeze for 20 seconds or so and you find yourself over the countryside. on a really late night or early morn when i had a normal weekday off, I found out, you just don't pop outside or inside of Ironforge. which was very inconsistant with anywhere else with griffins, and the seamless zoning concept period.

        i also timed how long to hold the buttons down on getting to bank or AH because it was either the trench or taking 5 min to get anywhere. I spent a lot of time there because I was making a lot of gold treating the AH like the stock market. even then, if you don't know "exactly" when your screen stopped refreshing, you could be in the trench.

        I didn't have the aggro problem Impaction had, I was however *annoyed* everytime I'd be fighting something I would find myself being attacked by a grey ie. Too Weak as well. no matter what level you are, enough barely grays can delay your plans

        one thing i did like with WoW was thier "con" system. I know most of it's the same, grey=TW, green=EP and such. but there's a difference between red=IT and skull=IT. which is not to be confused with elite=NM

        maybe a way of skull=RT "Rediculously Tough" ~.^
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        • #49
          Re: My updated list of reasons why World of Warcraft is a terrible game.

          I used "click to move" while near the Ironforge AH. Only fell in the trench once.

          Originally posted by Caspian
          Really? Seems to me the NPC's are the last thing to vanish. Mobs and such are some of the first things to show up and the last things to disappear in those situations.
          5 AH's? I know of 4, and on Fairy the only one where your FPS wont take a dive is Ru'Lude Gardens. I think the only reason its not quite as bad there is b/c the AH is far from the entrance and MH.

          And WoW currently only has 1 AH for the entire world??? That seems absurd. I know its not as AH intensive as FFXI, but that seems ridiculous. Probably a good thing that they're changing that.

          I've never played WoW. I thought about it for a short time until speaking with a few ingame friends who went to endgame in it and said trying to pt with those people was worse than the worst dunes party imaginable. I think its part the of the reason the whole Leeroy Jenkins video was believable for a short while. People complain about forced partying and such in FFXI, but atleast it prepares you for the hardcore strategies of some HNM's you'll need later. Rather than soloing to 60 only to get butt raped in an endgame instance b/c some jackass has no clue how to maintain proper hate control etc. in a party.
          By "fine" FPS I meant playable for me. I know a lot of people demand high FPS at all times but my machine is/was "teh suq" and I'm used to low FPS.

          The AHs are Port: Stables, Lower, Upper: Clinic, Upper: Stables, and Ru'Lude. The two in upper are far enough apart that you won't load characters that far apart.

          And yeah, the players you meet in WoW are that horrible. It was part of why I quit in just 3 months.

          Originally posted by Impaction
          WoW has one AH for each side, and one in an abscure town that both sides can use but never do. It's just a cheap way to allow players to move funds back and forth between characters on other sides.

          The visual character limit in FFXI is quite a nice feature, and a bit complex as well. It has a list of players it loads up first and if that list is already filled it'll load the closest players around you. I think the list goes Linkshell > Tell > Say > Shout > Party > Alliance > Everybody else. It's either that or the list is of the last people who's chat you've seen. My linkshell and party chat is always full, but from what I've observed the list should be relatively accurate.

          WoW's "higher plot" is just lore. Lore isn't a plot. FFXI has lore, and it has a plot. Compare and contrast please.
          /shrug

          It's plot to me if your character can be directly involved and interact with the NPCs. Either way, none of those things came out of nowhere.

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          • #50
            Re: My updated list of reasons why World of Warcraft is a terrible game.

            Under Features they've listed "Elaborate Storyline". Here.

            Unfortuantely the game doesn't actually explore the back plot and lore at all, nor does it continue it to any major degree. They make assumptions that you'd already know it, and loosely base locations, weapons, and armor off historic figures. It seems like you're just stuck in one moment of time, able to do the same events over and over, whereas I've been spoiled with an actual progression in plot as in FFXI.

            As for the lore and back plot it's pretty nice. It makes a few leaps here and there and leaves a lot unexplained but overall it seems very well thought out. I'm not sure why they call it a storyline since pertaining to the current installment it's in the past and relatively unexplored.

            I find it odd that their planet is called Azeroth, yet they keep using the word Earthen in certain sections.

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            • #51
              Re: My updated list of reasons why World of Warcraft is a terrible game.

              Yeah its all based off of Past warcrafts from what i know, and now your just living in the world, its like making World of Final fantasy X and you already know the story
              Originally posted by Blood Red Poet
              InuTrunks is just mad, because I ate his baby.

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              • #52
                Re: My updated list of reasons why World of Warcraft is a terrible game.

                Originally posted by eriatarka
                Yeah its all based off of Past warcrafts from what i know, and now your just living in the world, its like making World of Final fantasy X and you already know the story
                you already know the story but Sin hadn't attacked Zanarkand yet and you'll have to wait for that in the next expansion, next year. (Tidus's Zanarkand) when that happens you'll see a new opening FMV and do more "fetch me" and "kill XX mobs of this type" and "get XX # of items that drop 1 every 5-20 mobs that are rare/ex err soulbound and never drop unless you are on that quest" and the famous "take this to remote location, to return to me, to take that to npc in distant village, to take that to ncp in capitol to return to me, to take to obscure and remote location." oh what fun! ^_^
                Last edited by Enialas; 01-03-2006, 01:44 PM.
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                • #53
                  Re: My updated list of reasons why World of Warcraft is a terrible game.

                  Earthen in the sense that they are made of earth- soil, minerals, stone. Actually all the lore was made up for Warcraft III and the games, expansions, tabletop games, and novels that followed. Characters even changed races. Eveything that came before can really be discarded, including their old maps.

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                  • #54
                    Re: My updated list of reasons why World of Warcraft is a terrible game.

                    I quit wow as soon as BG hit, never had i seen a more pointless pvp system

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                    • #55
                      Re: My updated list of reasons why World of Warcraft is a terrible game.

                      WoW Patch 1.9

                      They released another massive raid instance that requires the collection and turn in of hundreds of thousands of certain items just to unlock. They call it a "World Event" but everybody knows it's just another cheap quest. Apparently you turn in all these items and you're rewarded with fame, rare items, and other crap as well as the opening of just another raid. They're really beginning to run out of ideas, I wonder how this ties into the lore?

                      On top of that they doled out usual amount of nerfs. They take the nerf bat and go to town on every class except the ones that deserve it. They took the pet uniqueness out of the hunter job, more damage out of the warrior job, completely screwed paladins, and still ignore the jobs that need the nerfs.

                      The update to Battlegrounds introduce a glitch where high level players were put into low level brackets and dominated the games repeatedly. Several other bugs were introduced and reintroduced as well as several bugs still being ignored.

                      Other than that they added a whole bunch of crap nobody asked for or needed in the first place. I hope those new animations of dancing murlocs are released soon, I'm really glad they're spending their time wisely.
                      Last edited by DakAttack; 01-04-2006, 03:24 AM.

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                      • #56
                        Re: My updated list of reasons why World of Warcraft is a terrible game.

                        final fantasy just fixed the dragoon job in the eyes of the players. they just "fixed" ranger, making it easier for all/most non-rangers to compete for a spot in a party. they screwed over the bst a little, but they claim they're about to make it a lot easier for all/most jobs to solo, and i'm sure this includes bst as well.

                        the economy is in shambles though. this game is having some problems, but se at least *seems* to be trying to fix them, one by one. they're just taking their sweet time about it >.<


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                        • #57
                          Re: My updated list of reasons why World of Warcraft is a terrible game.

                          Originally posted by Impaction
                          WoW Patch 1.9

                          They released another massive raid instance that requires the collection and turn in of hundreds of thousands of certain items just to unlock. They call it a "World Event" but everybody knows it's just another cheap quest. Apparently you turn in all these items and you're rewarded with fame, rare items, and other crap as well as the opening of just another raid. They're really beginning to run out of ideas, I wonder how this ties into the lore?

                          On top of that they doled out usual amount of nerfs. They take the nerf bat and go to town on every class except the ones that deserve it. They took the pet uniqueness out of the hunter job, more damage out of the warrior job, completely screwed paladins, and still ignore the jobs that need the nerfs.

                          The update to Battlegrounds introduce a glitch where high level players were put into low level brackets and dominated the games repeatedly. Several other bugs were introduced and reintroduced as well as several bugs still being ignored.

                          Other than that they added a whole bunch of crap nobody asked for or needed in the first place. I hope those new animations of dancing murlocs are released soon, I'm really glad they're spending their time wisely.
                          Wow... just wow...

                          That Battleground "bug" of yours is most likely fixed in this morning's rolling restarts (and SE has had its fair share of minor bugs after a patch too...).

                          And the Gate opening is a large quest, I mean, the Alliance and Horde are preparing for WAR do you think they can just walk in there with no supplies? The opening quest has managed to unify most of my server's guilds to A) Construct the key and B) Get the supplies needed to start the Qiraji War. I think it's a great event, could be better executed, but I don't see SE trying stuff like this either

                          As for your nerf bat comment, what nerfs? The only class that got nerfed was Warrior and it was an overpowered talent called Enrage (when you are the victim of a critical strike it increases your attack damage by a %, previously you could get up to +45% damage after being hit by a critical strike, they changed it so the maximum damage increase is +30% damage in 1.9). And Warrior's needed that nerf, I mean they have 6000+ HP, massive defense, and could 2 shot near anyone in the game if they had Enrage on...

                          And about the Hunter pets, I think I'll quote Godai from Slashdot.

                          Originally posted by Godai
                          Second, the 'nerf' to hunter pets (as in making them uniform) is hardly unexpected and actually makes a lot of sense when you look at from a different angle. Bliz has been saying for MONTHS that this was coming, and explained why: they have always wanted pet customizability to be soley from pet points, and not from the base pet. The reasoning is actually very simple: if base pet mattered, eventually all hunters would have the same two or three pets, because those two or three would be the 'best'. Not only would this reduce uniqueness, it would create competition for those few pets. The vision of the pet is that players will choose an animal that they like (whether for the slight variation in abilities it can learn or for aethetics) and that will help provide player distinction. In my opinion, this is a far better tack to take.
                          And the fact you don't even know how the whole Qiraji war ties into the story and lore just speaks volumes about your ignorance of what's really going on in the patch... Chances are you just looked at some of the message boards and get your "opinion" from there.
                          Last edited by Manatra; 01-04-2006, 08:52 AM.
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                          • #58
                            Re: My updated list of reasons why World of Warcraft is a terrible game.

                            Originally posted by Manatra
                            Wow... just wow...

                            That Battleground "bug" of yours is most likely fixed in this morning's rolling restarts (and SE has had its fair share of minor bugs after a patch too...).
                            SE hasn't ever introduced such large bugs. They introduce more and more with each patch and fix less and less.

                            And the Gate opening is a large quest, I mean, the Alliance and Horde are preparing for WAR do you think they can just walk in there with no supplies? The opening quest has managed to unify most of my server's guilds to A) Construct the key and B) Get the supplies needed to start the Qiraji War. I think it's a great event, could be better executed, but I don't see SE trying stuff like this either
                            SE wouldn't do this because it's lame. All you're doing it turning in items on a massive scale. You can't sugar coat that.

                            As for your nerf bat comment, what nerfs? The only class that got nerfed was Warrior and it was an overpowered talent called Enrage (when you are the victim of a critical strike it increases your attack damage by a %, previously you could get up to +45% damage after being hit by a critical strike, they changed it so the maximum damage increase is +30% damage in 1.9). And Warrior's needed that nerf, I mean they have 6000+ HP, massive defense, and could 2 shot near anyone in the game if they had Enrage on...
                            Warriors and Hunters should not have been on the top of their nerf list. For one a warrior HAS to kill you in one or two hits or there will be too much of an opportunity for them to become incapacitated and kited around like usual. Do you know what it's like to be kited around? Have you ever charged a mage, then become frozen in place just to have the mage blink away and begin nuking you? What happens when you get free? Intercept and then you become a sheep, that's what. If you aren't dead by whatever massive spell they cast on you in the twenty seconds you roam around as a sheep then the process just continues. We don't even get a chance to fight back after the first few swings so it's imperative we do as much damage as we can. Maybe if it came down to skill rather than brute strength or completely incapacitating your opponent it wouldn't be so bad. They also silently nerfed Sweeping Strikes.

                            As for hunters destroying all defining characteristics of each animal besides the color of their fur or hide doesn't exactly promote uniqueness through their pet abilities. Maybe if there were a much wider range of pet abilities this wouldn't seem like a nerf but as it stands (there's what, eight different pet abilities?) people had fun hunting and taming the fastest animals because it wasn't easy and it made them that much better. So now the rare/named monster they put their ass on the line several times to tame isn't worth two shits in a bucket over any normal animal.

                            How about the jobs that need a nerf? Why don't we take a look at the usual suspect, the Shaman? Everybody in the game knows they're overpowered, yet Blizzard sees them as "working as intended". They can heal well, they have debilitaing magic, they can deal magic damage so-so, their totems have several highly usesful buffs and debuffs, and they can wear mail. Three horde races can become shamans as opposed to two alliance races that can become paladins. Paladins can heal as well as Shamans, but not deal damage like them through magic or melee, or use totems that have a multitude of uses. Alliance is stuck with the no-use paladins while the Horde get the jack of all trades Shaman.

                            And the fact you don't even know how the whole Qiraji war ties into the story and lore just speaks volumes about your ignorance of what's really going on in the patch... Chances are you just looked at some of the message boards and get your "opinion" from there.
                            Yes my inability to care speaks volumes about my intellegence. I'm glad that connection can be made so easily on a forum on the internet. Focus your loathing towards the people who deserve it for once, Blizzard. How many other games have accrued so many nick names such as:

                            World of Samecraft
                            World of Raidcraft
                            World of Queuecraft

                            And there's a few more I can't remember at the moment. If anything THAT speaks volumes about the game.

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                            • #59
                              Re: My updated list of reasons why World of Warcraft is a terrible game.

                              Hunters are pissed about the pet normalization because they were told by Caydiem it wouldn't happen until the training system provided a way to increase their pursuit speed without spending Focus. It's also been said that they are now too slow to keep up with normal player running speed, but I don't know the truth of that.

                              But hunters should really be used to Blizzard's lies and "accidental" nerfs, they've had it worse than most classes in that regard.

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                              • #60
                                Re: My updated list of reasons why World of Warcraft is a terrible game.

                                Impaction; wordy ignoramus.

                                That said... having played both FFXI and WoW to raiding end game, I must say WoW is much closer to the game that I want to play; where I don't need to spill my guts in order to 'achieve'.

                                Seriously though... if I'm required to put large amounts of effort into achieving something, it had better be something more tangible and meaningful then prettier armor in some game and better stats. I'm thinking increased job prospects, durable/qualitative material gains, etc, etc, or even just a better understanding of how important and intresting things function.

                                ... I just wish they'd release Diablo 3.

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