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Next Version Update Scheduled for Late July! (06/08/2009)

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  • hexx
    replied
    Re: Next Version Update Scheduled for Late July! (06/08/2009)

    Originally posted by Armando View Post
    Sange's base recast is 15 minutes, with max merits (hah) it can go down to 5. 5 minutes is pretty long though, I'd like to see something on a 3 minute timer like Shield Bash.

    Yeah, maybe a new ability I guess, although cant they just modify the recast timer and how much time you shave off thru merits via a job adjustment?


    Originally posted by Malacite View Post
    You wanna know what NIN honest to god needs?

    Cheaper fucking shuriken.

    Blame crafters and the cost of mats for one.

    Leave a comment:


  • Malacite
    replied
    Re: Next Version Update Scheduled for Late July! (06/08/2009)

    You wanna know what NIN honest to god needs?

    Cheaper fucking shuriken.

    Leave a comment:


  • Armando
    replied
    Re: Next Version Update Scheduled for Late July! (06/08/2009)

    Sange's base recast is 15 minutes, with max merits (hah) it can go down to 5. 5 minutes is pretty long though, I'd like to see something on a 3 minute timer like Shield Bash.

    Leave a comment:


  • Malacite
    replied
    Re: Next Version Update Scheduled for Late July! (06/08/2009)

    Originally posted by Aksannyi View Post
    Do you guys like split up for CoP runs? Or do a lot of people get a night off for CoP?
    yeah we do. people have to sign up on the forums for every run (not just CoP) and it's first-come-first-serve. If there are extra applicants they are put on the waitlist and then anyone left over goes to the other run scheduled.

    Leave a comment:


  • hexx
    replied
    Re: Next Version Update Scheduled for Late July! (06/08/2009)

    That would probably be a good hate spike tool for when and if voke is down and such..........whats the cooldown on Sange if you only pump one merit into it?

    Leave a comment:


  • Armando
    replied
    Re: Next Version Update Scheduled for Late July! (06/08/2009)

    Yeah, that'd be neat. It'd be like Barrage with Shurikens. Or maybe just something like COR's elemental shots. Anything that uses a small number of Shuriken to cause a (relatively) large amount of damage/hate on a cooldown would be nice.

    Leave a comment:


  • hexx
    replied
    Re: Next Version Update Scheduled for Late July! (06/08/2009)

    Originally posted by Armando View Post
    EDIT: If anything, Ninja could use some worthwhile abilities involving Shurikens. The cost of tossing them the normal way is pretty unrealistic. Something like Sange except not fail.

    Maybe modify Sange so that when you use it, you throw multiple shurikens, WITHOUT consuming your shadows..........I think that would be good no?

    Leave a comment:


  • Armando
    replied
    Re: Next Version Update Scheduled for Late July! (06/08/2009)

    Or the fact that we don't have job abilities and the fact that by endgame, all of our spells, except Utsusemi, are useless. I just LOVE using the elemental ninjutsu for 5 damage each!
    Not my fault people don't use elemental ninjutsu as the mini-threnodies they are. Hard to argue that your enfeebles are useless just because you don't use them in common endgame activities, too.

    EDIT: If anything, Ninja could use some worthwhile abilities involving Shurikens. The cost of tossing them the normal way is pretty unrealistic. Something like Sange except not fail.
    Last edited by Armando; 06-11-2009, 03:52 PM.

    Leave a comment:


  • Gyotsha
    replied
    Re: Next Version Update Scheduled for Late July! (06/08/2009)

    Originally posted by Armando View Post
    Besides endgame tanking, I don't think NIN really needs any improvements. If they get one it's purely due to not getting any updates since forever.
    Or the fact that we don't have job abilities and the fact that by endgame, all of our spells, except Utsusemi, are useless. I just LOVE using the elemental ninjutsu for 5 damage each!

    That's why I can't stand partying on nin anymore in merit parties. I do nothing but use utsusemi and blade:jin. How fun and useful. It's something that every other job can do at that level. It's just that those other jobs do more damage at the price of one single shadow. They even take the job of tanking as well. Great.

    Leave a comment:


  • hexx
    replied
    Re: Next Version Update Scheduled for Late July! (06/08/2009)

    I dunno, maybe an added emnity JA kinda like PLDs Sentinel? Since we are sorta on the topic of mini-two hourish type JA's, why not a 5 min JA that maybe generates a fair amount of hate, increases eva, and decreases atk? Or something? I dunno........not the best when it comes to game mechanics.

    Leave a comment:


  • Armando
    replied
    Re: Next Version Update Scheduled for Late July! (06/08/2009)

    Besides endgame tanking, I don't think NIN really needs any improvements. If they get one it's purely due to not getting any updates since forever.

    Leave a comment:


  • Ketaru
    replied
    Re: Next Version Update Scheduled for Late July! (06/08/2009)

    ...Just thought I'd mention:

    For all this talk about what BLMs need, nobody is talking about NIN, even though NIN is among the jobs that is commonly listed as needing an update.

    Leave a comment:


  • Yellow Mage
    replied
    Re: Next Version Update Scheduled for Late July! (06/08/2009)

    The main problem with implementing Doublecast in FFXI is that we are neither using a turn-based combat system, nor do all the spells have equivalent casting times (nor equivalent recasting times, for that matter). The closest way it could be even possible is to do something overly complicated, like once you activate Doublecast, the next spell you cast won't go off until you select a second spell to cast, casting time is the average between the two spells, they both go off at the same time, and recast timers are unaffected. The biggest exploit I see coming from this is a 4-second Stoneskin + Flash or something like that, but that wouldn't be too broken, would it? >.>?

    Aside, it's not like Red Mage even needs an update any time soon in comparison to Summoner or Black Mage or almost everything, really. But getting something else before 2015 wouldn't be too bad, either. <.<

    EDIT: I forgot what if two of the same spell was desired for casting. I guess the recast timer on the first selected Doublecast spell wouldn't be activated before it was actually cast, making it possible, however with the penalty of double the recasting time.

    Leave a comment:


  • Ketaru
    replied
    Re: Next Version Update Scheduled for Late July! (06/08/2009)

    Originally posted by Raydeus View Post
    And RDM gets DoubleCast in the form of a job ability that makes next spell take zero casting time and makes recast zero afterwards.

    Emergency Stoneskin/Utsu Ni, go!
    There would be so many hurdles to making something like that not overpowered. Maybe making it so you must cast the first spell for the full casting time, and the second spell casted must be the exact same category (like If you cast Thunder, the follow up spell must be Elemental magic) and something like having an increased recast for the second.

    But better yet...well...actually, I can't justify having Doublecast for really any reason other than RDMs in other FFs had it. But then, in Final Fantasy I, Haste was a Black Magic spell. Go figure...

    EDIT: I wouldn't mind a mini Manafont. But would this idea be overpowered? A 10 minute job ability that allows BLM to cast an enmity-less spell?

    Leave a comment:


  • Armando
    replied
    Re: Next Version Update Scheduled for Late July! (06/08/2009)

    3) Thf: A+ Dagger skill? why does monk have dodge and thf dont?
    Because MNK doesn't have A+ Evasion Skill or +48 Evasion in traits? Let's not forget A-something parrying too. I mean, there's really no comparison there.

    I wouldn't be opposed to Mana Null if it's on a 10 minute timer, that's hardly unbalancing. Kinda would give BLMs a watered down Convert in that they save some 300ish MP every 10 minutes.

    Leave a comment:

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