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Development Team Q&A - May 2008

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  • Gobo
    replied
    Re: Development Team Q&A - May 2008

    In case you were wondering, he got his questions from this lovely list of suggestions

    Cause its big

    Leave a comment:


  • Feba
    replied
    Re: Development Team Q&A - May 2008

    Originally posted by Omgwtfbbqkitten View Post
    Yes, because Bercus would have asked about the Mycophile Cuffs NM
    With the inanity of his other questions, I wouldn't be one bit surprised.

    Leave a comment:


  • Omgwtfbbqkitten
    replied
    Re: Development Team Q&A - May 2008

    Originally posted by Feba View Post
    There's more than high level NMs out there, you know. Like that damned Mushroom NM, waiting around so you can kill it in 30 seconds and then go back to killing random things to pass the time is really annoying.
    Yes, because Bercus would have asked about the Mycophile Cuffs NM.

    Leave a comment:


  • Feba
    replied
    Re: Development Team Q&A - May 2008

    Originally posted by Omgwtfbbqkitten View Post
    Usually after you do a pop NM like Alastor Antlion or w/e you want a little break before doing another. Yeah, it makes things take longer, but some of these fights are already long.
    There's more than high level NMs out there, you know. Like that damned Mushroom NM, waiting around so you can kill it in 30 seconds and then go back to killing random things to pass the time is really annoying.

    Leave a comment:


  • Aksannyi
    replied
    Re: Development Team Q&A - May 2008

    This forum has its up and down days. When this one isn't active, I spend more time on BG.

    Not that that's a good thing, but ... at least I'm not bored. XD

    Leave a comment:


  • Akashimo
    replied
    Re: Development Team Q&A - May 2008

    Originally posted by BurningPanther View Post
    Why? Seems like the only people they ever take questions from are Bercus and James Mielke(1up.com). The Suggestion/Feedback forums on the premium sites seem more like a Dog and Pony show than anything.
    Cause we got nothing better to do and the only active threads are really just Al Zahbi thrown to wolves. Hell even off topic derail is slowly dieing ;;

    Leave a comment:


  • BurningPanther
    replied
    Re: Development Team Q&A - May 2008

    Originally posted by Akashimo View Post
    Maybe we should start on our own list of questions again....
    Why? Seems like the only people they ever take questions from are Bercus and James Mielke(1up.com). The Suggestion/Feedback forums on the premium sites seem more like a Dog and Pony show than anything.


    EDIT: I forgot, the Premium sites get their opportunity at the Fan Festa... once a year.
    Last edited by BurningPanther; 05-14-2008, 03:45 PM.

    Leave a comment:


  • Omgwtfbbqkitten
    replied
    Re: Development Team Q&A - May 2008

    Originally posted by Akashimo View Post
    Maybe we should start on our own list of questions again....
    Yeah, I think that would be better than watching Bercus ask the same questions time and again. At least he got a few different ones out this time. Really, I think the 15 min respawn question was kind of a waste. Usually after you do a pop NM like Alastor Antlion or w/e you want a little break before doing another. Yeah, it makes things take longer, but some of these fights are already long.

    Meanwhile you have Bloodlapper which is all offense and no defense. That's an NM ??? timer that I'd speed up since the thing dies so fast. Hakutaku, on the other hand, ain't going down without a fight.

    Leave a comment:


  • Akashimo
    replied
    Re: Development Team Q&A - May 2008

    Maybe we should start on our own list of questions again....



    Ninja Edit: http://www.ffxionline.com/forums/gen...08-thread.html
    Last edited by Akashimo; 05-14-2008, 03:47 PM.

    Leave a comment:


  • Feba
    replied
    Re: Development Team Q&A - May 2008

    Originally posted by Sabaron View Post
    They answered several questions rather directly.
    I don't consider "maybe in the future we could consider taking a look at this if we feel like it's the right thing to do" very direct.

    Leave a comment:


  • Aksannyi
    replied
    Re: Development Team Q&A - May 2008

    They did evade an awful lot, but some of the questions like Dynamis we were given actual answers.

    I'm so fucking happy about the music change though, I hated that battle music shit.

    Leave a comment:


  • Sabaron
    replied
    Re: Development Team Q&A - May 2008

    Originally posted by Feba View Post
    is it just me, or did SE evade every single goddamn question?

    It's just you. They answered several questions rather directly.

    My faves:
    If the players do ‘something’ in the past world, there could be positive consequences in the present one. For example, if the players were to save a Pixie in the past, Pixies would exist in the present. For the time being though, there aren’t many cases of this.


    Items with no obvious advantages could well be worth thinking about.


    The point at which AV appears is supposed to be an accident, i.e. a trap.


    Leave a comment:


  • Feba
    replied
    Re: Development Team Q&A - May 2008

    is it just me, or did SE evade every single goddamn question?

    Leave a comment:


  • KingOfZeal
    replied
    Re: Development Team Q&A - May 2008

    Yeay for outpost saving! Now I can switch back to Sandy or even start bastok and still keep all my windy outposts. Happy days!

    Everything else.. I really don't care about.

    Leave a comment:


  • Aksannyi
    replied
    Re: Development Team Q&A - May 2008

    Some of them are, more or less.

    Leave a comment:

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