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I have an idea. What if SE made it so merits were interchangeable within their category, but could not be moved to other categories? For example, somebody who has a PLD and a BLM could alternate their merits between Enimity- and Enimity+ as needed, without suffering any penalties, but they could not take the Enimity- merits out of BLM and get Thunder Magic Potency.
That idea has come up before (specially in the ask SE section). And we are still waiting for it to happen.
I have an idea. What if SE made it so merits were interchangeable within their category, but could not be moved to other categories? For example, somebody who has a PLD and a BLM could alternate their merits between Enimity- and Enimity+ as needed, without suffering any penalties, but they could not take the Enimity- merits out of BLM and get Thunder Magic Potency.
Yeah, I understand the point about people suddenly stopping meriting, but they could maybe set it up so that you can't transfer merits from 1 job to another.
It would make the system a lot more complex and somewhat nightmarish, but it would prevent the abuse you're talking about. Basically, when you earn your merit points, you would first put them into a menu (Stats, Combat Skills, etc) which then locks those points into said menu, and you can only move them around from there.
I know it's asking a lot, but I got 2 points to make.
1) There's already too many people at merit camps as it is. Seriously, would it really hurt the game if suddenly camps became less crowded?
2) I'll use RDM as my example here. Going into an assault run, say lebross PSC, and I want Bio 3. Then later, I need Slow II maxed out for sky or what have you. Well, am I the only who thinks having to undo 90,000 EXP worth of work and then earning another 90,000 is a bit obscene?
I mean shit, we're free to play around with everything else, so why is it merits have to be such a pain in the ass? SE can't seriously be that worried about people quiting in droves because suddenly they have one less end game activity to do (that's not even fun and is really just a mind-numbing chore)
S-E set up a playground. Players trashed it. Then, demanded S-E clean up the mess. The Devs are probably grumbling about why players aren't using the content as intended.
The macro's are cool as with the battle music. But thats something that could have been implemented over the last 4 years. No point waiting this long to fix it or actually address it.
I agree with Aksannyi. However, partial refunds wouldn't be game-breaking. If you got half a point back for every point you removed, you don't lose as much time and effort, but it's still a big enough setback for anyone attempting to change his entire merit setup around constantly.
Lastly, are they ever going to change the merit system to refund points? Excuse me for not wanting to blow hours upon hours just to test out something to see if I like it or not.
I'm quite sure the reason they don't allow this is so you don't spend your time getting say ... 50 merits ... and then whenever you change jobs, you just undo your merits from one of them and apply them to the other. They want you to work to merit your character, no matter how many 75's you have.
Also, I rather like the idea that you have to choose wisely. You've got WHM and PLD leveled. Do you merit emnity + or -? That puts you in a bit of a pickle. I like that system, making you think about what you want.
I can understand about the testing thing, but I definitely understand why merits are the way they are. Right now I could finish meriting my WHM with all the merits I've used on RDM.
>. > I'd just like to note that the reason I bitch profusely about SMN is because I've been on the game since launch, I have played the job to 33 on my taru TYVM and find it fundamentally broken. SE has admitted this publicly on their website no less, and said they will address it. My problem is when?
Look at how long it took them to fix DRG for Christ sake @_@
Back on topic, yes, please fix the status icons/notices. How about changing Ninjutsu to have it's own debuff icon and have it stackable with magic?
Yes, that would be seriously powerful with a NIN BRD and Mage present, but outside of merits and end game that doesn't happen terribly often.
Lastly, are they ever going to change the merit system to refund points? Excuse me for not wanting to blow hours upon hours just to test out something to see if I like it or not.
The question is, who says soloing BLMs actually enjoy the battle music? When i'm actively in battle, I want battle music. I'm healing people from outside of the battle? No, thank you. I've always liked that melees would have the battle music when they engage and mages, from the back line, listen to the music of whatever zone they're in.
I, for one, did not think this particular aspect of the game was broken. I have no idea why they felt the need to fix it.
Well that's what the whole on/off things someone mentioned would be for, which is probably a good idea. I admit I don't always want to be listening to the battle music either, but sometimes it's nice. So having the option to choose wouldn't be a bad idea.
Ok, would someone please tell me when solo black mages started partying? That makes absolutely no sense.
It was just a comment to show how "having music start when any party member engages" would not apply in solo Black Mage cases (or if you would rather have me say mana burn parties I'd give you that).
Ok, would someone please tell me when solo black mages started partying? That makes absolutely no sense.
Back around the September update, surprised you missed it.
Anyways, I'm personally liking the music change, it always bugged me in places like the Garden where my alliance would be fighting Jailer of Temperance, but if I wasn't looking at the screen there was 0 audio clues that I might just happen to be fighting a FRIGGIN LEVEL 85 MONSTER! Standing around and fighting sounded exactly the same, that irked me.
Same with pulling merit parties as BRD, I like the idea that it might sound like I'm actually involved in the party now.
I imagine the battle music would start when the mob becomes claimed rather than when you use the Attack command. That way soloing Black Mages can still enjoy the battle music without relaying on another party member to use the Attack command.
The question is, who says soloing BLMs actually enjoy the battle music? When i'm actively in battle, I want battle music. I'm healing people from outside of the battle? No, thank you. I've always liked that melees would have the battle music when they engage and mages, from the back line, listen to the music of whatever zone they're in.
I, for one, did not think this particular aspect of the game was broken. I have no idea why they felt the need to fix it.
I imagine the battle music would start when the mob becomes claimed rather than when you use the Attack command. That way soloing Black Mages can still enjoy the battle music without relaying on another party member to use the Attack command.
seems like things like... kiting Kirin or KB. Lots of mages would eventually get annoyed with having battle music fade in and out as he comes near and goes away. Though it could also serve as a detection system if you're watching TV when he comes near you. >.>
I suppose this is so page 3, but I have to say it...
Omgwtfbbqkitten: You are trying hard to reach conclusions that aren't there. You've used at least 3 fallacies in this thread.
I do believe you'd do well to try to comprehend what's being typed instead of what you glean from their motives.
Boost gives "Attack Boost", the exact opposing buff to "Attack Down," so it wouldn't surprise me.
EDIT:Aggressor is not Accuracy Boost, Aggressor is Aggressor.
Likewise, Berserk != Attack Boost. Berserk is a different effect. Warcry, on the other hand, IS Attack Boost (and Boost has been known to overwrite and prevent Warcry in the past.)
While the topic at hand may be a breach of consistency, itself (if true, one I'd like to see as much as Flash), the wording of this post is integral to understanding things in FFXI. Berserk needs to be a Berserk status for the explicit purpose of differentiating it from simple "attack boost" effects. Flash is as similar to blind as Sleep is to Nightmare. Same end result, but drastically different numbers and mechanics happening.
Having Flash as a different message (RandomMob receives the effect of Flash) Does nothing but encourage consistency. Maybe consistency means nothing to you, but if this game lacked it, much would be chaotic.
Itazura's idea for reducing spam? This is the 2nd time I've seen the suggestion and the 2nd time I've seen you make some wild claim that it takes away from mass buff jobs.
???????????????????????
What the hell? You think that I, as a Warrior, feel more like my BRD is doing 6x as much work if I see 6 lines of text instead of 2? You think people don't just filter the shit out of everything but themselves anyway?
This change would only serve to help people like me, who like to keep an eye on my party members (less spam = easier to pay attention to... actually more likely to notice what the BRD's doing).
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