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Battle Adjustments (8/23/2007)

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  • #16
    Re: Battle Adjustments (8/23/2007)

    Originally posted by Malacite View Post
    BEST UPDATE EVER!!!!
    And just think, there are stillMORE job changes to come!!! I guess they wanted to address some of the more "neglected" jobs first.
    Holy fuck though, BEASTMASTER GET'S IT'S OWN AT LAST!
    *hands BBQ his foot* would like you like it whole or chopped finely? :3
    Lol. Hmm, I think the concept of both Cor and Bst updates in this degree might have caused BBQ to have an exploding heart attack of pure joy and orgasmic nature.
    Adventures of Akashimo Hakubi & Nekoai Nanashi


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    • #17
      Re: Battle Adjustments (8/23/2007)

      Hooray. Now BST is actually bearable to play. I might actually level it up for once. Now it's kinda sorta the ultimate sub job for solo play low levels.

      Preemptive strike: Anyone who tells me "blah blah you're not a real BST 'cuz you didn't level it when it was hard" or anything even remotely similar to that will be bludgeoned by me personally with Shield Bash many, many times in a row by means of an army of CORs spamming Wild Card and Random Deal to reset its timer.

      Either way, gg S-E. This update is massive.

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      • #18
        Re: Battle Adjustments (8/23/2007)

        And of course no matter how good of an update there is always this guy:

        [FFXI Journal][Pld][War][Nin][Drg][Rng][Brd]



        http://i287.photobucket.com/albums/ll154/xsev/orly.jpg

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        • #19
          Re: Battle Adjustments (8/23/2007)

          Well, I just logged on, saw the front page...... WHOO-HOO!!!!

          As one levelling both Cor and Bst, I am one happy guy.

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          • #20
            Re: Battle Adjustments (8/23/2007)

            R.E. Pup getting new heads:



            From spungy of bg
            [FFXI Journal][Pld][War][Nin][Drg][Rng][Brd]



            http://i287.photobucket.com/albums/ll154/xsev/orly.jpg

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            • #21
              Re: Battle Adjustments (8/23/2007)

              Originally posted by LyonheartLakshmi View Post
              The exp penalty is presumably the 35% exp cut that just the BST takes when a native mob is under control at the end of the fight.

              Having a mob charmed that is higher than the highest level player in the party isn't technically a penalty though. It changes the base exp received. Thus every player in the party is affected by this, and it doesn't matter whether the pet is still under control at the end of a fight. If a BST charms a pet one or two levels higher than the party, and it takes just one swing and hits the mob and then immediately releases, the party will still notice the change to their exp.

              So I seriously doubt that this exp penalty removal means that BSTs can charm T mobs without it affecting their (or anyone else's) exp.
              /confused

              I was under the impression that a pet never effected Party XP, just BST XP. It seems that is wrong by what you just said. So, if I am understanding this correctly, a pet can change the "level" of a party for XP calculation?
              FFXIV Balmung Server
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              • #22
                Re: Battle Adjustments (8/23/2007)

                Actaully BSTs aren't bad at all currently in exp PTs. Not as bad as people think they are. Especially if they are willing to dish out the gil for some of the gear. Keep in mind you'll need to factor in the pets DMG as well when calculating a BST's DMG b/c it's something the BST is bringing to the PT. I'm impressed by the BST update as it will be the next job I'll be lvling once school starts up since my times are going to be really random again. So the choice of solo a bit or PT a bit is REALLY nice.

                I'm happy about the COR rolls becoming stronger but personally I'm more happy about being able to deal MORE DMG with these upcomming ammunition changes.

                Yay for PUPs ^ ^

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                • #23
                  Re: Battle Adjustments (8/23/2007)

                  Originally posted by Wise Donkey View Post
                  /confused

                  I was under the impression that a pet never effected Party XP, just BST XP. It seems that is wrong by what you just said. So, if I am understanding this correctly, a pet can change the "level" of a party for XP calculation?
                  Consider the following example:
                  You get a 45 RDM to come power level your party in the Dunes. For some strange reason, the RDM puts up Blaze Spikes at the beginning of a fight -- he must have thought that the extra damage from his spikes would speed up your kills. He cure bombs your tank and promptly takes hate. The mob actually manages to hit the RDM, and suffers some damage from the spikes. When your party manages to finish off the mob, you find that somehow, you were granted 0 exp.

                  What just happened?

                  The game calculated the base exp it should give using the highest level player who's action directly affected the mob. So instead of calculating exp for an IT mob to a bunch of level 15 players, the game saw that the mob was TW in comparison to the RDM whose blaze spikes damaged the mob during the fight.

                  A native pet charmed by a BST acts the same way. If the entire party is level 20, but the BST goes out and charms a level 21 mob, exp will be calculated as if the highest level in the party was 21.
                  Lyonheart
                  lvl 75 WAR, 75 BST, 75 BLM, 75 NIN, 47 SCH
                  Cooking 100.0+3+3, Culinarian's Signboard, Raw Fish Handling, Noodle Kneading, Patissier
                  Fishing 60

                  Lakiskline
                  Bonecrafting 100.0+3+3,
                  Leather 60+2, Woodworking 60, Alchemy 60
                  Smithing 60, Clothcraft 55, Goldsmithing 54.1, Cooking 11
                  Boneworker's Signboard, Bone Purification, Bone Ensorcellment, Filing, Lumberjack, Chainwork

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                  • #24
                    Re: Battle Adjustments (8/23/2007)

                    Finally, the experience penalty previously incurred by a beastmaster while using a charmed monster will be done away with.
                    Originally posted by LyonheartLakshmi View Post
                    So I seriously doubt that this exp penalty removal means that BSTs can charm T mobs without it affecting their (or anyone else's) exp.
                    Sorry read the above line again.....someone missed the memo XD

                    Then again you had a point but the real quetsion here that's related to your point is: Will Charmed pets become exactly like jug pets or will some other system...like say how the NPC buddies effect XP be implemented?
                    Shadowneko's FFXI Newbie Guide 2009
                    (have fun MMO players ^^)
                    Jon Davies AKA: Shadowneko of Midradsomr...soon to be transferred to Quetzalcoatl

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                    • #25
                      Re: Battle Adjustments (8/23/2007)

                      Originally posted by Shadowneko View Post
                      Sorry read the above line again.....someone missed the memo XD
                      Then again you had a point but the real quetsion here that's related to your point is: Will Charmed pets become exactly like jug pets or will some other system...like say how the NPC buddies effect XP be implemented?

                      They wont receive the -30% (?) less exp from having a pet out when the mob dies. But if a pet is over lvl 75, say lvl 76 they are talking about will it be reduced due to the party level now being lvl 76 instead of level 75. That has yet to be announced.
                      [FFXI Journal][Pld][War][Nin][Drg][Rng][Brd]



                      http://i287.photobucket.com/albums/ll154/xsev/orly.jpg

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                      • #26
                        Re: Battle Adjustments (8/23/2007)

                        Originally posted by SevIfrit View Post
                        They wont receive the -30% (?) less exp from having a pet out when the mob dies.
                        Oops, yeah, 30% penalty. Don't know where I got 35% stuck in my head.
                        Lyonheart
                        lvl 75 WAR, 75 BST, 75 BLM, 75 NIN, 47 SCH
                        Cooking 100.0+3+3, Culinarian's Signboard, Raw Fish Handling, Noodle Kneading, Patissier
                        Fishing 60

                        Lakiskline
                        Bonecrafting 100.0+3+3,
                        Leather 60+2, Woodworking 60, Alchemy 60
                        Smithing 60, Clothcraft 55, Goldsmithing 54.1, Cooking 11
                        Boneworker's Signboard, Bone Purification, Bone Ensorcellment, Filing, Lumberjack, Chainwork

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                        • #27
                          Re: Battle Adjustments (8/23/2007)

                          I'ma stick with Lyonheart on this one. I feel they mean there's no longer a direct exp cut. Highest level party member still applies, and a pet is still a party member as far as this calculation is concerned. Jug pets, wyverns, 'matons, avatars, NPC fellows; these never exceed the level of the PC that brought forth their existence.

                          Originally posted by Armando
                          Anyone who tells me "blah blah you're not a real BST 'cuz you didn't level it when it was hard"
                          Who would wanna level a broken job?
                          "And if he left off dreaming about you, where do you suppose you'd be?"

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                          • #28
                            Re: Battle Adjustments (8/23/2007)

                            splooge.

                            looks like ill pull out the bst gear again. i had just muled it out too.

                            great update. glad bsts got some love as well as the much needed pup.
                            Omni@Remora: NIN75 RNG75 MNK75 COR75 BST64 BRD53
                            ♪♫ San d'Oria Complete ♪♫ ZM Complete ♪♫ CoP Complete ♪♫ AM Complete ♪♫

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                            • #29
                              Re: Battle Adjustments (8/23/2007)

                              Originally posted by POL
                              Beastmaster
                              The duration for which a beastmaster can maintain a pet invoked with the "Call Beast" ability will be extended. The new length of time, though varying depending on the type of pet brought forth, may be up to 90 minutes. Additionally, when not engaged in combat, pet healing will be possible through use of the "Stay" ability. Finally, the experience penalty previously incurred by a beastmaster while using a charmed monster will be done away with.
                              I'll take my plate of crow now, sir.

                              The first steps in the right direction, they didn't say anything about uncapping jugs, but we'll see when the version update comes. If this is the only update for BST between now and WotG, its a satisfactory one. Given the timeframe BST got jugs in CoPs, we're about due for the ToA line, but they generally don't speak of crafting items in update preview, we'll have to see monday's DAT's.

                              Big respect for eliminating that damned EXP penalty, this puts BST closer to the crowd controller role they always should have been. Maybe EXP PTs won't treat us like lepers anymore. This is also especially nice for people levelling the job 1-35, pre-leave and a godsend for BSTs all-around.

                              HP Recovery via "Stay" is a nice touch becaue healing the pet on "Reward" alone doesn't really cut it. They made some touches to Reward in CoP to make the pet food have Regen effects, this change should stack nicely with that.

                              Though, when it comes to charmed pets, as always, that's a double-edged sword.

                              I'm soooo BC/KSing this weekend to rebuild my BST.

                              Corsair
                              After the version update, corsairs across Vana'diel will be the happy recipients of several job enhancements. For starters, the effect of Phantom Roll will be augmented so that the effects can be felt even when neither a large nor Lucky Roll is made. To make a comparison, the efficacy of a corsair's roll will generally exceed that of a bard's song. Should a corsair roll an 11, the efficacy will, for the most part, exceed that of two bard's songs. The length of immobility a corsair suffers during their rolls has also been shortened. In addition, the merit point-accessible ability "Fold" will function to reduce the likelihood of busting, as well as modifying the effect of rolls. We will also be adding new gear that will further increase the range of Phantom Roll. When using the roll and this gear in tandem, even players engaged in combat at some distance from the corsair will fall within the area of effect. And as if that weren't enough, players can even expect new ammunition with rather enticing damage ratings.


                              Well, this is interesting, I though they'd leave us with iron bullets forever and really, I expected them to leave it as is. At any rate its not like they'll usurp RNG's role becaue RNG still has silver bullets. Its a nice addition, though, because its not only a higher damage bullet, but that higher DMG will make our QDs more damaging as well.

                              The boost to rolls was needed to close the disparity between COR and BRD. For those that don't know, CORs require actual job presence in the PT to gain a bonus to thier buffs. For percentage based rolls, a THF in PT would boost your Rouge's Roll by 6% no matter the value it landed on. No THF, no boost... and how often to people think to invite THFs?

                              Meanwhile BRDs could just equip a different instrument to enhance thier buffs, its something a lot of BRDs tend do neglect because the buffs are still rather powerful without them. Now to get the most out of buffs and compete with COR in potential potency, perhaps will motivate some of those arrogant BRDs to invest more in thier jobs rather than bank on the name of the job all the damn time.

                              Gear that widens the range of the rolls in interesting, but mostly only going to be useful for Manaburn, Pet PTs and Endgame situations. Bards could do this by changing to a harp. But really, Black Mages, BRDs and CORs both swear the other BLMs do not have cooties, please stay the hell together.

                              Still, nice to see there's gear that helps with buff range, I just hope it doesn't end up consuming more than one equipment slot.

                              I'm sure the fanBRDs on Alla (or as I like to call them, THFs with a merit pet) will still hang the haste songs over our heads. If what Time Mage is truly coming, enjoy that while it lasts.

                              Puppetmaster
                              The update also brings with it two all-new heads to supplement the puppetmaster's arsenal of automaton accoutrements. The primary purpose of both heads is to grant magic bonuses: one for healing, and the other, elemental. For example, equipping the "healing" head will cause an automaton to undergo a healing magic power enhancement. As a result, subsequent cure spells will encompass all party members, rather than the puppetmaster alone.

                              Careful reconsideration has led us to raise the current skill limits for automatons as well. With these increases, puppetmasters can expect to see improved performance from their automata in such areas as attack power and accuracy, magic accuracy, and more!
                              Very nice. I was kinda puzzled why this kind of functionality hadn't been added in the first place, but then it must be kinda hard to program AI to weigh out the needs of a PT in terms of healing. This is a boost for their soloability and party role. I couldn't say if it was totally the boost they needed on a player level, but good stuff on the pet level.

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                              • #30
                                Re: Battle Adjustments (8/23/2007)

                                Originally posted by Omgwtfbbqkitten View Post
                                I'll take my plate of crow now, sir.
                                OMG ITS THE END OF EVERYTHING!

                                There were so many things I still wanted to do in life.
                                I use a Mac because I'm just better than you are.

                                HTTP Error 418 - I'm A Teapot - The resulting entity body MAY be short and stout.

                                loose

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