Will SE allow you to send items from one character to another on the same world and on the same account? I have a boat load of holiday related items (and other things) on my two other characters (4 retainers) along with gil, crystals, etc. If I can't, no big deal, but I don't understand why we shouldn't be allowed considering that practically every other MMO (and even FFXI) allows you to ...
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Re: Mog Mail
Originally posted by Malacite View PostYes & Yes.Originally posted by Etra View PostOnly restriction is that you have to be friends with the person to send mail. This helps to curb RMT spam.
Currently, in beta, you are not allowed to put characters you own on the friend list. This makes sense. Why do you need to friend yourself? So, with the restriction that Etra is talking about, this means you can never send mail to characters on your account that is on the same world.
However, Mal said that you can, and unless there's some other mechanic in place, then I just cannot see how these two can serve to exist (if nothing else changes) at release. I'm hoping this gets resolved during Phase 4, because it means that there is zero benefits to having multiple characters (considering the time investment required and the fact that you can have access to ALL content on just one character, unlike in other games like WoW)
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Re: Mog Mail
Originally posted by Etra View PostI was under the impression characters of the same world shared retainers.
3 characters + 2 retainers per = 9 total slots.
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Re: Mog Mail
Originally posted by Etra View PostWhat.
Retainers have nothing to do with character slots anymore.
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Re: Mog Mail
@Aeni
Interesting idea, but I have not once heard of their plans to turn retainers into anything more than additional storage; was this stated somewhere--perhaps a letter from the producer, interview, or something else? The idea you're thinking derives from SWTOR's companion system which worked well for that game, but I can't imagine it would work here since leveling botany and mining is a class of its own, unlike WoW, Rift, and SWTOR where they were there to merely augment your current job/class. I understand the same principle can apply--where you decide to level mining > armorsmith to gear up your paladin for example, but players have the free option (post level 10) to spend the next 5 years or whatever working the market by focusing on crafting and gathering only as a free company's personal crafter or something.
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Re: Mog Mail
Originally posted by Aeni View PostI cannot imagine how they will implement a shared retainer system and allow more than two retainers. I was under the impression that retainers were sitting in character slots to get around storage limitations and to be able to allow retainers to do more than store items (ability to level up, for example, or go out and gather items for you independently)
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That's what I thought about retainers. Here's a post in regards to what the point of alts are in ARR:
"Storage. 100 more inventory slots per character. 8 characters on same server - 1 main + 7 mules = 700 extra slots. All share the same 2 retainers making transfer of items easy."sigpic
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Re: Mog Mail
Originally posted by Hayde View Post@Aeni
Interesting idea, but I have not once heard of their plans to turn retainers into anything more than additional storage; was this stated somewhere--perhaps a letter from the producer, interview, or something else? The idea you're thinking derives from SWTOR's companion system which worked well for that game, but I can't imagine it would work here since leveling botany and mining is a class of its own, unlike WoW, Rift, and SWTOR where they were there to merely augment your current job/class. I understand the same principle can apply--where you decide to level mining > armorsmith to gear up your paladin for example, but players have the free option (post level 10) to spend the next 5 years or whatever working the market by focusing on crafting and gathering only as a free company's personal crafter or something.
I'm still not yet convinced that they're doing away with the character slot limitations and tying it down to retainers. That's because there is almost zero incentives to actually roll another character and even if you took into account being able to experience the different main story lines, that's at most, 3, just like back in 1.0 There's a definite possibility that by the 2nd or 3rd expansion, to keep the game fresh and rejuvenated with new subscribers, they'll add a 4th starting city, add in a new race or two, in addition to new classes and jobs. But right now, since that future is not yet guaranteed, the only real need for character slots (and giving Legacy members a total of 8 per world) has something to do with item storage and accessibility, and possibly retainers doing a lot more than storage.
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Re: Mog Mail
Aeni, unless you have developer commentary, there's no reason to go and think retainers are going to take up character slots. That's why they went away with that model -- it's outdated and stupid. They said they were getting rid of that model ages ago.sigpic
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Re: Mog Mail
Originally posted by Etra View PostAeni, unless you have developer commentary, there's no reason to go and think retainers are going to take up character slots. That's why they went away with that model -- it's outdated and stupid. They said they were getting rid of that model ages ago.
The retainer system has already changed from Alpha and is different from Phase 2 (the UI and menus are slightly different as well) and yet the core concept for what it is for has not changed. I really do not see how retainers can be shared because as of right now, after further interactions with the retainers I've hired, I cannot understand how you could be able to access 6 or more retainers (Let's say you create 8 characters, for whatever reasons, and have 2 retainers for each. That means after logging into one character, I can have as many as 16 retainers to access for a total of 320 auction listings - 16 x 20 - as well as all of that space) I for one do not even think that is remotely possible given the limitations with server, network and memory architecture that we've already discussed at great lengths in other threads. Don't get me wrong, the current system is running smoothly, if not for a few bugs that I've noticed (and others have as well and reported) But I do not think it can handle that kind of capacity and that kind of storage which will make the stuff in WoW and other games seem like child's play.
Edit: Just ran some numbers and came to 2800 total retainer storage slots (16) per world with an additional 320 auction house listing, and accompanying storage for each of the additional 7 characters. And that's assuming that they are still going to keep the 2 retainers per character limit. If they really are going to have a shared retainer system, then there's going to be a limit to how many retainers any one player can have per account, per world, which will also be another confusing mess to navigate. And if that retainer limit is lower than the current number of retainers a player owns in his 1.0 data, then there's going to be a HUGE problem with items missing and support nightmare for many weeks, if not months, to come after release.
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