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same spots on map?

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  • #16
    Re: same spots on map?

    Originally posted by Raydeus View Post
    It would be nice if developers used those neat randomized terrain tools to make less artificial looking environments (redundancy ftw) though
    It's doable, and it's been done, but the thing is real life makes for HORRIBLE level design. obstacles are usually pretty hard to get around, it's easy to get yourself stuck or in a nasty place, there's very little in the way of good 'hidden spots' or mazes. It's a starting point, but it would still require lots of developer work to even out the bumps and put in stuff that makes stuff good; possibly even more work than designing it from the ground up.

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    • #17
      Re: same spots on map?

      Originally posted by Feba View Post
      It's doable, and it's been done, but the thing is real life makes for HORRIBLE level design.
      This is pretty much how Diablo worked ... and it only worked because the area that is being drawn was very simple. However, like you said, it was prone to having all kinds of problems, including occassional dead space, empty rooms, irregular and wacky placements of doors, stairs and the like. They managed to refine the system by the 12th patch or so but by then most of the world had moved on to other games and probably did not get to experience the "improved" system. I don't expect great things from Diablo 3 if they're implementing the same system. I can only imagine the tidal wave of QQ with that...

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