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Eorzeapedia: Final Fantasy XIV (FFXIV, FF14) News, Wiki, Forums, Community and more » Japanese official site update: new clan information

Partying, Passive/Active Mode :: Final Fantasy XIV (FFXIV) at ZAM
Eorzeapedia: Final Fantasy XIV (FFXIV, FF14) News, Wiki, Forums, Community and more » Japanese official site update: new clan information
The official Japanese FFXIV site was updated recently and most notably we have some new information about the various clans of Eorzea. As we have previously been told, each race will have two distinct clans which can be selected at the character creation stage. Up until now we only had a limited amount of information as to certain of these clans, and very limited information about the visual differences between clans of the same race. But no more – Square Enix has now provided information on all clans – complete with images. Let’s take a look.
Race: Elezen
Clans: Forester & Shader
Forester Shader
We see a number of differences right off the bat. The skin tones is of course the most notable, with the Forester clan showing signs of typical pigmentation while the Shader clan displaying shades of gray. The clothing in the bottom images suggests that the Forester clan is more “modern†than the Shader clan, but the top images show similar clothing (albeit in different colors) so the actual lifestyles of the two clans is still unknown.
Race: Hyur
Clans: Midlander & Highlander
Midlander Highlander
So of course the most obvious thing here is what’s not here – a female highlander. So we can see that the clans make gender distinctions as well as merely skin tone/physical distinctions. The highlanders appear to be significantly more physical in their appearance. We also see again a very distinct difference in the clothing of the two clans – with the midlanders being, again, more “modern†in appearance and the highlanders displaying a more rugged, outdoor look.
Race: Lalafell
Clans: Plainsfolk & Dunesfolk
Plainsfolk Dunesfolk
Again we see some skin tone differences bewteen the two clans – although it is hard to tell whether that is just differences with the models chosen. The real difference seems to lie in the clothing, with the plainsfolk appearing western in appearance and the dunesfolk appearing more middle eastern. The dunesfolk in the top image show a gem on their forehead, which could indicate a more mystical (and/or magical) background – but that is pure speculation.
Race: Roegadyn
Clans: Seewolf & Lohengarde
Seewolf Lohengarde
Well this one is again pretty clear on it’s face (pun intended) – red skin coloring vs. gray skin coloring. Physically both Roegadyn clans appear similar in size, and while the armor is somewhat different there is nothing to suggest (from these images anyway) that the background for each clan is materially different.
Race: Miqo’te
Clans: Seekers of the Sun & Keepers of the Moon
Seekers of the Sun Keepers of the Moon
Similar to the Elezen clans, we see very distinct skin tone differences – with a pigmented clan vs. a less-pigmented/gray clan. As was noted on our forums, you can also see that each Miqo’te appear to have a different left-eye color than right-eye color. Note that the Lalafell Dunesfolk also showed this “ability.â€
That’s all for today’s update. Let us know what you think of these new images and clans!
Race: Elezen
Clans: Forester & Shader
Forester Shader






Race: Hyur
Clans: Midlander & Highlander
Midlander Highlander





Race: Lalafell
Clans: Plainsfolk & Dunesfolk
Plainsfolk Dunesfolk






Race: Roegadyn
Clans: Seewolf & Lohengarde
Seewolf Lohengarde




Race: Miqo’te
Clans: Seekers of the Sun & Keepers of the Moon
Seekers of the Sun Keepers of the Moon




That’s all for today’s update. Let us know what you think of these new images and clans!

Partying, Passive/Active Mode :: Final Fantasy XIV (FFXIV) at ZAM
First things first: the Japanese Final Fantasy XIV website now plays the classic theme of the Final Fantasy series! Check it out.
The gaming magazine business is a crafty one. During the month of March, we have seen pieces of a single interview that overlapped and got reprinted several times. Now the monthlies hit the shelves, and Famitsu PSP+PS3 claims to have the same interview, covering the same topics, within its glossy pages.
But what's this? It's the COMPLETE version! That implies something was missing before. "If you don't buy me, you might miss out," cries Famitsu PSP+PS3. So fine, I'll pass up my Honey Orange Latte and get you instead.
Now, what secrets do you hold?
Discuss this in the ZAM Forums!
- Active Mode & Passive Mode Active Mode is largely the "battle-ready" state, while Passive Mode is traveling and performing other tasks. These modes will not be 100% limited to only those situations, however. There may be times when you want to keep up Active Mode to quickly move from fight to fight, or even remain in Passive Mode during an encounter depending on your role.
- Healing Players will be able to heal (i.e. rest to recover HP) only when in Passive Mode. If you switch to Active Mode, perhaps to do battle, the effect of healing will end. It is possible to heal mid-battle, but only after switching back to Passive Mode first.
- Preemptive Strike! Both players and monsters will have Active Mode and Passive Mode. If a player gets into Active Mode and attacks a monster still in Passive Mode, they can score a Preemptive Strike. This will be an advantageous way to start a fight, though there were no details on what actual effects it might have. And be careful, because enemies can Preemptive Strike players as well.
- Flexible Party System Magazines earlier this month quoted the developers as saying a 6-8 man party would be average. However, in the complete version of the interview, they seem reluctant to pin down any number at all. While Final Fantasy XI ended up locking on 6 as the magic number for party size, Final Fantasy XIV aims to be much more lenient. You can start an adventure with 3 people, add on a fourth along the way, or even go forth with a band of 6 or more.
- The Price of Flexibility It may sound like the larger the party, the easier content will become, but the developers assure us that will not always be the case. Not to mention, there will be less treasure to go around if a giant group all go together. It is also mentioned that players who receive tons of help all the time will have a hard time growing as players. This does not appear to indicate any actual penalty, but rather the experience of the player behind the screen. They follow up saying they hope adventurers find excitement in the challenge, and thus bring appropriate groups for quests instead of overwhelming ones.
- Going it Solo Being able to solo will factor big into the world of Eorzea, and the developers reveal that they are working hard to make a game that does not impede the solo player. Naturally, since enemies can appear in parties, there will be difficult, or even insurmountable challenges out there. However, Iwao in particular finds a certain romantic image in the lone adventurer, and hopes to accomodate that playing style to the fullest.
The gaming magazine business is a crafty one. During the month of March, we have seen pieces of a single interview that overlapped and got reprinted several times. Now the monthlies hit the shelves, and Famitsu PSP+PS3 claims to have the same interview, covering the same topics, within its glossy pages.
But what's this? It's the COMPLETE version! That implies something was missing before. "If you don't buy me, you might miss out," cries Famitsu PSP+PS3. So fine, I'll pass up my Honey Orange Latte and get you instead.
Now, what secrets do you hold?
Discuss this in the ZAM Forums!

- Healing Players will be able to heal (i.e. rest to recover HP) only when in Passive Mode. If you switch to Active Mode, perhaps to do battle, the effect of healing will end. It is possible to heal mid-battle, but only after switching back to Passive Mode first.
- Preemptive Strike! Both players and monsters will have Active Mode and Passive Mode. If a player gets into Active Mode and attacks a monster still in Passive Mode, they can score a Preemptive Strike. This will be an advantageous way to start a fight, though there were no details on what actual effects it might have. And be careful, because enemies can Preemptive Strike players as well.
- Flexible Party System Magazines earlier this month quoted the developers as saying a 6-8 man party would be average. However, in the complete version of the interview, they seem reluctant to pin down any number at all. While Final Fantasy XI ended up locking on 6 as the magic number for party size, Final Fantasy XIV aims to be much more lenient. You can start an adventure with 3 people, add on a fourth along the way, or even go forth with a band of 6 or more.
- The Price of Flexibility It may sound like the larger the party, the easier content will become, but the developers assure us that will not always be the case. Not to mention, there will be less treasure to go around if a giant group all go together. It is also mentioned that players who receive tons of help all the time will have a hard time growing as players. This does not appear to indicate any actual penalty, but rather the experience of the player behind the screen. They follow up saying they hope adventurers find excitement in the challenge, and thus bring appropriate groups for quests instead of overwhelming ones.
- Going it Solo Being able to solo will factor big into the world of Eorzea, and the developers reveal that they are working hard to make a game that does not impede the solo player. Naturally, since enemies can appear in parties, there will be difficult, or even insurmountable challenges out there. However, Iwao in particular finds a certain romantic image in the lone adventurer, and hopes to accomodate that playing style to the fullest.
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