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  • Pwnagraphic
    replied
    Re: FFXIV interveview.

    Originally posted by Grizzlebeard View Post
    I'm not quite sure what point you were trying to make there but I was referring to the fact that you can often turn up to a progression raid fully repaired and wipe multiple times over multiple nights over multiple weeks before mastering some content. The ability to repair needs to be very well handled or it will become a problem further on down the line when they do implement endgame content.


    .
    I thought you were saying you were tired of going to a raid and you forgot to repair and were fucked then you had to resort to go back to town repair then meet back with your raid group.

    ---------- Post added at 03:28 AM ---------- Previous post was at 03:25 AM ----------

    Originally posted by Omgwtfbbqkitten View Post
    Anyway, I wish they would have asked about the one thing this game is screaming for - Roleplay servers. I'm not even big into roleplay, but I can't fathom playing FFXIV without it being in-character with whatever I create. From the start there's already better material to go off of than FFXI had.

    FFXIV seems to aim to change a lot of behaviors, roleplay servers would be a good change as well. Just keep summoning out of the game and we'll eliminate 90% of the bad roleplay right off the bat.
    SE reads the wants of the players online, so if it's been suggested by a lot of people then I don't see why not? Also I am assuming we will be doing EN, EN-JP, and JP servers again??

    Leave a comment:


  • Omgwtfbbqkitten
    replied
    Re: FFXIV interview.

    MS isn't under consideration currently because they see FFXIV as many FFXI players unfortunately do - a next generation, premium version of FFXI that should be on the main Xbox Live service. SE wants the same deal they got as FFXI - Xbox Live Silver.

    Anyway, I wish they would have asked about the one thing this game is screaming for - Roleplay servers. I'm not even big into roleplay, but I can't fathom playing FFXIV without it being in-character with whatever I create. From the start there's already better material to go off of than FFXI had.

    FFXIV seems to aim to change a lot of behaviors, roleplay servers would be a good change as well. Just keep summoning out of the game and we'll eliminate 90% of the bad roleplay right off the bat.

    Leave a comment:


  • Grizzlebeard
    replied
    Re: FFXIV interveview.

    Originally posted by Pwnagraphic View Post
    And Grizzle.. you need to always repair before going out to do raids. Sometimes you forget, but once you get used to it it becomes 2nd nature.
    I'm not quite sure what point you were trying to make there but I was referring to the fact that you can often turn up to a progression raid fully repaired and wipe multiple times over multiple nights over multiple weeks before mastering some content. The ability to repair needs to be very well handled or it will become a problem further on down the line when they do implement endgame content.

    Originally posted by jenova_9 View Post
    the inventory is larger now,
    You're talking about FFXI when we're talking about FFXIV. Unless you know something about inventory space I've missed.

    Originally posted by jenova_9 View Post
    anyone would make sure they bring along some backup weapons in case they can't repair the first one out in the field.
    Apart from the key fact the weapon dictates your class level and, as an extension, your abilities presumably. So, unless you want to change from the equivalent of a 60 fighter down to a 20 sorceror when your weapon breaks then either the repair system has to be very flexible or you're going to want to level 2-3 weapons in order to have access to 2-3 level 60 fighters. If that's how it works of course, just taking the lead from interview information there.

    Leave a comment:


  • jenova_9
    replied
    Re: FFXIV interview.

    Originally posted by Grizzlebeard View Post
    I really hope they don't mess up the implementation of weapon durability. I've many a time been on raids in WoW where my gear ended up entirely broken and useless, however, in that game there were ways to repair your gear without having to take 30 minutes to run back to town. If they adopt the FFXI approach of getting from A to B via Z, then weapon breaking could provide serious hurdles to enjoyment and progression.
    the inventory is larger now,

    anyone would make sure they bring along some backup weapons in case they can't repair the first one out in the field.

    so far it sounds like only weapons have durability. if armor as well, then all the more reason to bring along backup gear.

    Leave a comment:


  • Pwnagraphic
    replied
    Re: FFXIV interveview.

    Originally posted by jenova_9 View Post
    whaaaat? how did you get into the VO business? Did you send packages to Capcomn and Konami with your DVD performances? 0.0
    Ok.. I used to act and model when I was about 14.. I met a woman at a gaming convention here in Dallas they throw once a year called Quakecon who did the same thing for the same agency I was in. She got hired by ID software to do the voice of Crash on Quake for the Quake Live tutorials.
    She also did VO for a couple DBZ characters (not sure who it's on her resume')But anyway.. She has a modeling company for gamers (which was all girls up untill recently) and she hired me as a model and now everytime ID software has a VO audition, she notifies me and my girlfriend. So really it was just chance that I met her 5 years ago which lead to now. Tomorrow would be my first audition though.

    And Grizzle.. you need to always repair before going out to do raids. Sometimes you forget, but once you get used to it it becomes 2nd nature.

    Leave a comment:


  • Grizzlebeard
    replied
    Re: FFXIV interview.

    I really hope they don't mess up the implementation of weapon durability. I've many a time been on raids in WoW where my gear ended up entirely broken and useless, however, in that game there were ways to repair your gear without having to take 30 minutes to run back to town. If they adopt the FFXI approach of getting from A to B via Z, then weapon breaking could provide serious hurdles to enjoyment and progression.

    Leave a comment:


  • jenova_9
    replied
    Re: FFXIV interveview.

    Originally posted by Pwnagraphic View Post
    Lol.. a lot of companies will do the VO at the same time they are developing the game. Obviously they already got the graphics set and the game is halfway done. Trust me.. VO are already done.

    I know so many people who do VO for games.. I got a VO audition tomorrow as matter of fact.
    whaaaat? how did you get into the VO business? Did you send packages to Capcomn and Konami with your DVD performances? 0.0

    Leave a comment:


  • Malacite
    replied
    Re: FFXIV interview.

    Gamescom - Famitsu Interviews Sage Sundi :: Final Fantasy XIV (FF14) at ZAM

    After chatting with Hiromichi Tanaka over a lively round of puk extermination, Famitsu sat down with Sage Sundi, who returns to Final Fantasy XIV to once again offer global user support.

    Read on for the interview and discuss this in the ZAM forums.

    Sage Sundi begins by explaining that he will be returning to his role as Global Online Producer for Final Fantasy XIV. They are looking at the development team, management team and user base as the three key factions supporting their MMO. Sundi's job will be to build the bridges between these three areas and get them working as one. For example, when there is an interview with the foreign media, Sundi will be there with Hiromichi Tanaka.

    When asked how GM policies might change, Sundi doubts there will be any significant changes from Final Fantasy XI. More than establishing "public order," they wish to maintain a peaceful and safe playing environment for their users. Most of the policies from Final Fantasy XI will simply carry over and even the team is an expansion from the previous generation's MMO. However, they are going through the details of the system in order to make improvements to certain areas. One adjustment Sundi wishes to implement is making it easier for players to call upon a GM. Also, beyond simply improving the GM system, there will be active collaboration between the Special Task Force, management team and community team in order to create a better experience for all players.

    Speaking of community, there is the issue of how Square Enix will maintain a solid flow of information between all the different regions they support. Although developers have expressed interest in an official forum for some time now, they are reluctant to limit it to one language. "If we make the forum in Japanese," Sundi says, "then it would become the Japanese player forum." Instead, they feel the best way to support all languages is to establish premiere sites and allow them to act as "community managers" for their respective user bases. Square Enix can then pull feedback and questions from these sites, allowing every user to voice their opinion in their own language. Sundi continues to say they wish to utilize the web even more than before and trade information directly with the users, tapping into the ingenuity they show when constructing item databases and wikis.

    As for in-game communication, Sundi stated there will, of course, be a chat function included. There will also be something akin to the Final Fantasy XI linkshell, and a "Linkshell Community" of some sort on the official site. Sundi is unable to elaborate on any specific plans, but says they intend to use the site to communicate with players and perhaps work with fansites and blogs.

    For the final question, the interviewer hints that a number of players may be looking for language-specific servers and looks for Sundi's reaction to such a request. However, Sundi believes that seeing as Final Fantasy XI made it this far without segregated servers, adding such a feature in Final Fantasy XIV would feel like a step backwards. They would rather work at making mixed servers a success instead of abandoning them altogether.

    Sundi then closes with some words for players in Japan. He decides to speak directly to Final Fantasy XI players, and assuage some of the fears they have about moving to Final Fantasy XIV. "Making Final Fantasy XIV enjoyable for all users, including Final Fantasy XI players, is our number one priority," Sundi said, "We cannot build a community without considering that. First we address how to satisfy Final Fantasy fans. From there, we will attract other MMO players and develop a community like never before. I believe Final Fantasy Xi players will find their time in Eorzea to be an enjoyable and fulfilling experience, and I hope you look forward to it."

    Leave a comment:


  • Pwnagraphic
    replied
    Re: FFXIV interveview.

    Lol.. a lot of companies will do the VO at the same time they are developing the game. Obviously they already got the graphics set and the game is halfway done. Trust me.. VO are already done.

    I know so many people who do VO for games.. I got a VO audition tomorrow as matter of fact.

    Leave a comment:


  • Kailea
    replied
    Re: FFXIV interveview.

    Originally posted by Pwnagraphic View Post
    Guarantee they already have the voice overs.
    no I doubt they do, all the game play and graphics are first priority in most games, then the final part of production (before beta and packaging of course) is doing any and all voice acting.

    Leave a comment:


  • Pwnagraphic
    replied
    Re: FFXIV interveview.

    Guarantee they already have the voice overs.

    Leave a comment:


  • Malacite
    replied
    Re: FFXIV interveview.

    Originally posted by Raydeus View Post
    This alone was worth the whole interview for me.

    Japanese client ike ike go! go! ike ike GO!

    /nakatsu

    I only really glanced at most of those Q&A's and missed this;

    Holy crap that's going to be quite the effort (and costly) on SE's part to have voiced sequences in multiple languages. Still way to go ^^ it renews my hope for at least basic voices for our characters (for emotes) rather than just synthesized grunts.

    Leave a comment:


  • jenova_9
    replied
    Re: FFXIV interveview.

    well the actual pacing seems enough time between actions to input the next action without extra delay.

    [ame="http://www.youtube.com/watch?v=YW_Y-XlpwGg"]YouTube - [GoHa.Ru] Final Fantasy XIV Gameplay combat[/ame]

    Leave a comment:


  • Pwnagraphic
    replied
    Re: FFXIV interveview.

    Originally posted by Takelli View Post
    Wow... People don't know a joke when they see it...
    Yeah you can say that again.

    Leave a comment:


  • Raydeus
    replied
    Re: FFXIV interveview.

    Originally posted by Takelli
    How will the story be told? Powerful story is an essential part of the FF-series, and as far as the producers have said it will be important in XIV as well.

    Yes the story is defiantly very important for FF14. We will have high quality cutscenes with voiceovers and fx, please look forward to it.

    There will also be voiceovers on mostly every character/npc in the game.
    This alone was worth the whole interview for me.

    Japanese client ike ike go! go! ike ike GO!

    /nakatsu
    Last edited by Raydeus; 08-20-2009, 03:21 PM. Reason: d(^^d)

    Leave a comment:

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