Originally posted by IfritnoItazura
View Post
Sure, there's sometimes a certain level of favoritism to shell leaders, but too much of that tends to poison the atmosphere, and I don't know of too many great shells where the members willingly sacrifice that much to keep their shell together. More often what I see is leaders will grab the occasional important item if it's pertinent to their primary job(s) since they're often at events, and then will "pick up the spares" when there's decent gear that no one else wants, but that's hardly what I'd call abuse of power.
As for getting gear for jobs you're always arriving as, only bad shells will force/offer gear to someone who dislikes playing a particular job but brings it to an event because of necessity - unless of course no one else needs/wants said gear. So long as people are realistic about how much gear they should be getting and stays on roughly the same wavelength, everything works out sooner or later. Even if you don't get a particular item you want one time, a good LS will try to provide the item at the next opportunity, or something else that you've been wanting.
Point system and other objective methods are the best way to reduce the influence personal feelings on loot distribution, and IMO is easier to get it working right than any need based system.
I've been in many event groups in and out of my main LS with point systems. So far, I can't say any is/was run unfairly. They all share one characteristic: the points are updated regularly, and posted for all members to see so any error can be spotted and corrected.
I've been in many event groups in and out of my main LS with point systems. So far, I can't say any is/was run unfairly. They all share one characteristic: the points are updated regularly, and posted for all members to see so any error can be spotted and corrected.
Icemage


Leave a comment: