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E3 2009: FINAL FANTASY XIV Online Coming in 2010

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  • Ziero
    replied
    Re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    Multiquote walls of text incoming...I really should try to keep up better.

    Originally posted by Grizzlebeard View Post
    That said, FFXI was a culture shock for me coming from EQ but I don't regret it in the slightest. I love S-E's take on a fantasy universe but with their own refinements. There are so many classical fantasy MMOs out there currently that are so stale for me personally that I'm really pleased to be able to look forward once again to a new MMO release. I'd all but given up hope of anything decent releasing that would be fresh and not saturated with PvP.
    That's one of the things I really like about FFXI, it has a "classical fantasy" feel without actually being classical fantasy. It's a truly unique and individualized world in every way, from it's history to it's races. I never could get into games featuring magical elves, miner dwarves, hobits and generic orcs.

    Originally posted by jenova_9 View Post
    actually I like it when my "character" is silent in the cutscenes, it really makes it feel like I'm the one they are talking to, not some scripted doll that just so happens to say something I didn't choose to say.
    I personally hated the "Chrono Syndrome" my character suffers from during CS, I know they're talking to me...but if my character were really there they wouldn't get so much time to explain their evil deeds before having a giant axe lobbed at their heads. The worst so far was the CS's leading up to the Battle of Jeuno fight in WotG. When that surprise guest showed up my character would have had no problem screwing up the entire timeline. And when he sat watching the meeting in Jeuno, furniture would have been smashed when they reached their decisions. My "character" has a fairly short temper when it comes to certain things

    Originally posted by jenova_9 View Post
    same for stuff like crab meat and stuff. if you killed a crab, the crab meat is always there. it's not like we disintegrated the mob after defeating it. some drops should be more practical in drop rates.
    I dunno, I've seen some mobs just *explode* after a massive nuke or a strong WS. It wouldn't surprise me if that mob I just hit with a fully buffed Steel Cyclone didn't burst into a billion pieces.

    Originally posted by Eiznekcam View Post
    Some changes that I'd love to see however:A revamped medicine/food/drink system. The potions and ethers were a joke. Especially at there price. Even the status removal items didn't do justice for what they were worth. OP guards should do more, like aid you when in need. Are slaughter you if they feel encroached upon. A bounty system would be great within the nations, or let's say a person from Bastok does a lot to aid there country in conquest. It should make Windurst want to put a bounty on this persons head. With more bounty on you, you get more quests and also others will get more gil for your death. It would be a good PvP concept.Also, more emphasize on the nations and unity would be excellent. Someone shouldn't switch nations just because X has control of this OP this week. Give us pride, give us untiy, give us an all out War mode without the Ballista dicking around.The fame system was broken. Money should never buy fame. A cap should of been put on the bat wings and cornettes.The AH was great, but selling to the NPC was gimp. RMTs would have never excelled if there was a higher NPC unit value for items.
    A few problems with these issues are 1) Meds are cheaper then ever nowadays. There's no excuse not to have a hi-pot tank, antidotes and echo drops, along with sn/in items. And spending that 300ish gil to stop the poison from killing me with 1 hp left is totally worth it. 2) The nations are not at war with each other, in fact they're currently in the state of a steady truce, where instead of direct bloody battle with each other they let sports like Ballista or systems like Conquest determine who has the most standing. If opposing nation OP guards started slaying people from other nations, it'd be the end of the of the Age of Adventurers and start a whole new war within the region, something people are just getting over. And as nameless Adventurers, our loyalties lie within our own perspectives and nothing else, so you can be as proud of your nation as possible or you could switch countries at a whim. 3) You got famous in the nation for constantly helping a citizen in need. It doesn't matter how you did it, you provided him with what he asked for and he responded by spreading your name through the streets. And finally 4) the reason so many NPC resale prices are so low is because RMT would abuse them. They'd find things that sell for cheap on the AH and sell them to NPCs for more money. Or would farm things that NPC'd for a high price and skip the wait times of selling on AH. Many of the RMT's biggest profits came from mass selling to NPCs as they do nothing more then blindly print money.

    Originally posted by jenova_9 View Post
    the hume city better not be some stony settlement in the middle of some rocky region again. the Flintstones we are not.
    Bastok is really the galka hometown. Jeuno is really the humes town, but we technically own the galka town too. :p
    why do elvaans and tarus get all the nice grassy vistas...
    Actually, Bastok is the Hume's homeland. The first historically recorded signs of Humes were found in the Dangruf Wadi, not too far from Bastok. All Hume life, including Jeuno and even Aht Urgan, can be traced back to the Dangruf Wadi. Galka on the other hand come from the Altepa areas, as they were the ones who created the Quicksand Caves. The city of Bastok was created by both Humes and Galka working together, because at one time they saw each other as equals. While Jeuno was founded by Humes, those humes migrated there from Bastok originally.

    Originally posted by Takelli View Post
    Its impoosbile for casual players, but not nearly impossible for hard core endgame addicts.
    No it's not. I'm as casual as they come, in a LS that can barely scrounge up more then 10-12 people for any event we do. Yet I can do the ENM weekly for the Hagun with absolutely minimal effort. Just one hour a week with people you trust and you'll get it in no time. That's how everyone in my LS who can use one has one, and those who will be able to use it soon will get one.

    Originally posted by Tickmeoff View Post
    Either way, sitting in a town in Guild Wars looking for a group isn't any different from sitting in Jeuno or Whitegate seeking party. There's nothing "massive" about grinding with 5 other people in either game.
    At any time in FFXI I can get up and explore the world. Travel to any zone, come across any mob, meet anyone at any corner of the globe. In GW, I'm stuck in cities till I get a group, in which case I then go to a closed version of a fairly linear dungeon and just farm the same things over and over again. That's the biggest difference, in GW and PSU, the worlds were 90% instanced, the zones were only there when you were there to do the mission. Otherwise they were closed off to everyone. In FFXI and WoW, the worlds are persistent, they're always there, always alive, with or without your presence.

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  • Takelli
    replied
    Re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    Originally posted by jenova_9 View Post
    player killing and WoW-like PVP would ruin final fantasy.

    people play these games to be cooperative and stuff. not being hunted by malicious and terrible people.

    give a person friendly fire and you get the disasters seen in games like Left 4 Dead.



    even FFXI's conquest system was pushing it. any further and the community would crack.
    Well, I wouldn't suggest there to be WoW, or Pking PvP system. But a system like arenas. For people that want to pvp as something extra to do, but no pvp is allowed in any other zone, or outside of the arenas. Just a friendly PvP contest, thats it. No fighting over control of anything, no fighting over anything, just a 6 on 6 pvp type thing, just to test skills, and stuff like that.

    I'm sure there are others that want to partake in PvP. I like the Ballista idea, but no one partakes. I would if others partake. I don't think there is anything wrong with PvP, as long as the game doesnt revolve around it. I like FFXI play, but I would also like to do other stuff than chat, farm/grind/missions, which gets repetitve after a bit, and I think that everyone will agree with that.

    I liked the conquest system. It gave a strategic play to FFXI. If you needed something from some where you gotta work for it, you can't just go to the store, and buy it there, unless the nation owns that area. Although it is unfair on certain servers, but thats life.

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  • jenova_9
    replied
    Re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    player killing and WoW-like PVP would ruin final fantasy.

    people play these games to be cooperative and stuff. not being hunted by malicious and terrible people.

    give a person friendly fire and you get the disasters seen in games like Left 4 Dead.



    even FFXI's conquest system was pushing it. any further and the community would crack.

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  • Takelli
    replied
    Re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    Originally posted by Omgwtfbbqkitten View Post

    Getting back to FFXIV, if we could, I would like to see SE challenge themselves by adding faction and letting players be something other than a goodie-goodie. Just because there are good and evil or law/neutral/chaotic or any mixture of alignments doesn't exactly mean an MMO also has to include major PvP elements to reflect it. EQ and its subsequent versions didn't have PvP and they had such alignments.

    Maybe the nations and the races of Eorzea don't have a stable alliance yet, maybe they have to learn to trust each other. Or maybe they hate each other's guts and just tolerate each other to get the job done.

    I did like city raids. They were senseless and sometimes cruel, but at least guards dropped loot.
    I think the faction thing with FFXI was the Nations, just the way they had wanted it, probably didn't work out (Like the PvP that was Nation Vs Nation). If they had "true" faction though, then there might be other issues, but it would be so nice to see.


    I would like to see some form of PvP in FFXIV, better than what FFXI had, but not have the game formed around it like what GW (Please don't start up another one page thing about MMOs. >.< ) has done. But being able to do PvP during down time, or not wanting to Farm/Grind/Quest/whatever, is a nice option to have, but it is not needed. (Although from what I have read, I think there might be PvP, and the way that some people think the "jobs" being set up might make for some interesting pvp)

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  • Omgwtfbbqkitten
    replied
    Re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    Anyway, if the people wanted to defend what are clearly P2P games as "MMOs," that's their losing argument. One type you host, the other type you can't. One kind restricts your parties to a limited number in an otherwise empty zone, the other can have hundreds of people at once. One is not worth paying for because there's never any content updates except for expansions and the other sees content updates every two or three months. One has a persistent world that continues even when you aren't playing, the other runs of your system's internal clock. These are the differences.

    But hey, if playing PSU and Guild Wars makes you feel included in MMOs, good for you.

    Getting back to FFXIV, if we could, I would like to see SE challenge themselves by adding faction and letting players be something other than a goodie-goodie. Just because there are good and evil or law/neutral/chaotic or any mixture of alignments doesn't exactly mean an MMO also has to include major PvP elements to reflect it. EQ and its subsequent versions didn't have PvP and they had such alignments.

    Maybe the nations and the races of Eorzea don't have a stable alliance yet, maybe they have to learn to trust each other. Or maybe they hate each other's guts and just tolerate each other to get the job done.

    I did like city raids. They were senseless and sometimes cruel, but at least guards dropped loot.

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  • WishMaster3K
    replied
    Re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    Kerafyrm was a gigantic piece of shit. Props to the tanks.

    Leave a comment:


  • Malacite
    replied
    Re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    Call it what you want but guild wars was still a piece of shit.


    Now then... what were we talking about b4 the de-rail?

    Leave a comment:


  • Tickmeoff
    replied
    Re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    Originally posted by Kailea View Post
    no real argument so you post that? alright fine, was not really wanting to start an argument anyway, I just like facts to be strait, and what I have stated about how those game fall in to their categories is indeed fact.


    there is nothing "massive" about being in a lobby and forming parties to explore areas, from mission counters/points.

    He doesn't really need to argue with such a failure of a post. "Massive" in MMORPG refers to the amount of people playing the game, not what you do within the game. Last I checked, FFXI has about 500k registered accounts. Guild Wars has over 5 million. Even if 80% of those accounts aren't actively played it would still be more than FFXI.

    Either way, sitting in a town in Guild Wars looking for a group isn't any different from sitting in Jeuno or Whitegate seeking party. There's nothing "massive" about grinding with 5 other people in either game.

    "Massive" events died with EverQuest. If you dared to wake up The Sleeper he'd wipe the hell out of your puny 100 man raid and proceed to walk to every other zone in the world and kill every single player. It wasn't until recently that he was killed on a single server by a raid of 300+ people.

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  • Pwnagraphic
    replied
    Re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    Originally posted by Kailea View Post
    let me clear this up with a better example.....


    FFXI and WoW are MMORPGs
    They do not have lobbies, and some one can help kill things and explore with you, with out having to be in a PT.

    PSU and Guildwars are Multiplayer online RPGs/dungeon crawlers
    They have lobbies, and you can only kill things or explore with others, when you form a PT and go into a mission/area

    is that better?................

    Such an old mistake so many people still make.... even game mags.... its sad.

    anyway, to answer Hexx, yeah there was, the game was to be done by Level-5, but it was canceled
    True Fantasy Live Online - Wikipedia, the free encyclopedia

    The word youre looking for is Action RPG.

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  • Omgwtfbbqkitten
    replied
    Re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    Its a pretty easy distinction to make, I don't see what the trouble is here.

    PSO you have a lobby with a bunch of people in it and different servers host different lobbies. You meet up with people on said servers to join in on various dungeon crawls and can move freely between these servers. However, once you've entered a game, that game is hosted not by the server, but another player. This is proven by the fact that when the host's connection is lost, everyone is booted back to the server lobby.

    This is how most online multiplayer games work - the clients host the games, not the server. This is called "Peer to peer" online play (or P2P).

    MMORPGs are noi hosted by users at all - everything from the main world to instances is hosted live on the server itself. People can come and go, but the game moves on. This also mostly gets around the problem of duping and hacking found in P2P games because the data is not left with the client, but the server. All the client side for MMOs are is a portal through which to play the game. The user has access to character models, macros, controllers, graphical effects and things the server needs to let you see to play the game, but you do have access to character or server data.

    There, that wasn't so hard now, was it?

    Now, why should I have to pay for an "MMO" that I host after I've met some people in a glorified chat room, especially when said "MMO" does not provide new content for the money I have paid. Blizzard doesn't do this with Diabolo and that's essentially what PSO/PSU is. Pay for WoW? Yeah, I should, I'm not carrying the bulk of the data here and they make content for it.

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  • Kailea
    replied
    Re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    Originally posted by Feba View Post
    ok.
    no real argument so you post that? alright fine, was not really wanting to start an argument anyway, I just like facts to be strait, and what I have stated about how those game fall in to their categories is indeed fact.


    there is nothing "massive" about being in a lobby and forming parties to explore areas, from mission counters/points.

    Leave a comment:


  • Feba
    replied
    Re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    Originally posted by Kailea View Post
    FFXI and WoW are in CategoryA
    They do X and Y things most of the time, although some things fall into CategoryB, I overlook them.

    PSU and Guildwars are in CategoryB
    They do A and B things

    So many people completely ignore my arbitrary distinctions between games. Why don't they let me define genres?
    ok.

    Leave a comment:


  • Kailea
    replied
    Re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    Originally posted by Feba View Post
    Under Kailea's description of MMOs not allowing instanced content, I'd also like to expand that to games that use more than one server for its playerbase being unable to be considered MMOs. If you can't interact with everyone at once, it's not an MMO.

    I base this on nothing but my own opinions of what an MMO should be like.
    let me clear this up with a better example.....


    FFXI and WoW are MMORPGs
    They do not have lobbies, and some one can help kill things and explore with you, with out having to be in a PT.

    PSU and Guildwars are Multiplayer online RPGs/dungeon crawlers
    They have lobbies, and you can only kill things or explore with others, when you form a PT and go into a mission/area

    is that better?................

    Such an old mistake so many people still make.... even game mags.... its sad.

    anyway, to answer Hexx, yeah there was, the game was to be done by Level-5, but it was canceled
    [ame=http://en.wikipedia.org/wiki/True_Fantasy_Live_Online]True Fantasy Live Online - Wikipedia, the free encyclopedia[/ame]

    Leave a comment:


  • hexx
    replied
    Re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    Originally posted by Omgwtfbbqkitten View Post
    I didn't mean I wanted it so everyone could have a ship. Should be something you have to work hard to earn or build.

    I remember when EQOA was promised (I don't know if they ever delivered on it) that users would be able to build guild houses and such. I still think that's a cool idea. A part of the actual world where your people can come to hang their hat, not just the same little boxed in space everyone else gets.

    I guess I'd like to see a lot more sim-type elements. If they're going to emphasize growth in various ways, what if you don't aspire to be much more than a chocobo breeder or a cook? A gardener could still have adventures.

    Wasn't there a game that was supposed to come out called "True Fantasy Live Online" where you could be an adventurer, or just a simple blacksmith/cook/tradesman etc? It was supposed to come out for the Xbox but it tanked for some odd reason..........

    But I agree BBQ, I would also like to see some more sim elements installed in MMO's (FFIXIV do you hear me?). I mean, yes we have our linkshells and stuff to chat, but with if that linkpearl was just your way to stay connected to everyone who is back at the ACTUAL guild building? What if you could walk into said building, un-equip your pearl, and just shoot the shit with your homies? Sounds like my kinda place =P

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  • lionx
    replied
    Re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    Lol in PSO even the city where you buy and manage your items are instanced...that was hella weak.

    The only place that isnt is the lobbies, and they were just for chatting, nothing else really. You can compare PSO to Battle.net from Blizzard. Where everyone is connected to a (glorified) chatroom, then they create games for a limited amount of people to play in that no one else can join if full. No outside interaction outside those already in the game.

    I personally don't feel they are MMORPGs, more like a multiplayer game, but its definitely not massive since the majority of your time when you play the game, you will only be with a select few.
    Last edited by lionx; 06-08-2009, 05:40 PM.

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