Re: Been awhile since the WHM's had a discussion
probably Melee cyclas then (relic body, regen effect and HP+5%) although there's six or seven other pieces melee of various jobs might wear.
certain higher tier fights require more careful positioning/actively running out of the range of certain large radius abilities and/or kiting a mob in a large area (especially certain low-man strategies) so moving can be quite relevant depending on what you're doing.
likewise with multiple tiers: you can back to back alternate certain spells much easier with a slightly reduced recast (mostly III/V or III/IV or IV/V depending on what you're doing) which is necessary in some circumstances short term.
assuming you have the luxury of being out of aoe-range normally, yes. not every fight (and especially not higher tier fights) give you this luxury. - so there are situations where being that little bit less likely to be interrupted will help.
it's not really wasted time if you would be spending it anyway (it's not like meriting cure speed makes your spells slower or something!)
basically, same thing I said in responses to Icemage: both are viable choices for merit and both have their place.
Originally posted by Irisjir Callard
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Moving? What do I need to move for? Do I gotta run to the side so the mob doesn't hit me?
Recast? I don't cast the same thing twice in a row, that's an even worse waste of time while I stand around and wait for the spell to come up again. The REASON we have tiers of spell is so we don't have to cast the same one over and over.
Recast? I don't cast the same thing twice in a row, that's an even worse waste of time while I stand around and wait for the spell to come up again. The REASON we have tiers of spell is so we don't have to cast the same one over and over.
likewise with multiple tiers: you can back to back alternate certain spells much easier with a slightly reduced recast (mostly III/V or III/IV or IV/V depending on what you're doing) which is necessary in some circumstances short term.
I can see the benefit of reducing interrupt rates, at the same time, with a low enimity regen build, interrupt rates become negligible anyway...which is one MORE reason I prefer regen tactics to cure tactics.
But by contrast, if I was cure-speed merited, I would be standing around AFTER the effect point waiting for the cast bar to reach 100% before I could start casting another spell.
Wasted time, imho. I'd rather be moving on to the next in my priority list.
Wasted time, imho. I'd rather be moving on to the next in my priority list.
basically, same thing I said in responses to Icemage: both are viable choices for merit and both have their place.
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