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  • Lv30 WHM - Lots of annoying questions ^^;

    Let me start by saying that I'm quite the newbie when it comes to WHM, so forgive me my stupid questions ^_^;

    My original plan was to level WHM to 30 and do other stuff after that. I never thought I would grow to love the job as much as I love it now. So I'm planning to push it further, maybe even all the way to 75. It's a long road so I thought I'd better be prepared, so here I am bothering you with noobish questions, lol.

    I'm lv30 now and I think I have a pretty good idea of the hate-levels already. I'm able to use common sense when curing. When I was a THF I met many WHM's who were, well, utterly stupid. I believe I've done my homework well enough to know the basics of keeping the party alive.

    First off I'd like to ask about the oh-so-often repeated subject: Erase. Yes, I know it's so overpriced it hurts and yes, I know I won't necessarily need to have it the instant I'm able to learn it. What I'd like to know is when did you acquire your Erase-scroll and how was partying before/after that? Right now Erase costs over 600k on Garuda, so how were you able to get that much gil? Or did you just BCNM it? I tend to feel gimped really easily so I'd like to get the scroll A.S.A.P Any tips regarding this issue are most welcome.

    Secondly, Divine Magic skill. Is there a reasonable way to raise this before Holy/Flash? It's probably not that necessary but I'm just curious ^^

    Thirdly, are WHM's expected to nuke Undead-monsters with cures during battle or are we just to sit back and heal as normally and maybe burst on a light-renkei? Or is this just situational? Meaning if you have the MP to burn, you'll do it, or something.

    Another thing I'd like to ask about is WHM's role in general in the higher levels. How much does it change, if at all? Are there any situations/places which you'd like to point out for being extremely fun/stressful/hard/boring/whatever for the WHM?

    I really prefer reading people's own views and stories about stuff that has happened to them in-game than cold hard numbers and textbook facts, so if you have the time to answer thoroughly, I'd really appreciate it. I've read many WHM-info threads and what I'd like to hear now are my fellow WHM's opinions and experiences past lv30.

    If you have any other things you'd like to write down about the WHM-job, tips, suggestions, helpful stories, feel free to share ^^

    I thank anyone who takes the time to reply in advance. I know I'm asking pretty much here~
    The road remains wide open while your dreams are alive. Only fear can block the way.

    zitah.nu

  • #2
    - Erase is not necessary until pretty late, though it might improve the quality of your PT invites if you put it in your search message. Mostly it allows you to XP on certain enemies like Dhalmels which are otherwise too dangerous. I think I got my Erase scroll around level 60 or so.

    - Divine Magic skill is a complete waste of time. Use Flash to help your tank stay alive if/when you think you can tolerate the hate spike, and that should be more than enough to keep this skill capped anyway. The only other thing it does is improve Banish accuracy, which isn't saying much unless you're fighting undead (which are already not resistant to Banish anyway).

    - Never cure-nuke undead with Cures unless you have an oversupply of MP. Even though undead take extra damage these days from Banish, and sizable damage from Cures, it's still not as efficient as a BLM. If you have a "bit" of spare MP, and want to level Healing Magic, tossing a Cure I at undead enemies during XP is reasonable.

    - All of these questions you have have been answered on this forum multiple times.


    Icemage

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    • #3
      Thank you for your reply, I certainly got my answers ^^


      Even though I think I should rephrase the original post, seeing as almost my whole point went unnoticed. I was kind of interested in reading other WHM's memories and stories in different places and such. For example: 'Oh, and now that we're talking about undead... Those remind me of this one occasion when we went to < insert place here > and then we suddenly stumbled into < insert something here > and it was really much fun, at least from the WHM POV.' and stuff like that. But now that I think of it, I think it indeed is too much to ask ;

      I'm just pretty much clueless what happens after Altepa. I know the places where to exp but I've never been in any of them yet so I guess I just would've needed some ideas on what to expect.

      But I think I'll go find a bored-enough WHM in-game and chat with him/her. Probably easier that way ^^
      The road remains wide open while your dreams are alive. Only fear can block the way.

      zitah.nu

      Comment


      • #4
        Originally posted by Icemage
        - Divine Magic skill is a complete waste of time. Use Flash to help your tank stay alive if/when you think you can tolerate the hate spike, and that should be more than enough to keep this skill capped anyway. The only other thing it does is improve Banish accuracy, which isn't saying much unless you're fighting undead (which are already not resistant to Banish anyway).
        Gonna have to disagree with this. No, I'm not a whm, but I static with a very good whm on my ranger. We've been together since level 10 and are currently 63. He didn't start to really work on his divine magic skill until he got Flash and Holy. He and the pld worked out a Flash cycle, and he bursted Holy on fusion MB's. He capped his divine skill pretty quickly, and with his AF and water staff his MB's are as strong as those of a rdm bursting a bliz2 level spells (which can be quite good if the rdm is well-equipped). I'd suggest doing your best to keep up divine skill, as long as it doesn't cause downtime or problems for the party.

        Sorry that I don't have any really great stories for ya, but I would say, get a good static if you can. It is SO much less stressful. Our group works so well as a team, there is maybe 1 death (usually me, ranger) every 4 or 5 levels.
        74 DRG/ 69 RNG/ 62 RDM/ 51 NIN /50 SAM

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        • #5
          i r t3h h4tz3 wh0r3 @ 40 :x

          Lightseeker: Does that mean its a good investment to get a Water Staff? @_@;...or is it just something..extra?

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          • #6
            I think the divine skill thing is very debatable. I find that most whm's that use it for mb'ing, only do it because they are bored. LOL I don't think it necessarily improves the pt, as long as the pt is a good one to begin with. Now with a bad pt, it just might come in handy!

            I used to mb once in a blue moon. But mostly, I stay nice and tuned in to my pt and their needs. I rarely pt with a nin as there are few good ones and then they are usually taken. So I'm never bored enough to want to mb! LOL

            As far as staffs, I have staffs from my blm but I don't bother with them on my whm. Light and Dark are all that I carry. I tried for a while carrying other staffs and mb'ing when I was bored but I soon got sick of it and put them back in storage. It wasn't worth the waste of mp.
            Originally posted by Feba
            But I mean I do not mind a good looking man so long as I do not have to view his penis.
            Originally posted by Taskmage
            God I hate my periods. You think passing a clot through a vagina is bad? Try it with a penis.
            Originally posted by DakAttack
            ...I'm shitting dicks out of my eyeballs in excitement for the next bestgreating game of all time ever.

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            • #7
              With capped Divine Magic, a Light Staff and a Moldavite Earring with BLM sub I double-MB Banish III and Holy on a Light skillchain the other day for ~700 total damage for 196MP spent.

              The BLM burst Thundaga III for 1900ish damage for 322MP.

              Enough said.


              Icemage

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              • #8
                Originally posted by lionx
                i r t3h h4tz3 wh0r3 @ 40 :x

                Lightseeker: Does that mean its a good investment to get a Water Staff? @_@;...or is it just something..extra?
                Well the white mage I play with is also 57 smn and 70 blm, so he has most of his staves anyway. If you have the gil and find you enjoy MBing, go for it. I wouldn't say its critical. Light and Dark are critical though. Icemage - not once did I say it would ever compare to a blm nuke, but it CAN help the party and is NOT completely useless as you originally stated. We have a really good pld who takes care of herself, so the whm does have time and MP to play with if he wants.
                74 DRG/ 69 RNG/ 62 RDM/ 51 NIN /50 SAM

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                • #9
                  There are many other ways you can spend MP other than nuking as a WHM. Haste. Flash. Dia II. If by some miracle you STILL have MP left over, then I "guess" nuking a Banish I/II/III here or there might be ok, but those cases are extremely rare (i.e. you've got both RDM and BRD in party and the tank is NIN or WAR/NIN at 74+).

                  I conserve MP like a madman when I play WHM, and even then I can almost always find a better use for my MP than tossing Banish III at an Aura Statue and seeing it land for 30 damage.

                  Banish spells do happen to MB nicely against undead nowadays. Outside of those situations, they're pretty worthless, even against enemies that are nominally weak to Light, such as Weapons and Goblins.

                  Putting in a few damage points is less important than saving MP for emergency use. You might not need it, but if something bad like a bad spawn or link happens, you'll wish your WHM had saved that MP instead of nuking for the same damage that a RNG could shoot once for.


                  Icemage

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                  • #10
                    I guess I'm just really spoiled by my static. I mean, Dia 2 is handled by the rdm, haste on pld is handled by the rdm, haste on mnk is handled by the whm.... the mob is never lacking in enfeebs, flash is cycled between the whm and the pld... we chain high and get good exp.... have no downtime unless waiting for mob repops... I also never said anything about random nuking, I was talking about MBing on Fusions.

                    I'm sorry I guess when I was rebutting your statement that "Divine Magic is a complete waste of time", what I really meant was that in a good party, there is sometimes a use for it. Maybe I need to go get some bad parties?
                    74 DRG/ 69 RNG/ 62 RDM/ 51 NIN /50 SAM

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                    • #11
                      Well, sometimes, you come into the situation where then WHM just simply has excess MP. If things go smoothly, the WHM in my static would be sitting on about 400 MP at the end of chain 5.

                      So for us, it's benificial to have the WHM nuke a little with Banish III on chain 4 and 5 to speed things up, even on things other than undead.

                      IMO devine isn't awfully useful to WHM, but it is not completely without merrit either. You get better flash and would be capable of dealing out that occasional nuke if the situation calls for it.
                      Junior Member?

                      Join Date: 01-27-2004 -_-

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                      • #12
                        Please whatever you say, do NOT say that Divine magic is absolutely needed! I would have to get into skill up pt's for a MONTH! LOLOLOLOLOL

                        Yes, in a good pt if you had the extra mp and it didn't cause downtime, it wouldn't hurt to mb and it would add a little excitement. But one of the things I found in pts I've had is that when I decide to mb and do get it off, by then the tank needs a good healing. I'm so anal about hp that this bothers me too much to want to mb. But then again I've had 80% bad pt's.
                        Originally posted by Feba
                        But I mean I do not mind a good looking man so long as I do not have to view his penis.
                        Originally posted by Taskmage
                        God I hate my periods. You think passing a clot through a vagina is bad? Try it with a penis.
                        Originally posted by DakAttack
                        ...I'm shitting dicks out of my eyeballs in excitement for the next bestgreating game of all time ever.

                        Comment


                        • #13
                          The point I was trying to make is, on a MB, your spell accuracy usually means a whole lot of nothing - Banish MB on enemies not weak to light generally suck no matter what your Divine Magic skill is, while it has a tendency to do solid damage on enemies that are weak to light.

                          Flash doesn't really get all that much more potent either. The blind duration is still random as ever, especially on VT and IT+ enemies. I actually tried subbing in AF1 pants and a Divine Torque for Flash for a while (+22 Divine Magic), and you know what? It didn't make any difference, Flash doesn't last very long no matter what your skill is.

                          Either way, you missed the point Lightseeker. The Divine Magic SKILL is pretty much meaningless. Never did I say there weren't uses for Banish or Flash - if you're going for Chain 5+ and have MP left over, sure, MB your heart out if you think it'll help, because it might. But trying to deliberately gain Divine Magic skill by randomly casting Banish on enemies is silly.


                          Icemage

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                          • #14
                            - Erase is more a luxury than a necessity until the later levels. I got mine at 38 after I decided to level WHM to 75 instead of leaving it as a sub/tele-machine, and I don't think it really affected party invites -that- much -- although there were occasions where it was certainly nice to have, albeit not fatally necessary. WHM wasn't my first job to 75 so the gil wasn't too much of a problem, but I suggest you try and get it through BCNMs. Apparently The Worm's Turn seems to have a better drop rate than Steamed Sprouts.

                            - Unless you waste mp casting Banish to skill Divine, no there isn't a very good way to raise it. Flash raises Divine magic very very easily though. When I played pld and got Flash at 50 (I was 50 when they introduced it into the game), my Divine skill went from 15 to capped effortlessly. I suppose it'll be the same for whm using Flash.

                            - MP should be used for healing/buffing/normal WHM duties first, always. The damage undead take from cure spells is half of what it usually cures for (eg. cure3 for 200 damage, undead will take about 100ish) -- may have changed with recent patch, but I'm positive it was like this before. With the recent improvements to the Banish line of spells, Banish3 does sizeable damage on an MB, so if you have the MP to spare you could MB on fusion/light SC. But nuke-curing undead is IMO a waste of MP.

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                            • #15
                              Damage from healing spells vs undead depends on your healing skill and the monster's resistance. I'm fairly certain that you can do full damage and even break the cap if you're fighting sufficiently weak undead.

                              I may be wrong, but I seem to remember a time when I cast Cure II against some undead and it did around 130 points of damage.

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