There are two schools of thought regarding Provoke among players in FFXI: Chain Provoke, and Provoke on Aggro.
Being a WHM, I am a big supporter of the latter, and here's why:
Hate fades over time. It fades slightly for people on the "enemy list" for a monster who it isn't currently attacking, and it fades more against whoever it is currently targetting.
If you chain provoke, then you get a "spike" of hate, then it slowly fades away till you provoke again.
If you provoke only when an enemy aggros another player, you get that "spike" at that moment. Since your accumulated hate isn't going to be as high, your "spike" in this case is going to probably be a bit less powerful than using a chain provoke, BUT you get to pick when it spikes.
I am a big fan of provoking only on aggro. Chain provokers get their parties killed because they don't have provoke available to "spike" their hate when their WHM casts Cure III and draws aggro because the spell put them "over the top."
Your mileage may vary.
Icemage
Being a WHM, I am a big supporter of the latter, and here's why:
Hate fades over time. It fades slightly for people on the "enemy list" for a monster who it isn't currently attacking, and it fades more against whoever it is currently targetting.
If you chain provoke, then you get a "spike" of hate, then it slowly fades away till you provoke again.
If you provoke only when an enemy aggros another player, you get that "spike" at that moment. Since your accumulated hate isn't going to be as high, your "spike" in this case is going to probably be a bit less powerful than using a chain provoke, BUT you get to pick when it spikes.
I am a big fan of provoking only on aggro. Chain provokers get their parties killed because they don't have provoke available to "spike" their hate when their WHM casts Cure III and draws aggro because the spell put them "over the top."
Your mileage may vary.
Icemage





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