Thank you for testing Ruic!
Also, this explains why my partial static monk can keep up in TP with me (brown belt, +8% haste, etc).
Bottom line, haste is good
Also, I'll ask my monk friend to test TP per fist with and without haste gear for more confirmation.
Just to re-summarize then: (copied and pasted with haste clarification)
Ways to increase TP rate:
Dual Wield and Martial Arts affect the weapon delay, and are not considered haste effects. Therefore, they will reduce the TP per hit up to the 5 TP floor. Hence, a thf/nin with low delay daggers will gain tp faster than a war/nin dual wielding axes.
Finally, don't forget you need to hit to gain TP, so accuracy plays a large role.
Also, this explains why my partial static monk can keep up in TP with me (brown belt, +8% haste, etc).
Bottom line, haste is good

Also, I'll ask my monk friend to test TP per fist with and without haste gear for more confirmation.
Just to re-summarize then: (copied and pasted with haste clarification)
- TP gained per hit is proportional to weapon delayTP is calculated before haste/slow effects are resolved
- The minimum TP from a swing is 5 (the infamous 5 TP floor)
- Multi-hit WSes only provide 1 additional TP for successive hits (from patch)
- A constant amount of TP is gained from taking any physical dmg (2 I think, 0 dmg = no TP)
Ways to increase TP rate:
- 5 TP Floor: Attack fast enough to warrant <5 TP, but get 5 TP anyway
- Multi-Attack Traits: Double Attack, Triple Attack
- Random Speed Up Trait: Rapid Shot
- Multi-hit Job Ability: Barrage
- Misc TP Abilities: Store TP, Meditate
- Haste equipment/spell: This increases the rate of attacks without decreasing the TP per hit.
Dual Wield and Martial Arts affect the weapon delay, and are not considered haste effects. Therefore, they will reduce the TP per hit up to the 5 TP floor. Hence, a thf/nin with low delay daggers will gain tp faster than a war/nin dual wielding axes.
Finally, don't forget you need to hit to gain TP, so accuracy plays a large role.




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