Something been bothering me for awhile... I'm level 50+ thief.
The two most common subjobs for thief as /ninja and /warrior. This is my understanding of why:
/ninja: Best puller with Utsusmi, dual wield gains TP faster, and you can wear offhand weapons for stats. Also adds more agility and dexterity than warrior, dual wield + triple attack gives you most number of attacks in the game since you get two chances at triple.
/warrior: Relies on attack stat to deal more damage. Has berserk, passive attack up, and warcry. Higher strength. Good at dealing damage through high defense. Can stack double and triple attack, however there is a conflict which blocks one if the other works sometimes. Not as good at pulling, better at fighting. Also, I guess having both double and triple attack means your dancing edge would be more likely to get more than 5 hits.
What has bothered me is at the high end of the game, where thief/warrior is so common, why is there not a single thief/drk? Looking at it, it seems to be better than warrior in almost every way when it comes to damage dealing as thief, and yet they don't exist so I MUST be missing something critical. After all, if drk/thf is so amazing at level 60+, why would thief/drk be unplayably bad?
Compare:
/dark knight: Highest attack power because you get 3 passive attack up, and last resort which is equivalent to berserk however only usable on sneak attack because of short duration. Soul eater also adds even more damage, however I have heard that it only adds 5% of your hp as damage when subbed, which works out to around 50 damage at level 60. You don't get double attack, and the stats added are similar to warrior. At the end of the game (75) you get absorb agi and absorb dex, talk about helping your damage even more. I won't mention other drk spells because they don't help as subjob.
Would /drk usually blow /war out of the water for sneak/trick/ws damage? Even on normal hits, if you don't cancel your soul eater right away, you can add a lot of damage to your attacks that ignore defense, because you attack so fast.
Anyone have any reasons why it'd be so bad?
The two most common subjobs for thief as /ninja and /warrior. This is my understanding of why:
/ninja: Best puller with Utsusmi, dual wield gains TP faster, and you can wear offhand weapons for stats. Also adds more agility and dexterity than warrior, dual wield + triple attack gives you most number of attacks in the game since you get two chances at triple.
/warrior: Relies on attack stat to deal more damage. Has berserk, passive attack up, and warcry. Higher strength. Good at dealing damage through high defense. Can stack double and triple attack, however there is a conflict which blocks one if the other works sometimes. Not as good at pulling, better at fighting. Also, I guess having both double and triple attack means your dancing edge would be more likely to get more than 5 hits.
What has bothered me is at the high end of the game, where thief/warrior is so common, why is there not a single thief/drk? Looking at it, it seems to be better than warrior in almost every way when it comes to damage dealing as thief, and yet they don't exist so I MUST be missing something critical. After all, if drk/thf is so amazing at level 60+, why would thief/drk be unplayably bad?
Compare:
/dark knight: Highest attack power because you get 3 passive attack up, and last resort which is equivalent to berserk however only usable on sneak attack because of short duration. Soul eater also adds even more damage, however I have heard that it only adds 5% of your hp as damage when subbed, which works out to around 50 damage at level 60. You don't get double attack, and the stats added are similar to warrior. At the end of the game (75) you get absorb agi and absorb dex, talk about helping your damage even more. I won't mention other drk spells because they don't help as subjob.
Would /drk usually blow /war out of the water for sneak/trick/ws damage? Even on normal hits, if you don't cancel your soul eater right away, you can add a lot of damage to your attacks that ignore defense, because you attack so fast.
Anyone have any reasons why it'd be so bad?


and I don't think there is a thing wrong with it.

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