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  • Summoner as main healer from 60+

    I love being main healer / support, I don't mind throwing a few attack bloodpacts once in a while but I never count myself as a dmg dealer. So anyway, heres my question as I just hit lvl 56: How well does a summoner heal as we go up in lvl?

    I'm talking about fighting Gigas / pots in Delkfutt and Cocks in Valley of Sorrow. From my experience, a lvl 60 whm with light staff have to work hard healing a 61 pld while fighting cocks. So will I be able to keep up once I start fighting them or will I have to find some other monsters to kill? What are people's tactics when playing as main healer from 60 on?

  • #2
    I use cure V and IV so much I couldn't imagine only having cure III available. You could do it if you did nothing but spam cure III , but this means you can't perform the usual big heal, rest a tick, big heal, rest technique to cut your downtime. You would pretty much need a rdm their helping you handle the cures or be grouped with a nin tank.l
    Whm 75 Blm 37 Brd 75 | Bastok Rank 10 | Whm > Rdm

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    • #3
      Smn as main healer 60+ is entirely possible but needs help. The best cure you have is cureIII, and the best curga you have is CurgaII. Even with light staff your max cure is 212+. Usually I as blm help my friend out, but its best to have a rdm or even whm to help out with cures. For some reason not many are doing this... still at 60s... They leave all the healing to the main healer -_-.
      Shiia 75 BLM WHM RDM WAR NIN MNK - semi retired -
      Riritan 73 WHM 70 SMN 65 BRD 63 RDM -new taru taru-

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      • #4
        Not to mention, if you were fightning cocratice in terrigan, they petrify you pretty often. without stona, you'd have to summon leviathin, cast spring water, wait another miniute for the bp to become re-active. not fun.
        http://ffxi.allakhazam.com/profile.xml?5200

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        • #5
          basically it really sucks, even with a ninja tank it can be troublesome... they can go a long time without taking damage then BOOM 800 damage in about 2-3 seconds.
          Still trying to play way too much...
          60 BRD, 75 BST, 37 WHM, 15 THF, 16 BLM
          BCNM40 over 100 wins ><
          BCNM60 |] 3-0-1 [|

          Pallas - 2/16 (Solo'd at LVL 64)
          Alksomething - 0/8

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          • #6
            Originally posted by Shiia
            Smn as main healer 60+ is entirely possible but needs help.
            no it needs to be further worsened as main healer
            //Tempest\\
            Waiting on "Return to Vana'diel"

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            • #7
              I don't think I've ever been in this situation with a PLD tank, so I can't speak for that. But with a NIN tank, I've been in 3-4 PTs since 60 and it's worked really well. Still, I think having some backup support for when the tank takes a big hit is very helpful. At least one other person with sub /whm, who is willing to heal when needed, makes it much more viable.

              ps - Mobs with bad AoE would make this far more difficult.. I think you'd just have to be more careful of where/what you camp.

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              • #8
                I am 72 white mage and my summoner is 41. Summoner 60+ wont have raise 2 or 3, wont have high end cures or buffs for party, he can't reraise himself. So unless smn has rdm in party to back up really alot or who has raise2 than maybe be main healer.
                Althought I wouldn't mine being main healer 60+ cause I want invites, but realistically you can't keep party alive if things turn out bad. And ppl start dying 60+ they don't want raise they want raise 2 or 3.

                Its possible but not recommend for SMN being main healer in my opinion. Although that is way job has be set up.
                Country: Bastok
                Rank: 10
                Server: Midgardsormr
                Avatars: Diabolos, Fenrir, Ifrit, Leviathan, Garuda, Shiva, Titan, Ramuh, Carbuncle
                Elementals: Dark, Fire, Water, Wind, Ice, Earth, Thunder, Light

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                • #9
                  most pt's where we all die and need raises end up disbanding pretty fast and so raise is hardly ever really something that is esential to a pt. (meaning that if we constantly need to be raised 2, no one would stick around to pt in the first place) I'd be nice if people got raise 2 when something screwed up happens but I don't think it is a huge issue.

                  Also, reraise as an issue? I disagree. Never bother to cast that spell anymore. It is completely worthless unless you are high lv bst. If the whm is constantly dying and need to cast reraise for the pt to function, then I highly suggest getting different ppl to be in the pt.

                  The higher lv buffs though I agree with you. Without protect IV and shell IV, things are tougher. A pld can protect himself so I guess that would still be ok. The lack of Cure IV is probably my biggest gripe. Curga II hurts alot too. Divine seal probably won't cut it so might actually want one of them avatars to do something :sweat:
                  75/bst, 60/smn, 51/rdm, 46/whm, 40/blm, 37/nin, 37/thf, 37/war, 32/sam, 25/brd, 10/pld, 7/mnk

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                  • #10
                    Hello, I am a 65 SMN. I have a static party that is PLD, RDM, BLM, RNG, THF, and me. We have been a static since level 52, and I have always been the main healer. Having only Cure III isn't so bad when you have PLD tank. We have always made awesome XP, and me only having cure III hasn't been a problem since the PLD can Cure IV himself if he gets low, or the RDM can toss a Cure IV.

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                    • #11
                      how about smn/whm or smn/rdm as main healer post 60?

                      Both got Cure III, just that rdm doesn't get status removals which does suck but that aside, doesn't fast cast let you heal much faster and can keep up with damage easier?

                      I know silena and stuff is absolutely vital but on just healing damage and MP effects, rdm sub might actually be better? or is divine seal more powerful/effective?
                      75/bst, 60/smn, 51/rdm, 46/whm, 40/blm, 37/nin, 37/thf, 37/war, 32/sam, 25/brd, 10/pld, 7/mnk

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                      • #12
                        Originally posted by Shiia
                        Smn as main healer 60+ is entirely possible but needs help.
                        there should never be only 1 person with heal in a group so thats a moot point.

                        Smn main healer works perfectly fine with monsters that don't cast petrify. Even then with a bard with gold cappricio ( ithink thats the anti-petrify song) works great.. No shit either. I used it fighting Lizards in denrancor and the monsters petrify almost never landed against our party. The only reason i like WHMs in pts is for teleports and casting Stona.. If your going to a place that doens't need a tele to get there in a reasonable time frame and are not fighting something with petrify SMN replaces them just fine.
                        http://ffxi.allakhazam.com/profile.xml?45061

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                        • #13
                          Smn main healer works perfectly fine with monsters that don't cast petrify.
                          Actually, my static group fought Cocks in Cape Terrigan (they use Petrify) at 63-64, and we were raking in the XP. If the tank gets petrified, SMN can use Leviathan's "Spring Water" ability which will cure Petrify. The only downside to this is that it can only be used every 55 seconds (occasionally the Cocks will use it more than once a fight), and summoning Levi and using Spring Water costs quite a bit of MP (which shouldn't be too much of a problem if you have RDM or BRD, and since SMN's MP pool is so huge, it's not that bad).

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                          • #14
                            Originally posted by sudo
                            Also, reraise as an issue? I disagree. Never bother to cast that spell anymore. It is completely worthless unless you are high lv bst. If the whm is constantly dying and need to cast reraise for the pt to function, then I highly suggest getting different ppl to be in the pt.


                            It's not a *BIG* issue, but it does make a differnce. Even the best party can sometimes have accidents. Be it a moron who draggs 10 aggros/links to your camp and dies there, or an untimely disconnect for one or more of your party members. It shouldn't be a regular occurance, but it does happen.

                            Having a WHM with ReraiseII is kinda a insurance policy against these things. It's not a "must have", but it does help when things get bad.
                            Junior Member?

                            Join Date: 01-27-2004 -_-

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                            • #15
                              Originally posted by Kalel
                              Summoner 60+ wont have raise 2 or 3
                              That is something you need to think about. I somehow lost 5kXP in a party last night. Was 5k to level, ended up at 7k before I left. SMNs can be main healer fine right now, at 64. (Something to note, I didn't die because the party wasn't any good, but we had an elemental pop where I had never seen one pop before, and a few...communication issues.)
                              DRK75/WAR75/BLU75/RNG75/NIN72

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