I know that lots of ppl seem to hate having a smn in a pt because they are deemed partly worthless.
But I just know that there should be an ideal set up where the smn can help play a key part in other than a cure tank.
What do you all think would be the ideal exp pt set up for a pt with a smn in it? Assume lv 25 - 69 pt.
My idea is a pld/sam/sam/smn/brd/rdm pt.
The sam's and pld can provoke from eachother and with garuda blink + third eye, we'd be able to have 11 free hits in the beginning of the fight. 11 hits would be quite a bit of cure and down time prvention. Assuming that we aren't getting double attacked on every hit, the pld would need to tank very little to make it to the one minute mark where everything can begin again. so 11 free hits every minute. theoritically sound good?
brd is there for the melee buffs and ballad, rdm there for cure support and light nukes/debuffs/refresh, smn for blinkga and cure tank. Pld for self maintaince, and sam's for third eye/extra vokes.
hows that all sound? Would there be enough damage? Is that asking too much of the players? Maybe smn can't keep up in mp with all that blinking?
But I just know that there should be an ideal set up where the smn can help play a key part in other than a cure tank.
What do you all think would be the ideal exp pt set up for a pt with a smn in it? Assume lv 25 - 69 pt.
My idea is a pld/sam/sam/smn/brd/rdm pt.
The sam's and pld can provoke from eachother and with garuda blink + third eye, we'd be able to have 11 free hits in the beginning of the fight. 11 hits would be quite a bit of cure and down time prvention. Assuming that we aren't getting double attacked on every hit, the pld would need to tank very little to make it to the one minute mark where everything can begin again. so 11 free hits every minute. theoritically sound good?
brd is there for the melee buffs and ballad, rdm there for cure support and light nukes/debuffs/refresh, smn for blinkga and cure tank. Pld for self maintaince, and sam's for third eye/extra vokes.
hows that all sound? Would there be enough damage? Is that asking too much of the players? Maybe smn can't keep up in mp with all that blinking?




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