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Advice for a new Samurai please?

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  • #16
    Re: Advice for a new Samurai please?

    Originally posted by IfritnoItazura View Post
    The Skillchain calculator (by AlexisLucia) I listed in the The EXP Party Index has Blue Magic.
    It's the same skillchain calculator Solymir just posted. Not that it's not handy to mention your EXP Party index, but I also hate redundancies.

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    • #17
      Re: Advice for a new Samurai please?

      http://adennak.com/blog/wordpress/?page_id=4

      is the most complete chart and is almost always the most up to date (he's got -everything- including relic weapons, avatars, puppets, and blue magic)

      as for memorizing the chart - just remember the important stuff, know where each of your ws sit, and glance at the chart at the start to look for popular ws your other pt members may use.

      for pulling: watch how much mp your healers use per fight (ex. whitemage and redmage started with 300 each and ended with 100 and 120 resp.) don't pull until they have more than the amount they use per fight. (so 200 and 180 in this case)

      if you think you might pull a link then wait a little longer.


      look up the mob(s) you're likely to be fighting or memorize their families to determine what kind of behavior they have. mobs that are sight and linking would be safe to pull in your example, but mobs that are sound and linking would not.

      mobs that don't link are always safe to pull when they close together, regardless of detection method.

      don't worry about your archery skill unless you plan to use sam/rng at some point; just always have arrows and a bow along with you until you get to the level when support players pull. (this is like. 60+)
      Grant me wings so I may fly;
      My restless soul is longing.
      No Pain remains no Feeling~
      Eternity Awaits.

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      • #18
        Re: Advice for a new Samurai please?

        Samurai is extremely versitile and fun. Play it the way you get the most enjoyment, and don't be affraid to experiment with different weapons and subjobs. Pulling definately enhances your usefulness in the party and allows you to build extra TP when your arrow hits.

        Polearms are also an excellent weapon to keep skilled up. Double Thrust allows you to open for a Distortion skillchain. Also polearms have a 25% damage bonus on most flying enemies (flys, birds, bats, and puk). Penta Thrust is also an excellent weapon skill and lets you close Gravitation.

        Have Fun!

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        • #19
          Re: Advice for a new Samurai please?

          Originally posted by Amele View Post
          http://adennak.com/blog/wordpress/?page_id=4

          is the most complete chart and is almost always the most up to date (he's got -everything- including relic weapons, avatars, puppets, and blue magic)

          as for memorizing the chart - just remember the important stuff, know where each of your ws sit, and glance at the chart at the start to look for popular ws your other pt members may use.
          I understand this chart much better for some reason. Thanks for the help everyone. Once this server maintinence is over, i shall continue leveling.
          "Leo used poop!
          The attack was ineffective!"

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          • #20
            Re: Advice for a new Samurai please?

            question about sight pulling what if mob A and Mob B are standing side by side looking in the same direction should either link regardless of which is pulled?

            Main Jobs- Rdm 60 Smn 31 Bst 28 Blu 27

            The Quetzlcoatl Gimp's SS Gallery

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            • #21
              Re: Advice for a new Samurai please?

              If it's pulled in the direction they are both facing, they will probably link. If it's the other way, then you should be fine.

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