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  • #16
    Re: Mithran RDM FTW?

    Originally posted by Icemage
    For example, a Mithra RDM would need to boost moderately boost MP, MND, and INT, while a Galka RDM would probably choose to emphasize MP more than any other stat. Taru RDMs barely even need +MP gear - for them, +HP trickles onto the list to match their +MP, and they have a heavier emphasis on MND than INT. In the end, to produce a flexible and balanced character, assuming equally good gear and merits, you're probably going to end up being pretty close to even all around regardless of what race you choose.

    Note that this holds true more for mages than for melees, who have fewer critical stats (STR, Accuracy, Critical hit rate, with some nods to specific stats for specific jobs, such as MND for monks or AGI for rangers).


    Icemage
    Hey, you remember Lynsy, right? That cutesy Taru? Transplanted to Hades like me on the first world shift? Man, you should've seen how much MP she had at one point, decked out like a godly tarutaru xmas tree ... but the HP suggested that she was probably barely at level 30 even as a tarutaru.



    Like, I could kill her with one cast of Drain in uncapped Ballista >_> Which I actually did to a Galka SMN once (30 cap) although I'll save that for another story ....



    Anywho ... the highest MND I ever got at one point was with mushroom + Spirit Etude + gear ~ +28 MND ... this as a level 41 RDM. Thought this would help me land slow and paralyze on a VT Evil Eye, put no dice. With capped enfeebling, mind you.

    T_T

    Actually, that was a really stupid idea for exp as a party. We had no WHM (I was main healer as a RDM/WHM with BRD/WHM assisting me and primary mage DD being the taru BLM/WHM) and 2 NIN with a RNG to round out the group. Plenty of work for very little - and I do want to emphasize little here - reward.

    Oh sure, the occassional chain 4 for 260 exp without an empress band. But seriously, I'd be somewhere else for half the exp if it meant 10 times less work >_>

    Oh ... I forgot to mention that this was outside of Castle Bailey's gate, taking on Demon Knights and Wizards and Evil Eyes.

    Comment


    • #17
      Re: Mithran RDM FTW?

      Okay, I'm level 45 and not sure what I should do.

      For the past 30 levels or so, I've subsisted on cookies as my main staple. However, I have roasted mushrooms (Saving all my witchkabobs I made either to sell for cash or for higher levels) I can use instead. With that in mind (And because I'm being better with Refresh and Convert, but by no means am I a master at either yet) I have a problem with equipment options.

      Keep in mind, I just wanted to get to 50 first before re-evaluating my equipment choices again. At that time I'll go scour up some major cash to buy stuff for the 50s ... until then, I'm a tightwad RDM that gets the job done ...



      The pics show my stat and equipment choices. Do I go with +mnd rings or go with electrum rings? I find swapping stupid (Between major +mp <-> +stat) because I keep losing all that MP after a convert, especially since when I do convert, it's usually in the middle of battle, not during "nice" rest moments. So, keep that in mind ...

      Selling off the electrum rings and the tunic gives me back ~220K FYI ... money I *could* definitely use I don't want to sell off stuff on Ali and I'm too lazy and focused to take time off to make money (I can smell AF and Genkai 1, 2 & 3 literally)

      I'm also trying to get to 60 before Treasures, but that's not reality. I am shooting for end of the month though >_> For personal reasons ;3

      As for 50s, I finally picked up a wind staff for cheap! I pity the fools paying 450K for it two weeks ago when I only paid 95K last night. Hah!
      Attached Files

      Comment


      • #18
        Re: Mithran RDM FTW?

        for your HP/MP relation I think electrum is good to put on before convert. The extra MP will go into curing yourself right away and you can swap +stat back on right after.
        There are painters who transform the sun into a yellow spot,
        but there are others who with the help of their art and their intelligence
        transform a yellow spot into the sun.

        - Pablo Picasso

        Comment


        • #19
          Re: Mithran RDM FTW?

          Looks good for the level you're at. I wish bishop's robe had existed when I was leveling RDM.

          Anyway, some things to look out for in the near future: moldavite earring 47, rose wand/+1 48, tactician magician's coat 50 (although you might actually prefer to keep the bishop's all the way to AF, it's that good).

          I don't swap rings because my macros are already full swapping staves, torques, body (errant vs. AF), hat (AF vs AF2)... but for people who don't have some of the high level equip options it might be worthwhile. I never felt it was necessary, though. It's less than one cure3 every ten minutes.
          Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses
          RDM90, PLD90, DRG90, COR90, SCH90, BLU54
          All Nations Rank 10, ZMs & PMs Complete, AUMs Complete, Captain, Nyzul Floor 100 (5 Weapons, 4 WS), Medal of Altana, WotG Mission 15, 1/3 Addons Complete, 9/9 Abyssea Main Quests, 6/6 Caturae

          Comment


          • #20
            Re: Mithran RDM FTW?

            Only get +MP outside convert if you really need it. If you're having trouble keeping MP up for convert, try eatting cookies and look for more +hMP equip/food, MP gear outside of convert is something you only use if you have to.

            Mind = #1 stat most of the time. Not going to make sticking enfeebles much if any better, but it increases the effectiveness of your best party enfeebles.

            Intelligence...I don't even bother going out of my way to get it because I don't notice any difference with it. Nukes or enfeebles.

            If you aren't already, try goblin mushpot, cookies, brainstew, or ambrosia if you can manage it.

            Comment


            • #21
              Re: Mithran RDM FTW?

              Originally posted by crowly
              Only get +MP outside convert if you really need it. If you're having trouble keeping MP up for convert, try eatting cookies and look for more +hMP equip/food, MP gear outside of convert is something you only use if you have to.

              Mind = #1 stat most of the time. Not going to make sticking enfeebles much if any better, but it increases the effectiveness of your best party enfeebles.

              Intelligence...I don't even bother going out of my way to get it because I don't notice any difference with it. Nukes or enfeebles.

              If you aren't already, try goblin mushpot, cookies, brainstew, or ambrosia if you can manage it.
              Thanks Crowly. On the +INT, I do notice a difference in enfeebling, at least for me. For example, sticking Blind on a Goblin Bouncer last night was borderline failure w/o swapping in 2x Eremite's. Once I did swap in +4 INT, the rate of sticking was nicer.

              OTOH, +MND seems to be almost worthless with sticking anything based on it >_> People say that race doesn't matter, but I suspect otherwise. I'm not sure how everyone's rate was at level 46-48 on sticking Slow and Paralyze on goblin's near Ifrit's Cauldron entrance, but I have a total of +20 MND bonus on base 45sh (I think that's my racial base) and I was only successful about 60% of the time. The Hume RDM next to me, however, had about +3 less in MND bonus IIRC and was sticking Slow and Paralyze 100% of the time.

              I have no idea how to explain *that* ...

              Comment


              • #22
                Re: Mithran RDM FTW?

                Mithra RDM have always been a sort of 'Background' characters in party's.

                But maybe most of the stuff is right.

                Comment


                • #23
                  Re: Mithran RDM FTW?

                  OTOH, +MND seems to be almost worthless with sticking anything based on it >_> People say that race doesn't matter, but I suspect otherwise. I'm not sure how everyone's rate was at level 46-48 on sticking Slow and Paralyze on goblin's near Ifrit's Cauldron entrance, but I have a total of +20 MND bonus on base 45sh (I think that's my racial base) and I was only successful about 60% of the time. The Hume RDM next to me, however, had about +3 less in MND bonus IIRC and was sticking Slow and Paralyze 100% of the time.

                  I have no idea how to explain *that* ...
                  sheer dumb luck. i was once playing my HUM RDM and a MIT DRK/rdm could land paralyze more often than I could. And my skill was capped and I swapped in all my MND gear while casting... sheer dumb luck.

                  Thanks Yyg!

                  Comment


                  • #24
                    Re: Mithran RDM FTW?

                    I'd definately keep the Electrums for Converting, personally. You can get around the space issue in macros by having an equip macro for +MND and an equip macro for +INT, then putting the rest of the equipment slots that you need to change in their respective spells. Its what I do, at least.
                    RDM 75 - SMN 72 - WHM 37 - BLM 37 - DRK 37 -
                    Bastok Rank 10 Completed
                    Rise of the Zilart 16 "The Celestial Nexus"
                    Chains of Promathia 8 - 1 "Garden of Antiquity"
                    Treasures of Aht Urghan 13 "Lost Kingdom"

                    Comment


                    • #25
                      Re: Mithran RDM FTW?

                      Originally posted by Gwynn
                      I'd definately keep the Electrums for Converting, personally. You can get around the space issue in macros by having an equip macro for +MND and an equip macro for +INT, then putting the rest of the equipment slots that you need to change in their respective spells. Its what I do, at least.
                      Well, that's what I'm doing now. My RDM/BLM macro set is:

                      @@ Macro Set #2 @@

                      #0 Dia

                      /echo Casting Dia (ディア) on <t>.
                      /ma ディアII <stnpc>

                      #1 PaSl

                      /echo Casting Paralyze (パライズ) & Slow (スロウ) on <t>.
                      /ma パライズ <stnpc>
                      /ma スロウ <stnpc>

                      #2 BlPs

                      /echo Casting Blind (ブライン) & Poison (ポイズン) on <t>.
                      /equip Ring1 エレマイトリング
                      /ma ブライン <stnpc>
                      /ma ポイズンII <stnpc>
                      /wait 4
                      /equip Ring1 セイントリング

                      #3 Dspl

                      /echo Casting Dispel (ディスペル) on <t>.
                      /equip Ring1 エレマイトリング
                      /ma ディスペル <t>
                      /wait 4
                      /equip Ring1 セイントリング

                      #4 Grv

                      /echo Casting Gravity (グラビデ) on <t>.
                      /equip Ring1 エレマイトリング
                      /ma グラビデ <stnpc>
                      /wait 4
                      /equip Ring1 セイントリング

                      #5 Wa2

                      /equip Ring1 エレマイトリング
                      /equip Ring2 エレマイトリング
                      /ma ウォータII <t>
                      /wait 4
                      /equip Ring1 セイントリング
                      /equip Ring2 セイントリング

                      #6 Ae2

                      /equip Ring1 エレマイトリング
                      /equip Ring2 エレマイトリング
                      /ma エアロII <t>
                      /wait 5
                      /equip Ring1 セイントリング
                      /equip Ring2 セイントリング

                      #7 Cnv1

                      /p コンバート 警告!Convert Warning! <call16>
                      /equip Ring1 エレクトラムリング
                      /equip Ring2 エレクトラムリング
                      /equip Main フェンスデーゲン
                      /wait 2
                      /ja コンバート <me>

                      #8 Cnv2

                      /ma ケアルIII <st>
                      /wait 3
                      /p コンバート しまいました。I'm done converting. <call16>
                      /equip Ring1 セイントリング
                      /equip Ring2 セイントリング
                      /equip Main ソリッドワンド

                      #9 ElSl

                      /echo Using Job Ability Elemental Seal (精霊の印).
                      /ja 精霊の印 <me>
                      /wait 1
                      /recast 精霊の印

                      #10 Cu2

                      /echo Casting Cure II (ケアルII) on <t>.
                      /ma ケアルII <t>

                      #11 Cu3

                      /echo Casting Cure III (ケアルIII) on <t>.
                      /ma ケアルIII <t>

                      #12 Rfsh
                      /echo Casting Refresh (リフレシュ) on <t>.
                      /ma リフレシュ <t>
                      /wait 1
                      /recast リフレシュ

                      #13 Hst
                      /echo Casting Haste (ヘイスト) on <t>.
                      /ma ヘイスト <t>
                      /wait 1
                      /recast ヘイスト

                      #14 Rgn
                      /echo Casting Regen (リジェネ) on <t>.
                      /ma リジェネ <t>
                      /wait 1
                      /recast リジェネ

                      #15

                      #16

                      #17 Snk
                      /echo Casting Sneak (スニーク) on <t>.
                      /ma スニーク <t>
                      /wait 1
                      /recast スニーク

                      #18 Invs
                      /echo Casting Invisible (インビジ) on <t>.
                      /ma インビジ <t>
                      /wait 1
                      /recast インビジ

                      #19 P3S2
                      /echo Casting Protect (プロテス) & Shell (シェル) on <t>.
                      /ma プロテスIII <st>
                      /ma シェルII <st>

                      I have a modified one for RDM/WHM whereas the nuking macros are gone and instead I have it replaced with -na spells. And just a little rearranged is all.

                      As for the comment on sheer dumb luck ... I'm not sure about that. Another party where there was another Hume RDM, she was also sticking 100% I don't think it's a coincidence. Somehow, somewhere down the line, it comes back to your stats.
                      Last edited by Aeni; 04-14-2006, 11:12 AM.

                      Comment


                      • #26
                        Re: Mithran RDM FTW?

                        They might have merits, if not then it really is luck.

                        I'm Mithra RDM and there are times where I've landed Paralyze on Seiryu first try using errant body, then within 2 or 3 tries after that for the rest of the fight to stick it. Other times I've been resisted for 5 minutes straight even with Af1 body and elemental seal.(normal mob resist rates aren't even worth mentioning end game)

                        Mind will help a lot more if you're looking to see your log look like

                        Goblin Robber is paralyzed
                        Goblin Robber is paralyzed
                        Goblin Robber is paralyzed < effect proc

                        And it will work a lot less effectively if you're looking to see more

                        xxxx casts paralyze.
                        The Goblin Robber is paralyzed. < effect landing

                        If landing enfeebles gets to be a big issue, HQ staves, spider/enfeebling torque, merits, and AF1 body are the only real ways to fix it. Asside from ninja elemental debuffs anyways.

                        Comment


                        • #27
                          Re: Mithran RDM FTW?

                          Originally posted by Aeni
                          Well, that's what I'm doing now. My RDM/BLM macro set is:
                          #1 PaSl

                          /echo Casting Paralyze (パライズ) & Slow (スロウ) on <t>.
                          /ma パライズ <stnpc>
                          /ma スロウ <stnpc>

                          #2 BlPs

                          /echo Casting Blind (ブライン) & Poison (ポイズン) on <t>.
                          /equip Ring1 エレマイトリング
                          /ma ブライン <stnpc>
                          /ma ポイズンII <stnpc>
                          /wait 4
                          /equip Ring1 セイントリング
                          #7 Cnv1

                          /p コンバート 警告!Convert Warning! <call16>
                          /equip Ring1 エレクトラムリング
                          /equip Ring2 エレクトラムリング
                          /equip Main フェンスデーゲン
                          /wait 2
                          /ja コンバート <me>

                          #8 Cnv2

                          /ma ケアルIII <st>
                          /wait 3
                          /p コンバート しまいました。I'm done converting. <call16>
                          /equip Ring1 セイントリング
                          /equip Ring2 セイントリング
                          /equip Main ソリッドワンド

                          #9 ElSl

                          /echo Using Job Ability Elemental Seal (精霊の印).
                          /ja 精霊の印 <me>
                          /wait 1
                          /recast 精霊の印

                          As for the comment on sheer dumb luck ... I'm not sure about that. Another party where there was another Hume RDM, she was also sticking 100% I don't think it's a coincidence. Somehow, somewhere down the line, it comes back to your stats.
                          - You have Paralyze and Slow on the same macro? What do you do when one of them wears off? Recast both? These need to be separated anyway once you hit level 51 since you'll need to swap in different staves.

                          - Blind and Poison II aren't as big a deal since you aren't always casting Blind, but again - elemental staff problems at 51.

                          - 2 macro slots for Convert on your main macro panel seems excessive. I keep my Convert macros as well as my "mode" gearswaps (MP, INT, MND) on a second panel next to my normal RDM macro panel. Keeps me from accidentally swapping gears or converting except when absolutely necessary.

                          - Why a macro for elemental seal? It's used so rarely for XP situations (usually to force Sleep II on a link) that you really shouldn't need to see when it needs to be recast. Just activate it off the job menu... I'd replace this macro with Sleep and/or Sleep II actually.

                          ---

                          As for the enfeebles sticking way better than yours, they might have merited enfeebles. I blow other RDMs in my level range out of the water because I've got +10 levels of Enfeebling Magic from merit points - that might be what you ran into; someone who had similar merits in their magic skills from a level 75 WHM, BLM, or DRK job.


                          Icemage

                          Comment


                          • #28
                            Re: Mithran RDM FTW?

                            Originally posted by Icemage
                            - You have Paralyze and Slow on the same macro? What do you do when one of them wears off? Recast both?
                            I did it simply out of saving macro space. The one issue that I come across with the PTs that I'm in is they simply do not let you rest for mp. I have to convert on the "dot" with these PT, because they see me and think, "You have to convert to keep up with this pace." Mind you, the past two PTs I've been in, I think we're woefully under leveled for the monsters (But no, they want to fight them anyway ) That being said, you cast, hope it sticks and don't try again. Save that 40 mp for refresh (Cycle for 4 players with casting inbetween is half the clock, refresh lasts just about one turn of the clock and it takes about 1/6 of it to get that first tick when resting)

                            These need to be separated anyway once you hit level 51 since you'll need to swap in different staves.
                            Yah, I'll come up with a way to streamline the macro once I get the staves. At this time, I will wait though. Once BLM and WHM is out of the way, then I won't have to fuss with the macros and the full 10 palette set can be set up in each different circumstances. I can think of 4 palettes just out of having 2 subjob choices and two different kinds of tanking (Blinking or Paladin) It can go even further in circumstances when partying with a bard ... or partying with another Red Mage.

                            Comment


                            • #29
                              Re: Mithran RDM FTW?

                              I did it simply out of saving macro space. The one issue that I come across with the PTs that I'm in is they simply do not let you rest for mp.
                              I can usually get in some rest towards the end of a fight, but most parties will try for no downtime except between chains. If you are main healing this can be a pain. If not, a good idea is to save yourself until the end of the chain - once the mob is debuffed, and refreshes are ticking away, sit down and watch for your debuffs to wear, a dispellable ability to be used, an emergency cure is required or a skillchain starts. For debuffs wearing off. you can wait until the next tick, stand up, pop the debuff and sit back down. In the case of dispel or cure, don't wait a tick, just leap up and save the day. For magicbursts, don't bother on the first or second in the chain - save the mp. Once done with these situations, you can attempt to sit again. You should save convert for the fourth or fifth chain, and open up with the nukes instead of sitting.

                              Having said all that, you will find it rare that a dispel/cure/refresh/debuff/MB isn't needed for more than a few seconds. Don't stress, you will get some time to rest eventually.. one or two ticks rest out of five or six attempts is about my average per battle ><.

                              I think you should split your spells (slow/para), especially if they aren't sticking and need recasts. I tried stacking them, and it's just too much hassle to recast the second spell. You also have left two macro spaces empty, perfect to use for this. Also, I thought you needed a /wait between the two spells..

                              For convert, I just use the menu. I hate accidents with convert. If you do macro it, but want to avoid accidentaly hitting it at the wrong time try using <stpc>. This defaults to selecting you, letting you hit enter if you want it, or hit escape if it was an accident.

                              For example, here's my Chainspell macro
                              2hr
                              /echo -=- 2 HOUR CHAINSPELL - HIT ENTER -=-
                              /ja "Chainspell" <stpc>

                              Also, instead of changing gear back and forth in every macro, I just set it at the start of every macro. Example:

                              Blind
                              /equip Ring.l "Eremite's Ring"
                              /equip Ring.r "Eremite's Ring"
                              /ma "Blind" <t>

                              Para
                              /equip Ring.l "Saintly Ring"
                              /equip Ring.r "Saintly Ring"
                              /ma "Paralyze" <t>

                              If I want to cast an un-macroed spell, I really don't care what rings I have on as it's usually unimportant - most of my important spells are macroed already. I guess I can always throw a blind/paralyze to swap rings at the cost of 5-6 mp - I've never felt the need though.
                              Yah, I'll come up with a way to streamline the macro once I get the staves. At this time, I will wait though. Once BLM and WHM is out of the way, then I won't have to fuss with the macros and the full 10 palette set can be set up in each different circumstances. I can think of 4 palettes just out of having 2 subjob choices and two different kinds of tanking (Blinking or Paladin) It can go even further in circumstances when partying with a bard ... or partying with another Red Mage.
                              At the moment I have macros for rdm/blm, rdm/whm, rdm solo. I can't see how I would change these for different party setups - lose Dispel if a bard is in party? What if the bard is busy singing other songs? Afk? d/c? What spells do you gain/lose with another rdm in the party? It seems very situational, and would change with every rdm you partied with.

                              Can you explain what would change with a bard, or nin vs. pld? I am asking because I have all my slots filled, thanks to playing a wide variety of jobs. I have whm, blm, pld, thf, rng, war and drk macros set up, as well as the rdm/blm, rdm/whm and rdm solo set. Could I be using more rdm macro sets?

                              Well in hopes of some help for me, and hopefully helping you too, here's a quick rundown of my rdm macros, I'm currently 47 rdm.

                              RDM/WHM

                              1- Target - /target <bt>
                              2- Dia2 - /equip saintly x2, /ma "Dia II" <t>
                              3- Para - /equip saintly x2, /ma "Paralyze" <t>
                              4- Blind - /equip eremite's x2, /ma "Blind" <t>
                              5- Slow - /equip saintly x2, /ma "Paralyze" <t>
                              6- Grav - /equip saintly x2, /ma "Gravity" <t>
                              7- Nuke - /equip eremite's x2, /ma "Thunder" <t>
                              8- Dispel - /equip saintly x2, /ma "Dispel" <t>
                              9- Sleep - /equip eremite's x2, /echo -+- SLEEP HIT ENTER -+-, /ma "Sleep" <stnpc>
                              10- DSeal - /ja "Divine Seal" <me>

                              11- Regen - /ma "Regen" <t>
                              12- Cur2 - /equip saintly x2, /ma "Cure II" <t>
                              13- Cur3 - /equip saintly x2, /ma "Cure III" <t>
                              14- Caga - /equip saintly x2, /ma "Curaga" <t>
                              15- Sneak - /ma "Sneak" <t>
                              16- Invis - /ma "Invisible" <t>
                              17-Nuk2 - /equip eremite's x2, /ma "Water II" <t>
                              18-Refresh - /ma "Refresh" <t>, /recast "Refresh"
                              19-Report - /p {Red Mage} MP=[<mp>] - [<mpp>]
                              20-2hr - /echo -=- 2 HOUR CHAINSPELL - HIT ENTER -=- ,/ja "Chainspell" <stpc>

                              RDM/BLM - Same except:
                              10- ESeal - /ja "Elemental Seal" <me>
                              14- Choke - /equip eremite's x2, /ma "Choke" <t>
                              15- Shock - /equip eremite's x2, /ma "Shock" <t>
                              16- Frost - /equip eremite's x2, /ma "Frost" <t>

                              RDM Solo - I use /blm, and change:
                              14 - Bind - /equip eremite's x2, /ma "Bind" <t>
                              15 - Buff - /ma "Stoneskin" <me>, /wait 10, /ma "Blink" <me>
                              16 - PI - /ma "Phalanx" <me>, /wait 8, /ma "Ice Spikes" <me>
                              17 - En - /ma "Enblizzard" <me>, /wait 7, /ma "Barfire" <me>
                              19 - Warp - /echo -!- HIT ENTER TO WARP -!-, /ma "Warp" <stpc>
                              And also change cure/regen/refresh targets to <me>.

                              A few comments on these - I'm doing them from memory, so every /wait is probably wrong.. and I can't remember if gravity is white or black magic... but apart from that it is 100% accurate ^^

                              I would greatly appreciate any advice or tips, and I hope this helped a bit ^^ RDM FTW!

                              Comment


                              • #30
                                Re: Mithran RDM FTW?

                                Originally posted by nazlfrag
                                RDM/WHM

                                1- Target - /target <bt>
                                2- Dia2 - /equip saintly x2, /ma "Dia II" <t>
                                3- Para - /equip saintly x2, /ma "Paralyze" <t>
                                4- Blind - /equip eremite's x2, /ma "Blind" <t>
                                5- Slow - /equip saintly x2, /ma "Paralyze" <t>
                                6- Grav - /equip saintly x2, /ma "Gravity" <t>
                                7- Nuke - /equip eremite's x2, /ma "Thunder" <t>
                                8- Dispel - /equip saintly x2, /ma "Dispel" <t>
                                9- Sleep - /equip eremite's x2, /echo -+- SLEEP HIT ENTER -+-, /ma "Sleep" <stnpc>
                                10- DSeal - /ja "Divine Seal" <me>

                                11- Regen - /ma "Regen" <t>
                                12- Cur2 - /equip saintly x2, /ma "Cure II" <t>
                                13- Cur3 - /equip saintly x2, /ma "Cure III" <t>
                                14- Caga - /equip saintly x2, /ma "Curaga" <t>
                                15- Sneak - /ma "Sneak" <t>
                                16- Invis - /ma "Invisible" <t>
                                17-Nuk2 - /equip eremite's x2, /ma "Water II" <t>
                                18-Refresh - /ma "Refresh" <t>, /recast "Refresh"
                                19-Report - /p {Red Mage} MP=[<mp>] - [<mpp>]
                                20-2hr - /echo -=- 2 HOUR CHAINSPELL - HIT ENTER -=- ,/ja "Chainspell" <stpc>

                                RDM/BLM - Same except:
                                10- ESeal - /ja "Elemental Seal" <me>
                                14- Choke - /equip eremite's x2, /ma "Choke" <t>
                                15- Shock - /equip eremite's x2, /ma "Shock" <t>
                                16- Frost - /equip eremite's x2, /ma "Frost" <t>

                                RDM Solo - I use /blm, and change:
                                14 - Bind - /equip eremite's x2, /ma "Bind" <t>
                                15 - Buff - /ma "Stoneskin" <me>, /wait 10, /ma "Blink" <me>
                                16 - PI - /ma "Phalanx" <me>, /wait 8, /ma "Ice Spikes" <me>
                                17 - En - /ma "Enblizzard" <me>, /wait 7, /ma "Barfire" <me>
                                19 - Warp - /echo -!- HIT ENTER TO WARP -!-, /ma "Warp" <stpc>
                                And also change cure/regen/refresh targets to <me>.

                                A few comments on these - I'm doing them from memory, so every /wait is probably wrong.. and I can't remember if gravity is white or black magic... but apart from that it is 100% accurate ^^
                                RDM/WHM:

                                I would drop #14 Curaga. It's not often that you need to cast it - just cast it off the menu. #10 Ditto for Divine Seal (can be incorporated into your Convert macro if you like using it that way).

                                You can also move #15 Sneak and #16 Invisible off of your main combat panel. Put them in another macro set somewhere and just swap panels when moving around in zones that require them. You're never going to need to cast them in combat.

                                For the same reason, #20 Chainspell should be in another macro panel somewhere. It just isn't often you need to use it, and at level 47 you really don't have much use for it anyway (most of the time that I used it below 58 was to take over as temporary tank when the WHM is out of MP - you'd be amazed how hard you are to kill as a RDM with Chainspell running and Convert available... Blink-Stoneskin-Blink-Convert-Cure III/IV-Blink-Stoneskin, etc.).

                                Optional: You can move Sleep onto a nearby panel. It only comes into play for link control usually.

                                That nets you 5-6 slots. Here's what you'll might need eventually in those slots:

                                Erase
                                1 Bar-element macro
                                Two customizable slots (this is especially important to have around level 60 if you fight Torama, who like to use Paralyze and Silence effects), or if you end up fighting spellcasters and need to Silence them.
                                Cure II should be upgraded to Cure IV when you get access to it (or it should bump Cure III and Cure IV should take the #13 slot instead).

                                RDM/BLM

                                Same comments as above for #10 Elemental Seal. Use it off the menu if you must, or move it onto a nearby macro panel for emergency Sleep/Sleep II. As above, you can also optional put Sleep/Sleep II/Sleepga onto a nearby panel (maybe the same one you have Convert on). Same as above for #20 Chainspell.

                                14/15/16: Elemental debuffs. You can drop one of these. I've never been in a party where it made sense to cast 3 on a single monster - usually I just pick two (if that) and alter the macros as needed at the start of the party.

                                I would add Drain, Aspir, possibly Bio II and Poison II to your macro list to replace the above.


                                Icemage

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