I think a few people have already explained this, but your spell's effectiveness is based off your statistics at the moment it is cast, not the moment you begin casting it.
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A handy thing you can do with the <stpc> is to get rid of /wait lines. For example, let's say you want to place +enhancing magic equipment, phalanx, spikes, enspell, and haste all in the same macro (common procedure while soloing).
/ma Haste <me>
/wait 6
/ma Phalanx <me>
/equip legs "Warlock Tights"
/equip neck "Enhancing Torque"
/wait 6
/ma "Shock Spikes" <me>
/wait 6
/ma Enthunder <me>
That's 9 lines of commands. Macros are limited to 6 lines each. You would have to split it into 2 macros.
However, if you want to put it all in one macro you can do this. You just have to hit enter whenever the previous spell is done casting.
/ma Haste <stpc>
/ma Phalanx <stpc>
/equip legs "Warlock Tights"
/equip neck "Enhancing Torque"
/ma "Shock Spikes" <stpc>
/ma Enthunder <stpc>
In the case for the Convert macro:
/ja "Divine Seal" <me>
/equip (MP equip#1)
/equip (MP equip#2)
/ja Convert <stpc>
/ma "Cure IV" <stpc>
/equip main "Light Staff"
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I'd like to add one more note here:
Under heavy lag conditions, using <stnpc> or <stpc> immediately after an equipment switch can cause your macro to simply glitch and fail.
For instance, if you use:
Line 1: /recast "Cure III"
Line 2: /equip main "Light Staff"
Line 3: /magic "Cure III" <stpc>
...if you are lagging due, this will sometimes cause the <stpc> subtarget arrow to appear, but when you try to confirm the target, nothing happens.
For this reason, I consider it wiser to use the spellcasting command before the equipment switches. i.e:
Line 1: /recast "Cure III"
Line 2: /magic "Cure III" <stpc>
Line 3: /equip main "Light Staff"
Icemage
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Ah. I just remembered another little glitch that happens occasionally.
If you swap equipment that causes you to blink in and out, and through subtarget end up targetting yourself or another person, while in combat/locked on, you will occasionally end up in a situation where you are locked onto yourself, or something else, while fighting a mob who's lifebar you are incapable of viewing.
To fix this, simply disengage, then reengage. But never do this on an NM or HNM or something, or you risk losing claim. :sweat:
I wonder just how many glitches we can end up finding?
Oh, and thanks btw about the waitless chain-sequence for self-buffs. I will put that technique to use while tanking, as I can set up a macro that will cast multiple spells, some of which can simply be skipped by esc if I feel I don't need them.
Hmmm. Further applying that to an actual WAR or some other job tanking... Could you queue up say a WAR/MNK's skills, and simply tap it and mash down 6 job abilities or maybe even add a WS at the end? That'd be pretty sweet ability voking, teamed with lightning fast WS usage.Ruic the Red - Retired
Thanks to FFXI and the community for the good times.
Moved on to WoW.
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I have had that same problem before, but was able to remedy it by using switch target and targetting the mob I was fighting.
Also, if that <stpc> method works on JAs, it could be very useful for WAR renkei with THF while setting up fuidama. I shall have to try that out.^^ Then again, it's just as easy to have Provoke next to Berserk and WS macros, so I suppose it wouldn't make a huge difference.There will be cake.
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