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  • #16
    http://www.ffxionline.com/forums/sho...threadid=42110

    That ought to answer questions about the elemental debuffs . . . for now.

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    • #17
      grunts tend to like it. "Gronk hit mob! Hit mob much and easy. Gronk happy. Give nice magic man many presents!"
      LOL!

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      • #18
        My order...

        Gravity -> Slow -> Paralyze -> Dia

        -Gravity first in case I happen to cast spell before tank provokes, he will have time to provoke before mob aggros me. Has a long recast time, so best to get it cast first in case resisted. Also, gives melees an accuracy advantage right away.

        -When I cast slow, it's macroed to switch to Wand (if it's not already) and if I decide to melee in a fight, I have Enblizzard macro with weapon change to sword included. Currently using Rose Wand +1 so I rarely get resisted.

        -I used to cast shock so my White Magic enfeebles had a better chance of landing, but that hasnt been a problem lately, so I skip it. If I'm having a hard time landing the enfeebles, I go back to it again.

        -I just bought Dia II since my price in Windurst was about 10k due to fame. I can't believe it costs 59 MP to cast... better be worth it. Boggles my mind that it's close to 10x the casting cost of Dia 1 ... no other spells in the game differ like that for casting cost.

        -I will occasionally throw in Bio instead of Dia if (a) my enfeeble skill is aleady capped and (b) it's not a high def enemy, so Dia not really needed. Dark skill is never capped, so I always take advantage of oppurtunity to raise its skill.
        FFXIV: ARR - Leviathan Server - 50 Bard, 47 Dragoon, 50 All crafts, 48 Botany, 48 Miner
        FFXI: Shiva Server

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