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  • The RDM should ONLY nuke for MB.

    A Red Mage should only nuke to magic burst.

    That's the rule I myself usually follow, but today I found myself in a party with two WHMs, and I found myself breaking that rule quite a lot, and I caught some flak for it from one of the WHMs in the party for apparently nuking too much.

    My routine when I have a WHM in the party is generally as follows: apply my entire array of debuffs (minus whatever debuffs other mages might be casting), occasionally interupting the debuffing process if the WHM is falling behind on healing or to MB.

    After debuffing, I turn my attention towards doing some healing... whenever I see the tank with yellow numbers, I'll toss on a cure, generally speaking, or I will heal if the WHM is resting, or I'll toss a regen or cure on anybody who isn't currently near full health.

    Nuking is usually one of the last things on my agenda for things to do in a fight (just in front of melee) but I try to MB at every oppurtunity.

    However, in my party today with two WHMs, and a skillchain set up that did not allow me to burst with a particularly powerful nuke (I was a 38-40 RDM/BLM throughout thus hunt, and we had a Fusion chain--all I could do was Fire MB for 15-80 damage.) I found myself nuking outside of MB a lot. I still tried to follow my above routine, plugging the gaps for the WHMs, but most of the time they weren't leaving me any, either one of them was at 200+ mana or both of them had 130+ mana, and nobody had come very close to dying yet.

    I figured that if there were any time to do some nuking outside MB, this definitely was it. So at first I tried using spells that according to what I'd read, the monsters should've been weak too... ice (Blizzard) against flies and wind (Aero) against bats. I wasn't too impressed by the damage that these spells were doing. They did do fairly efficient damage in MP:damage terms (usually--I still got dud casts for wimpy damage sometimes), but of course were not doing very impressive chunks of damage overall, being some of my older spells.

    So I tried using some of my more powerful nukes... Stone II, Waterga, Water II. Though occasionally I'd get duds that would produce more wasted MP than a low level nuke dud, a few spells in particular seemed to be landing for very good damage a good portion of the time... Waterga was doing about 55-120 damage per hit against flies, then Water II was scoring about 100-150 per hit most of the time, which surprised me because it seemed to be performing about as efficiently as Blizzard, and of course was doing it about twice as fast (freeing me up to cast other spells or /heal sooner). Maybe it was because of the day of the week or something--I didn't think to check that at the time. So I ended up alternating between the spells the monster was weak against, and one of the higher level nukes.

    When we lost one of our WHMs, while we continued fighting waiting for a replacement WHM to arrive, the remaining WHM started expressing some impatience and criticism about the way I was playing.

    I'll admit at this point I wasn't 100% on my game... I was tired, and I had just learned Convert, and thus had to squeeze a new macro in somewhere--I put it in a different macro bank from the one I use most (for healing, debuffing, nuking) to avoid accidentally hitting it. For a kill or two I was still in a more nuke-heavy mindset, so for those reasons I was a bit later on my heals than usual. I apologized for my performance, but it was at about this time the WHM in the party starts giving me advice about what I should be doing.

    He advises me that the bats are weak against wind and lightning and that the flies are weak against ice. I tell him that I know this, and try to explain my above observations about how the low level spells I have at my disposal not performing too favorably (either in terms of overall damage or MP efficiency) compared to some of the higher level nukes I'd been experimenting with. He replies saying "Bottom line as a rdm you shouldn't be nuking except to MB".

    At this point I was getting a bit annoyed. On the one hand I appreciated what he was saying, as it's my general philosophy as well, and he was only, I'm sure, trying to help me. On the other hand, he was criticizing my previous performance in the party and didn't seem to be willing to accept anything I was saying... I guess I felt a bit like he was quoting scripture to me. He says that the way I was playing is not acceptable for JP parties (he's not JP, but I guess he has partied with a lot, apparently being one of the few level 70+ NA players on our server), and he's telling me that when/if I do nuke, it should only be with nukes against enemies with an elemental weakness to that nuke, or in MB, even if doing this produces only negligable damage.

    Personally I feel he was being a bit too rigid in his adherance to this "philosophy" here. The party was doing fine, for one thing... I was not pulling aggro with my nukes (not once that I recall), we had very little downtime that wasn't caused by our puller going out and fetching things, or waiting for tougher mobs to get out of the way, and it seems to me that once you basically eliminate downtime, your emphasis should be on executing faster kills--which can only be accomplished through doing more damage. I tried to explain to him that I was only nuking with surplus mana to bring the fights to an end sooner, but he tells me there is no such thing as surplus mana.

    I don't know, anybody have any opinions? On the one hand, like I said, I see his point, and often agree with it. But on the other hand, I really don't see that what I was doing in that particular situation was out of line, I think I was adapting to the unique situation presented by the party structure. This guy was giving me advice as a level 70 RDM--maybe he forgot what it was like to be a level 38-40 RDM in a party with two WHMs, if he was ever in that situation... I didn't have the mana or time burden involved with casting Refresh, and we had WHMs and a PAL tank hardly allowing me to get a Cure in edgewise... nuking just seemed to be the logical thing to do.

    When I left the party I made amends with the guy, as it seemed like we had gotten the wrong idea about each other, to some extent anyway... he had called me a "Wannabe BLM" (which if he had partied with me in any other situation, he would've seen I wasn't--I'm a RDM almost to a fault--when I play my BLM, I have to remind myself to nuke instead of enfeebling/healing all the time)... it's true that before we lost one of our WHMs, I hardly did any healing whatsoever, but that's because I could never find a good oppurtunity to do so. I explained to him that I agreed with him, and tried to re-explain my reasoning to him (telling him basically what I've said previous in this message), also saying that I felt it was important sometimes to do some first-hand experimenting to see how things work for yourself, instead of relying entirely on what "more experienced" people say. I think this satisfied him, and he said I seemed to understand "most of it" about being a RDM.

    Anyway... how often do you guys nuke outside of MB at level 40+? And do you ever nuke with a spell that the monster isn't weak to? When, if ever, do you feel doing this is appropriate, and how do you think higher level nukes compare to lower level nukes in efficiency and overall damage output, and how much (if any) do factors like the weather or day of the week determine what spells you use, as opposed to creature weakness?

  • #2
    i tend to nuke a decent amount. but it depends on some factors -

    1) is what we are fighting REALLY weak to a certain element? if so, is it also weak against magic?

    2) what day is it... on that note, what weather element effect? you'd be suprised at how well stone2 will perform with double stone weather.

    3) what my pt config is.

    4) how fast we're killing and what my mp state is.

    so, i kind of weigh the worth of it. mostly depends on how resistant the mob is. but on occasion i will nuke... especially with elemental seal
    harr!

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    • #3
      I try to nuke once per fight, MB or otherwise.

      I figure I have to raise my elemental skill somehow.

      Comment


      • #4
        I nuke according to the chain, my MP, resistance rate, and party configuration.

        In my usual PT, PLD, SAM, BLM, RDM, WHM, (random melee):

        C0 I nuke as much as I can within the constraint that I can rest it all back before C1. C1-C4, I mb, and if a fight is going too slow I'll help speed it up with some elem seal + level III. C5 I hit all my mb's and nuke like crazy.

        Now, in your PT you should of nuked, you were already lacking damage output, so with two whm as long as you were doing your job with enfeebles you should be able to nuke as well. As far as using magic outside the scope of usual mob weakness, I think it's a lack of understanding and inexperience upon the whm.
        I've had a similar experience playing as a blm: I was casting fire consistantly on beetles in altepa and I got a /tell from another blm in PT that I should be casting blizzard, fire was doint 85 or so damage and blizzard 95 dor something, but the mp/dmg ratio was greatly on the side of fire, being fire day and fire weather. On earth day stone II was doing much better compared to blizzard so I used it. So weak against elments are not always the best.
        The beast myth: "I hear it gets better next level"

        My pet has more HP right now than a level 75 galka monk >.> If only it could provoke...

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        • #5
          Normally I'd agree. Don't nuke outside of bursts.

          In some special cases though you get to knock yourself out. I forget what the exact party setup was but once I was with (I think) a NIN/WAR, SAM/WAR, THF/NIN, BRD/WHM, WHM/BLM, and me. I think that's it. Anyways I only had to Refresh two people (myself and WHM) and backup healing wasn't needed (blinktank + Paeons + WHM), so I was constantly sitting on a huge reserve of unused MP, and figured, "What the hell," and nuked a whole bunch. No one cared. This party setup isn't one you're going to see everyday though, and if I have three or four (or five, like RDM, WHM, BLM, DRK, PLD parties) people to Refresh, I'm not nuking save for MB or if the mob has like 10% left, and even then, I'm not going out of my way to MB if it's going to delay my Refresh cycle.

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          • #6
            I'm going to agree with Altruist here - it really depends on the situation. It sounds like you were in one where nuking at the appropriate moments would be an effective use of mp, when you were filling all your other obligations without fail.

            My own nuking policy hinges on a few things, in this order:

            The party - is there someone better at nuking than myself? Or is there a damage dealer who needs the tp for a chain, that I would be usurping by causing damage. Even if you have an opportunity, you might need to let the melees get the tp for a chain on the next target. Usually, I ask them to somewhat spam their tp so I can track what they've got and I know when to cause some damage to relieve them. And of course, you also can let the backline damage dealers do what they do best as well.

            The target - will it be worth it? Despite weak elements, do you even need to torch the damn thing? If its got really high defense, elemental skill may not even be high enough to warrant the spell with the damage dealt and the mp cost. Also, weakness to certain elements can be deceptive. Ask others what they've caused with nukes, and even turn off the filter on other peoples damage so you can see what that other party is causing - effective use of intelligence. If you debuff the hell out of it, you may not even be in a situation where its necessary, because it might take so long to be ready to cast and the effort is moot by then. But...if its going to hit hard, and the relief that you'll provide by casting it is there, blast away.

            The weather - will your spell be strong enough? Sometimes it just isn't worth it, no matter your elemental skill or what tier your spell is. I've seen a nuke cast on its opposite day do damage so piddly I almost cried - and the target was weak to it as well!

            The repetoire - do you even have a nuke thats worth it? Sometimes, it just isn't worth the time of mp. Level 41, and the strongest nuke I've got is water II - and it still does awful damage on some targets. I'll spend my time buffing/debuffing instead, thank you very little.

            The opportunity - Everyone is refreshed. The white mage is healing, the tank is tanking, the damagers are damaging and the black mage is nuking. Its all come together, the circumstances are right, and you have plenty of mp, time and ability to fire off a nuke and do some hurt. And tack on that, you're just a bit bloodthirsty today. Nothing more to be said, nuke'n'pave baby!

            Anyways, this is a summation of how I operate in relation to nuking, written off the top of my head in the middle of an economics class. Thats probably why I made such an analysis :p

            Hope this helps, and good luck!
            -pdac (retired)

            At the endgame, I had: Full AF for RDM, RNG and NIN. Sky, Clothcraft 97, smithing 45 and far too much gil. My Jobs ended at RDM 75, NIN 65, RNG 59, BLM 37, WAR 33 and SMN 26. Finally, I synthed a Royal Cloak /signed/ for a friend.

            Time to move on.

            See you all on the flip side (*'-')/

            Comment


            • #7
              In the OP's party it's quite possible that the *WHMs* should have been nuking. If it was a low damage output but high HP/defense monster like crabs or mandragoras...

              Chaining doesn't depend on MP, chaining depends on time. If the kill takes too long, it doesn't matter that you have less need to rest afterward - it is the total kill time + rest time (or kill time + pull time, if it takes longer to find and pull a monster than the mages need to rest) that matters.

              In addition, of course, the goal of an exp party is EXP/hour and faster kills only help this.

              The original poster was too low level for refresh, was keeping up with enfeebles (you don't mention Dispel so I'll assume it was a monster type that doesn't need it) and there was no need for them to heal with 2 WHM - of course he should nuke. What else is he going to do with the rest of his MP?

              That party would have been better off with a BLM replacing one of the WHM, because a BLM could nuke better than the RDM and you would still have plenty of healing. It might have been better off with a BLM instead of the RDM, if the WHMs and BLM could keep up with enfeebles (and it really was a monster type that didn't need dispel). But with the party you actually had, it was appropriate for you to nuke. When you lost one of your WHMs, whoever wanted another WHM to replace them was a fool. WHM RDM PLD is plenty of healers, and a second WHM doesn't add anything in protective magic.

              RDM nukes don't do as much damage as a BLM nuke of the same level - but they also don't cost as much MP. MP efficiency is actually pretty close between BLM and RDM (as you'll see if you and a BLM cast the same nukes, although this doesn't happen often).
              Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses
              RDM90, PLD90, DRG90, COR90, SCH90, BLU54
              All Nations Rank 10, ZMs & PMs Complete, AUMs Complete, Captain, Nyzul Floor 100 (5 Weapons, 4 WS), Medal of Altana, WotG Mission 15, 1/3 Addons Complete, 9/9 Abyssea Main Quests, 6/6 Caturae

              Comment


              • #8
                I think you were doing the right thing. I constantly hear that RDM are backup healer backup nuker priamry enfeebler. So in a party with two WHM what would you possibly have to do other than nuke and enfeeble.

                As far as his feeling he can dictate how you play just because he plays with Japanese people, I would tell him to go screw himself as long as you were doing what was nesessary to keep the xp flowing, there was no reason to change your tactics.

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                • #9
                  I mostly nuke with level 1 nukes to gain elemental skill, then I only magic burst with it. I like to have it capped for when I need it but mostly my MP and casting time is spent refreshing, hasting, and enfeebling.
                  Relic Stage 5: Excalibur Completed.
                  RDM75 / PLD73

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                  • #10
                    I party with Japanese players 90% of the time, and not once have they EVER said anything about my nuking outside of MB. And I still get parties with these same people, so I must be doing something right~

                    Some guys get high level and are still clueless about the game. It is best just to ignore them.

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                    • #11
                      The only times I nuke are when

                      a) I'm feeling crazy and just 2 hr nuke nuke convert nuke.

                      b) The melees are stupid and pick on mobs tougher that they can handle.

                      Other than that, I'd prefer to save MP for curing, stuff and such, MP cost are high and spells get resisted pretty often even for Taru RDM/BLM, + I gimp on food. Don't wanna touch Apple Pie.
                      WHM 75 | BLM 37 | RDM 63 | WAR 75 | MNK 44 | NIN 37 | RNG 20
                      Windurst Rank 10 | Bastok Rank 10 | Sandoria Rank 3
                      No more permanent stats on "In areas outside own nation's control" items.
                      Combat Caster's Boomberang +1 | Master Caster's Bracelets
                      Sandoria is gay.

                      I'm a warrior and I kill stuff! RAWR!


                      ph34r the Gigant Axe rush.



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                      • #12
                        Dark knights are the class that should never nuke outside of MB (and even then, it's oftimes not worth it), imho. Until they get to their level 2 nukes, it's guaranteed not to be worth their time, and it's debatable if it is ever worth it.

                        Red mages are a different story, in my opinion. Although the 30s are a bit of a doldrums for red mage nuking, once you hit level 40 and up, nuking is very viable. Once you get convert, if you're not finding a way to make use of it every 10 minutes, you're not doing your job. Two hour abilities are worth saving for an emergency, 10 minute abilities are meant to be used.

                        Red mage is very similar to another class in a different game, that also has HP->mana conversion abilities. While you can still perform your core duties without really touching on said abilities, you're not performing at your best unless you ARE using them.

                        If people are topped off HP-wise, you're keeping up with refresh, mobs are getting enfeebled fully, and you're at 300/500 MP with convert ready after xp chain #1, what else are you going to do? Nuke the bejeezus out of the chain #2 mob, convert, heal up while waiting for #3 to be pulled, and you're good to go.

                        If you're rdm/blm, you can even use the black mage spell "Burn" at level 48+ to reduce the mob's resistance to your nukes (and from my experience with "Shock" and regular enfeebs, I'd say it's likely to be quite effective).

                        It sounds to me like the leftover whm was just annoyed with having to work harder.
                        61 MNK | 37 WAR | 37 THF | 35 RDM | 29 BLM | 25 WHM
                        Mithra retired November 2004 - Hume started November 2006
                        28 WAR | 18 MNK | 15 WHM | 12 BLM

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                        • #13
                          My party config:

                          PLD MNK WHM BRD RDM BLM

                          My tactic is this:

                          I NEVER miss a magic burst, and I always try to double burst (ie I'm bursting Fire and Fire II out on a single Fushion chain). Outside of bursts, I nuke if I have the free mp (more than 50%) or if I want to speed up the battle. I have the extra advantage of a bard's threnody for my nuke damage and his ballads in addition to refresh to speed up my mp.

                          Imo, the important part is to nuke during magic bursts and make sure that you have enough mp to keep up your refresh and enfeebles. If you're not doing any damage with nukes... its hardly worth it. If you can deal damage without a problem, or use burn to help the cause, nuke as needed

                          Good luck!


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                          • #14
                            Originally posted by Carbon
                            I try to nuke once per fight, MB or otherwise.

                            I figure I have to raise my elemental skill somehow.
                            Helpful hint:

                            My skill stays capped because of subbing BLM and using the BLM only status spellls (raspe, choke, drown, etc). These use the "elemental" skill. I have no idea WHY they use this skill, because they seem like they fit more into the "enfeeble" category to me, but they do, and I take full advantage of it.
                            召75|吟75|黒75|赤75|戦72|白60|獣40|忍37| 暗37|シ37|ナ32|侍30|モ30|竜21|青14||か8| 狩7|コ7
                            San D'oria: Rank 10 | Windurst: Rank 10 | Bastok: Rank 10 | Cooking: 97 | Zilart - Completed | CoP - Completed

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                            • #15
                              Well I'm too low to notice this but I'm in Valkrum Dunes. And we are usually hunting Snippers. And after I use slow, poison, and blind. I end up having to nuke. (not sure if this has anything to do with the topic but still considered nuking.) Sad part is I was doing more damage per spell than our blm.
                              If the minimum wasn't acceptable it wouldn't be called the minimum. ~ The Tweezen way

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