Re: Low/Mid Level PLD Gear
If VIT and Defense really that useless?
If the monster's damage formula has the terms as the player damage formula, it would seem to suggest that how useful each additional VIT and/or Defense depends on how much a PLD currently has compared to the monster's STR and Attack. A PLD tank probably will want to lower the cRatio below 0.5 and get to the fSTR inflection point where it takes ~4 VIT to reduce base damage by one. Pass that, it may not be as helpful to pile up VIT and Defense.
I'm guessing it should be relatively easy to get to that inflection point on fSTR, but don't don't have a clue if reaching cRatio of 0.5 is practical or not.
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In practice, the difference in damage taken "per hit" between turtling gear and "hybrid" gear is already noticeable, so I'd imagine it'd be the same with full DD setup. Many PLDs swear by full DD gearing, and propose that the additional damage output contributed that way is significant enough to shorten the fight to the point of actually needing less MP to cure per fight.
If VIT and Defense really that useless?
If the monster's damage formula has the terms as the player damage formula, it would seem to suggest that how useful each additional VIT and/or Defense depends on how much a PLD currently has compared to the monster's STR and Attack. A PLD tank probably will want to lower the cRatio below 0.5 and get to the fSTR inflection point where it takes ~4 VIT to reduce base damage by one. Pass that, it may not be as helpful to pile up VIT and Defense.
I'm guessing it should be relatively easy to get to that inflection point on fSTR, but don't don't have a clue if reaching cRatio of 0.5 is practical or not.
* * *
In practice, the difference in damage taken "per hit" between turtling gear and "hybrid" gear is already noticeable, so I'd imagine it'd be the same with full DD setup. Many PLDs swear by full DD gearing, and propose that the additional damage output contributed that way is significant enough to shorten the fight to the point of actually needing less MP to cure per fight.
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