I looked at the stat calculator. :spin:
Now I know, I know, this has been beaten to the ground and then buried, but ah ha! It's New Years Eve, I'm stuck at work for another hour, and by God, I'm bored. :mad: (and I'm enjoying foolin with these smiles)
Anyways my stat calculation -- "Best" Paladin (Elvaan) v. "Worst" Paladin (TaruTaru) (All at Level 70, all ignoring equipment)
HP
Elvaan - 1355
Taru - 1033
Difference - 322
MP
Elvaan - 221
Taru - 505
Difference - 284
Vitality
Elvaan - 77
Taru - 69
Difference - 8
So my question is, in the infamous words of Eric Cartman, "What's the big fuckin deal bitch?" I just thought the difference here between the "Best" and "Worst" Paladin would be a lot more, well, dramatic, especially in terms of HP but even more so in terms of VIT. Seeing that there's a whopping 8 point differential in Vit (which is pretty surmountable assuming you devote your entire equipment list towards it, as a PLD would have to) means you'll only be off by perhaps 10% from the "Best" PLD as a Taru?
I'm ignoring the benefits of Mana, everyone knows them. Also I don't think that, as a Tanker, /WHM would be better than /WAR because especially for Taru, you'd want Defender on 100% of the time if you were the tank.
Anyways I've just been thinking a lot about this game (duh, I'm posting on a forum about it), and the fact that race supposedly matters yet doesn't matter for every class, and with the flexibility of the job system why a game designer would make different races that couldn't perform their job well enough to be played in a group at high levels...and well, it doesn't make sense. My only (uninformed) conclusion can be that the designers made a game where all races could perform well at all jobs with the caveat that HP and MP are *also* job dependent *AND* stat independent. There's the rub really. Here's the reason Galka WHMs have such a rough time, it's not like you can increase your 65% differential MP stat (like if it were tied to say, INT) and then voila!, you have as much MP as a Taru. Unfortunately instead you have 65% less MP total, and you're dealing with items that give +25 which is what, 5% of a Taru's MP pool? Yeah good luck catching up to that (PS all those numbers are just pulled out of the air, but still, for illustration's sake, I think they prove a point)
Basically, this proves no point, except to say that I miss EQ's parsers, and hate the fact that 95% of the people with the answers to these types of questions all don't speak English. Still though, at least this took up enough time where I get to go home.
Happy New Year all!
-Tal
Now I know, I know, this has been beaten to the ground and then buried, but ah ha! It's New Years Eve, I'm stuck at work for another hour, and by God, I'm bored. :mad: (and I'm enjoying foolin with these smiles)
Anyways my stat calculation -- "Best" Paladin (Elvaan) v. "Worst" Paladin (TaruTaru) (All at Level 70, all ignoring equipment)
HP
Elvaan - 1355
Taru - 1033
Difference - 322
MP
Elvaan - 221
Taru - 505
Difference - 284
Vitality
Elvaan - 77
Taru - 69
Difference - 8
So my question is, in the infamous words of Eric Cartman, "What's the big fuckin deal bitch?" I just thought the difference here between the "Best" and "Worst" Paladin would be a lot more, well, dramatic, especially in terms of HP but even more so in terms of VIT. Seeing that there's a whopping 8 point differential in Vit (which is pretty surmountable assuming you devote your entire equipment list towards it, as a PLD would have to) means you'll only be off by perhaps 10% from the "Best" PLD as a Taru?
I'm ignoring the benefits of Mana, everyone knows them. Also I don't think that, as a Tanker, /WHM would be better than /WAR because especially for Taru, you'd want Defender on 100% of the time if you were the tank.
Anyways I've just been thinking a lot about this game (duh, I'm posting on a forum about it), and the fact that race supposedly matters yet doesn't matter for every class, and with the flexibility of the job system why a game designer would make different races that couldn't perform their job well enough to be played in a group at high levels...and well, it doesn't make sense. My only (uninformed) conclusion can be that the designers made a game where all races could perform well at all jobs with the caveat that HP and MP are *also* job dependent *AND* stat independent. There's the rub really. Here's the reason Galka WHMs have such a rough time, it's not like you can increase your 65% differential MP stat (like if it were tied to say, INT) and then voila!, you have as much MP as a Taru. Unfortunately instead you have 65% less MP total, and you're dealing with items that give +25 which is what, 5% of a Taru's MP pool? Yeah good luck catching up to that (PS all those numbers are just pulled out of the air, but still, for illustration's sake, I think they prove a point)
Basically, this proves no point, except to say that I miss EQ's parsers, and hate the fact that 95% of the people with the answers to these types of questions all don't speak English. Still though, at least this took up enough time where I get to go home.
Happy New Year all!
-Tal



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