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  • My PLD usually die in PT

    I suppose this can happen to any PLD in a party. My party with 2 whms fought against a pugil in valkrum and I was the only getting the hate. The whms only used cure1 on me and the result was I being dead. I was wondering what went wrong....It shouldnt be my fault as I was wearing the best armor at my level.

    So, are there common strategies for a team to corporate so that the main tank will not die 'easily'? What do the veteran PLD usually do to survive in a party? Do I need to tell my party whm's priority is to use Cure2 on me?

    I need help here...or else there will be 1 less PLD. (T.T)

  • #2
    If you die firstlly, you are a good paladin

    The reason why you died in the case, I guess the pugil use his WS "Screw driver" which is very very strong WS.
    Because of the WS, there is always possibilty to have sudden death for Paladin.

    The fish need to have some time to have enough TP to use this WS, so to decrease the possibilty to have sudden death, your team need to use skill chain right away just after battle begins..

    There are crabs in the coast, so gain TP more than 100% with killing crabs, although exp. points are not so much.
    Then attack the pugil and start fusion skill chain right away, like Fast Blade -> Burning Blade -> Combo with Magic burst "Fire".

    The pugils weak point is ice and thunder, but fusion's attribute is fire, so the skill chain might be resisted.. Hope it will not reisit the fusion skill chain.

    Ask your party's white mage to cast "Barwatera" to ease the damage of the pugil's WS.

    BTW, at least you need to be level 17 to take care of the pigil.
    Lvl 17 Paladin can cast cure2, To gain more hate rather than your white mage, you need to often cast cure2 to yourself.

    Hope those information will help you.

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    • #3
      It was the whm's fault for not keeping you alive - your job is to keep hate, not to stay alive - you leave that down to someone else.

      But yes, on certain monsters there is always a chance they will hit you for so much you'll die, in these instances the whm's must be aware and keep your HP as high as possible, incase the worst happens.

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      • #4
        few statements and questions.

        what weapon do you use? the stupidest thing any paladin i've ever seen do is use 2 handed weapons. Paladin, when tanking something dangerous MUST use a sword and shield. Why? easy..... block. WIth a shield in hand you can BLOCK attacks and avoid more damage incoming.

        secondly.. Your whitemage were morons... I played a whm to 30, through Qufim it is best to spam Cure 1 at that level, but soon as your tank drops to the yellow's of life, thats when a good whm at that lvl bust out the Cure 2's and 3's. You did an excellent job. Your dying shows you held hate, which is your job. your very good ^^.
        63 dragoon , 31 white mage, 30 warrior, 13 monk, 10 samurai, 5 thief.

        Proud to be Timeless / Lunarian / Ancient!
        Shadowlords Behind sufficently Kicked!
        Wyvern: Jessie the Cute

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        • #5
          Just to add on to the others.. Your not at fault the whms are idiots... and another thing... I would rather chain Damselflys and Snippers in the dunes rather than take on pugils... Dam those screwdrivers... if you think its bad now just wait till Qufim... then the fun begins hehe...

          As for common strategies... Have 2 healers inyour party (I think you can even get away with having 1 red mage as well) and then get some blms and some damage dealers (Even another war or someone with provoke just incase things get intense so you can switch aggro) Good luck man
          Avenger~ Fighting the Future to Avenge the Past
          Dark Knight~ I'm taking a break from FFXI for now...

          Rank 4 San d'Oria
          Drk: 38 | War: 29 | Thf: 25 | Mnk: 10 | Rdm: 9| Whm: 7 | Pld: 5
          Attained~ Dark Knight, Paladin, Ranger, Samurai

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          • #6
            Thanks for your valuable info...really appreciate it

            Today I died again against the pugil. I made a mistake for not reading the posts before playing ><. I will try for a few more levels to experiment with a few stategies.

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            • #7
              i have rather different opinion.

              in lower lvl like 18, it's actually risky that only pld takes hits. the lower the lvl, the less differece between jobs, so war or other melee jobs w/ war sub shoul've used provoke to take the mobs' hits. and that includes mnk, thf, rng, drk, drg, pretty much all the jobs. (if no one else had provoke, sorry, and never mind.)

              in lower lvl, the thought of "main tank" should go away. rather, all melee jobs w/ provoke should use it constantly to have the mobs hit each melees equally, thus spreading the damages. the reason why we bother putting "15 secs after Provoke" in macro was originally for this purpose, so others get to know when to use provoke. (in ideal case, w/ 3 melee jobs w/ provoke, 1 uses provoke->15 secs after, another uses it->loop..., in order)

              using cure 2 is sometimes risky around that lvl, so using cure 1 all the way isn't entirely whm's fault. i'd say it's rather melee's fault not being able to take mobs' hits.

              remember, using cure onto the player who's taking hits at that time generates more hate than casting onto the one who's not. the reason why we spread the damage is not to allow too much hate out of cure that in turn puts whm's in danger. by doing the "Provoke by all" stuff i explained above, whm can cast cure onto the one who's not taking damage at that time, w/ less hate, and that player can then provoke to take hits, while allowing whm to heal others.

              again, if u were the only one w/ provoke, then never mind.

              Comment


              • #8
                I think a lot of people have a misconception about lower level paladins. They hear what great tanks paladins are and assume they are Gods-of-Tanking at all levels. At level 18 a warrior is just as good as a paladin tanking, well close anyway--being able to spam heals on yourself helps a lot. A 25 warrior/12 monk is actually better than a 25 paladin/12 warrior for taking hits, he has the same defense, plus counter and defender.

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                • #9
                  Warriors, don't get counter.... MONKS!!!! get counter (not meant to be a flame in any way)

                  Maybe those whms should be casting Cure II instead of that weak stuff they call Cure I. Either that or the rest of your team is really bad.
                  Pure genius is the ability to convert thoughts to actions.
                  -F. Scott Fitzgerald.

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                  • #10
                    If you have a level 10 or above monk subjob with a warrior you get counter when your main job warrior reachs level 20..

                    As for using cure1 as long as the mage keeps pumping them out and can keep it up its ok but becasue of the high mana cost I can understand why mages don't like to use cure 2 unless there mana pool is big enough...
                    Avenger~ Fighting the Future to Avenge the Past
                    Dark Knight~ I'm taking a break from FFXI for now...

                    Rank 4 San d'Oria
                    Drk: 38 | War: 29 | Thf: 25 | Mnk: 10 | Rdm: 9| Whm: 7 | Pld: 5
                    Attained~ Dark Knight, Paladin, Ranger, Samurai

                    Comment


                    • #11
                      You know, he does have a point, by subbing MNK he WILL get the counter ability... just pointing out..

                      Comment


                      • #12
                        Re: My PLD usually die in PT

                        Originally posted by Skyes
                        I suppose this can happen to any PLD in a party. My party with 2 whms fought against a pugil in valkrum and I was the only getting the hate. The whms only used cure1 on me and the result was I being dead. I was wondering what went wrong....It shouldnt be my fault as I was wearing the best armor at my level.

                        So, are there common strategies for a team to corporate so that the main tank will not die 'easily'? What do the veteran PLD usually do to survive in a party? Do I need to tell my party whm's priority is to use Cure2 on me?

                        I need help here...or else there will be 1 less PLD. (T.T)
                        Welcome to the wonderfull world of "Tanking" ^_^

                        Comment


                        • #13
                          Actually, Welcome to the one of many frustatrions of being a Paladin ^_^

                          Comment


                          • #14
                            At lower lvls PLDs do need the assistance of another provoker because their defense isn't as much as it will become in later lvls. Your WHMs may have been wanky, but you also have to remember they only have so much MP, so maybe they were using Cure I to conserve some MP.

                            Screwdriver is a harsh mistress, and it only gets worse in Qufim ^^ That's the funny thing about PLD though.. 99% of the time if you're a good PLD, you're the first to die. I know I took some kind of offense if another PT member fell before me, just showed I hadn't planned and done my best ><
                            - Caelestis -
                            白75 | 黒75 | 獣70 | 召66 | 62-2竜
                            "I wanna live 'til I die, no more, no less." - Izzard

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                            • #15
                              Warriors dont tank anywhere near as well as Paladins from about oh... level 5? Why? Simple, Paladins can heal themselves with cure I and cure II at 17.. duh!! They have like 4x their shown hp with heals calculated in. Not even defender can overcompensate for that. The natural high vit of the Paladin also helps tremendously. I can solo tough/high defense very tough mobs with my Paladin at lower levels.. if I had tried to do that with my Warrior I would have gotten destroyed. Paladin takes very noticeble less damage per hit due to high vit even at low levels from like lvl 3 lol.

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