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  • Looking for advice for a Tarutaru Paladin

    Is it feasable to level a tarutaru warrior up to level 30 then do the paladin quest? Or is there a better method of doing so?

    Thank you.

  • #2
    http://ffxi.cogn.net/forums/showthre...threadid=24555

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    • #3
      I faced the same problem as a TaruTaru Paladin ^^*. I found it easy to just play as a BLM/WHM until level 30 - then I did the Paladin quest, and went PLD/WAR. I can't make any comment as to how hard leveling WAR with no sub will be for a TaruTaru, but being able to do WAR/PLD when I wanted to level it up seemed to make it easier.

      Plus, then you get a lot of /tell's from people you partied with as a BLM, and they're all going "... .. . . Paladin? What the .."-- Hehe.
      BLM : 29 / BRD : 41 / WHM : 11 / PLD : 25 / WAR : 14 / DRK : 17

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      • #4
        What I was thinking, was getting to 18 as a warrior, getting my sub quest done, then subbing a white mage or redmage.

        White because it'd allow me to toy with the casting that my paladin will have to do.

        Red because it'd allow me to augument my warrior's skills and make getting to 30 easier.

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        • #5
          I've had some bad experiences with Taru warriors before and actively avoid recruiting them into groups. At level 28 the Taru WAR/WHM only had 370 hp and 40 mp. He had the lowest HP in our entire group. Even our hume mages had more HP than he did. That's pathetic. Needless to say he died a lot.

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          • #6
            As a Pal at higher lvls your required in group to hold the aggro.. atleast for the exp throwdown groups. With low HP you will be sapping the WHM MP...

            But play what ya will

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            • #7
              Well the mp used by the whm on a taru/pal compared to a Galka/pal would be completely dependant on the dmg they recieved...the area taru is lacking here is in Vit.

              Theres another arguement that a taru pal may be the best pal at holding aggro in a good high lvl pt (brd and rdm in pt) because he could heal himself more, gaining more hate, and saving the pt's whm mp to boot.

              I am pretty interested if the taru's lack of vit, relatively speaking, can be overcome, or ignored in higher lvl pt!

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              • #8
                According to the stat calculator at http://ccwf.cc.utexas.edu/~nhart/Status_calculator.htm
                A Taru pal/warr will have a 69 innate Vit at 70, a hume pal/warr will have a 73 Vit, and an Elvaan has 77 Vit. I believe (but could be wrong) that 2 Vit = 1 defense. So that is a difference of 2 and 4 def, respectively. I don't think that's a big deal. The major difference is in hp and mp.
                hp/mp @ 70
                Hume 1244/292
                Elvaan 1355/221
                Taru 1033/505

                Tarus take a pretty hefty hit in hps, but also have a MUCH bigger mp pool.

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                • #9
                  Well this may not help but im a lv 11 thief taru and just today i got rly put of doing the whole war taru thing by loosing 700 exp
                  i thought hey it will be a challege to be a taru war.

                  but i think you should go for the sub quest and sub monk bonus hp will come in handy and boost will also help you do some dmg

                  (by the way im only the taru because i wanted to experment for a while )

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                  • #10
                    The MP barely matters because Fighter jobs can't recover them in party. The reason is because they are often pullers(mostly in the Paladin case) and they cannot rest between fight since they have to keep their TP for the Renkei and in the Paladin case, you really make alot of TP with all the hit you take. You also want to keep them when fighting Goblins for Flat Blade to stop bombs incase Shield Bash hasn't recharged or other nasty stuff like that where you need to stun your target. You will often be forced to depend on Bard and Red Mage magic to recover your MP, also juice. Tarutaru large MP pool only matter for the first few fight, after that it will often stay depleted until theres a large break.
                    BRD 75 / NIN 66 / WHM 37 / WAR 30 / RDM 23 / BST 20

                    San d'Oria Rank 10
                    Zilart Mission 14
                    CoP Chapter 4-2

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                    • #11
                      I disagree that a large MP pool is worthless after the first few fights. IMO, the Paladin should rest and heal between battles, and shouldn't contribute to renkeis (he can always finish one off if he happens to have the TP). Since the Paladin should be taking most of the dmg, it would save a lot of time if the mages didnt need to heal him as much. I mean, how much dmg is a Paladin going to do in a renkei anyway?

                      Obviously, in lower levels, its a bit different. A Paladin should be doing comparable dmg to everyone else.

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                      • #12
                        soon as you get to where you can pt with brd(25) or rdm(41) that have mp regen abilities, that extra mp could start to be real useful, seems to me!

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                        • #13
                          I still do skill chains at my level (30ish), but if I have over 100% TP I always rest to the point where I get back to 100%. You can also use juice to regain mana if you're up for it. I do like to be excluded from skill chains so I can do my job better, but I won't press the group on that if they want me to do a skillchain. Once RDM's get refresh it should be easier. It also helps to have a bard that does mana regen.
                          If you define cowardice as running away at the first sign of danger, screaming and tripping and begging for the enemy no not see you. Then yes, Mr. Braveman, I guess I'm a coward

                          "Well I calculated the odds of this succeeding versus doing something incredabily stupid, and... I decided to go ahead anyway."

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                          • #14
                            Just a little update for you here - I figured I should, since I played my Paladin a lot the other night (rather than playing as my bard) -- and I have to say that it was a lot of fun.
                            I got the chance to actually party with another Paladin in Valkurm Dunes, and he was Elvaan, so I could see the difference first hand!

                            Well .. he was a level higher than me (16), and he had about 50 MP, while I had about 90 MP. And yes, he did have more HP than me - probably about 40-50 more HP, and the damage we were both taking wasn't really anything so different as to make a big deal about it. We both did equally well.
                            In fact, I tanked most of the time. The only time he would be taking hits would be the rare occasion that I couldn't get a heal off in time.

                            Not to mention I was partying with people who were mostly one level higher than me, and I had no trouble keeping aggro. The reason being that I could just keep Curing myself like nobodies business, so I generated a lot more hate.

                            I don't really think there's a problem here. Yeah, the difference will change a lit as you go, but the ratio of difference will remain about the same.
                            Just remember that as a TaruTaru PLD, you will ALWAYS want your equipment up to date, and you will always want to bring food with you. Most people in NA don't do this - so if you prepare like this, you could be the best tank!
                            BLM : 29 / BRD : 41 / WHM : 11 / PLD : 25 / WAR : 14 / DRK : 17

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                            • #15
                              16 is too early to make a judgement about how good a character is at higher levels.

                              I can tell you that at level 44 WHM, there is a huge difference when I have a Taru PLD tanking vs. a Galka PLD tanking. Lots more HP, several points lower damage per hit... as a WHM, I much prefer Galka PLD over any other race, as it makes my job a whole lot easier, especially as the Galka PLD, with more HP, can withstand big damage special attacks with less fear - I have more time to heal them because they won't be <100 after a big damage attack.


                              Icemage

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