Ok, there's two things in explaining the elemental wheel.
First thing, is how you do it, its pretty easy. I've memorized the pattern by heart now weither thats good or sad. :sweat:
Hyoton > Katon > Suiton > Raiton > Doton > Huton > (repeat back to Hyoton)
As you guessed, lowering these in unision actually increases emnity more than if you just did it at random. No one's been able to really explain why, but no one's complaining.
Note though, you don't lower everything by the end of the circle. The Ninjutsu only lowers one elemental resistence at a time. So if you throw Hyoton, and it deals ice damage and lowers to fire, then you cast Katon which deals fire damage and lower's to water. Then the water decrease will cancel out the ice decrease, you won't have a monster with both Ice and Water now enfeebled, see?
I think its because you do damage to the element its weak to before changing it, which increases emnity but thats just my theory. Its pretty obvious though.
The second thing in explaining this is how you use it. The elemental wheel is a little tough for people to grasp the use of at first. You don't go crazy doing the whole wheel all at once and having an indominable amount of hate forever, you do it gradually. The elemental wheel is considered a "Hate Spike" strategy. A Hate spike is something which gives a large amount of emnity right at that moment, but no built up emnity after. Like Provoke, its like instant emnity. The enfeebles you do are gradual, when you cast them they don't give off as much emnity in the casting as the elemental enfeebles or provoke, but they gradually build up large amounts of emnity over time little by little because of the slow/para/blind/poison effect, it acumulates the monster's aggression to you over time as it gets "frustrated" over trying to hit you.
The way you use the elemental is while the enfeebles you have on, your damage from dot melee/and occasional ws, and the hate built up from evading and recast utsusemi all subtlely build up massive amounts of hate you use the elemental wheel as a "fishing hook" to keep the enemy to you at all times. You can't dominate it all at once with emnity, but you can keep it loosely attached to you like reeling them in. If you keep it at you and everything else takes effect, eventually the other stuff will subtlely build up a huge amount of emnity and you'll basically have the enemy. It all adds up.
Another use for the elemental wheel is in the times you do lose hate, if you've gained a notable amount of subtle hate through the other stuff, you should have enough to get the enemy's attention. Throw one enfeeble, then if it doesn't get it back throw the next one in the wheel line and you'll probably get it back. If you don't, just follow up or attack it till you get provoke back to turn it to you again. The only melee job that can really do this and make it so you can barely get hate back is either a Ranger, a Thf sata'ing itself or someone else, or a trigger happy drk.
The way a Ninja keeps hate is by gradual and multiple steps of emnity increase, subtlely I guess you could say. A lot of Ninja's make the mistake at first of trying to keep hate like a Paladin, who does it in big bursts of hate spikes. Thats why they're so good at taking hate in an instant, and unfortunatly why many make the mistake in thinking Ninja's can't keep hate at all. But thats wrong, Ninja's all about subtlety, its how it was built even before it became a pseudo tank, to subtlely "ruin" the enemy, now you do the same thing but its to keep hate.
So little short summary of how each thing contributes to keeping hate.
"Instant" hate, or hate spike:
Provoke: Emnity in a package, use it when you can to keep it to you, or take it if you can.
Elemental Wheel: They're like mini provokes, but the emnity increases with each one if you do it in succession. Good way to keep it "hooked" to you.
"Gradual" hate over time:
Hojo, Kurayami, Jubaku, Dokumori: casting any one of these offer's decent hate upon cast, but its main priority is to increase hate over time by itself while you're doing other stuff. The slow/para/blind/poison effects are gradual. Hate is increased if the enemy is restrained from hitting you, and poison acumulates hate over time with iti biti bits of damage (Where are you Doku and Juba: Ni..?
)
Hate gained from Evading attacks and staying as untouchable as you can, and the recast hate from Utsusemi: Utsusemi when recast, and if you've evaded enough, also gives some emnity and the monster will just get more and more frustrated the less it can hit you.
Your Damage from melee: Ninja's start out with average damage, but even then it does mean a little. Your damage creates emnity, so don't underestimate it. Past 50 your attack potency increases tremendously as you start to multi hit like crazy with DWIII and Double attack. Here you can choose to take some atk gear like I have to help it out, or just stick to evasion. But remember, Ninja's niche is that it can tank as long as it does and still deal great damage for a tank job. A damage dealing tank I guess you could say, more of a "Stall" or a distraction than a defender.
You have even more options to turn Ninja's into one of the best dot damage dealing character's in the game (only offset by average ws.
) But thats like, way later.
In the first 30-40 levels I recommend trying to keep throwing leveled. Later in levels for regular exp use its uneconomical and really, more of a burden if your tanking and not much return. But early on, when Shuriken arn't nearly as expensive as they are later, and your dual wield hasn't gained its insane speed yet, it can be a useful "crutch". Its gonna get really hard to level 45+, so take advantage if you can. But its certainly not required, just something nifty. Don't break you're back over it
Don't underestimate melee
So all and all, you use Provoke and the elemental wheel as hate hooks.
While at the same time Enfeebles+meleedmg+evasion hate+utsusemi recast all work they're magic behind the scenes. You can see that over time, a Ninja will acumulate a great amount of hate, its just subtle and takes set up.
Oh, and one more thing. I wouldn't try the elemental wheel with the Ichi versions of the elements, they're very slow and don't offer the spontaneousness needed for it. Try it if you like but I don't think the Ichi's can really do the elemental wheel, once you get the Ni's at 40 though, that all changes. I couldn't believe how much of an improvment the ni's were over the ichi's, it'll seriously shock you.
First thing, is how you do it, its pretty easy. I've memorized the pattern by heart now weither thats good or sad. :sweat:
Hyoton > Katon > Suiton > Raiton > Doton > Huton > (repeat back to Hyoton)
As you guessed, lowering these in unision actually increases emnity more than if you just did it at random. No one's been able to really explain why, but no one's complaining.
Note though, you don't lower everything by the end of the circle. The Ninjutsu only lowers one elemental resistence at a time. So if you throw Hyoton, and it deals ice damage and lowers to fire, then you cast Katon which deals fire damage and lower's to water. Then the water decrease will cancel out the ice decrease, you won't have a monster with both Ice and Water now enfeebled, see?
I think its because you do damage to the element its weak to before changing it, which increases emnity but thats just my theory. Its pretty obvious though.

The second thing in explaining this is how you use it. The elemental wheel is a little tough for people to grasp the use of at first. You don't go crazy doing the whole wheel all at once and having an indominable amount of hate forever, you do it gradually. The elemental wheel is considered a "Hate Spike" strategy. A Hate spike is something which gives a large amount of emnity right at that moment, but no built up emnity after. Like Provoke, its like instant emnity. The enfeebles you do are gradual, when you cast them they don't give off as much emnity in the casting as the elemental enfeebles or provoke, but they gradually build up large amounts of emnity over time little by little because of the slow/para/blind/poison effect, it acumulates the monster's aggression to you over time as it gets "frustrated" over trying to hit you.
The way you use the elemental is while the enfeebles you have on, your damage from dot melee/and occasional ws, and the hate built up from evading and recast utsusemi all subtlely build up massive amounts of hate you use the elemental wheel as a "fishing hook" to keep the enemy to you at all times. You can't dominate it all at once with emnity, but you can keep it loosely attached to you like reeling them in. If you keep it at you and everything else takes effect, eventually the other stuff will subtlely build up a huge amount of emnity and you'll basically have the enemy. It all adds up.
Another use for the elemental wheel is in the times you do lose hate, if you've gained a notable amount of subtle hate through the other stuff, you should have enough to get the enemy's attention. Throw one enfeeble, then if it doesn't get it back throw the next one in the wheel line and you'll probably get it back. If you don't, just follow up or attack it till you get provoke back to turn it to you again. The only melee job that can really do this and make it so you can barely get hate back is either a Ranger, a Thf sata'ing itself or someone else, or a trigger happy drk.
The way a Ninja keeps hate is by gradual and multiple steps of emnity increase, subtlely I guess you could say. A lot of Ninja's make the mistake at first of trying to keep hate like a Paladin, who does it in big bursts of hate spikes. Thats why they're so good at taking hate in an instant, and unfortunatly why many make the mistake in thinking Ninja's can't keep hate at all. But thats wrong, Ninja's all about subtlety, its how it was built even before it became a pseudo tank, to subtlely "ruin" the enemy, now you do the same thing but its to keep hate.
So little short summary of how each thing contributes to keeping hate.
"Instant" hate, or hate spike:
Provoke: Emnity in a package, use it when you can to keep it to you, or take it if you can.
Elemental Wheel: They're like mini provokes, but the emnity increases with each one if you do it in succession. Good way to keep it "hooked" to you.
"Gradual" hate over time:
Hojo, Kurayami, Jubaku, Dokumori: casting any one of these offer's decent hate upon cast, but its main priority is to increase hate over time by itself while you're doing other stuff. The slow/para/blind/poison effects are gradual. Hate is increased if the enemy is restrained from hitting you, and poison acumulates hate over time with iti biti bits of damage (Where are you Doku and Juba: Ni..?
)Hate gained from Evading attacks and staying as untouchable as you can, and the recast hate from Utsusemi: Utsusemi when recast, and if you've evaded enough, also gives some emnity and the monster will just get more and more frustrated the less it can hit you.
Your Damage from melee: Ninja's start out with average damage, but even then it does mean a little. Your damage creates emnity, so don't underestimate it. Past 50 your attack potency increases tremendously as you start to multi hit like crazy with DWIII and Double attack. Here you can choose to take some atk gear like I have to help it out, or just stick to evasion. But remember, Ninja's niche is that it can tank as long as it does and still deal great damage for a tank job. A damage dealing tank I guess you could say, more of a "Stall" or a distraction than a defender.
You have even more options to turn Ninja's into one of the best dot damage dealing character's in the game (only offset by average ws.
) But thats like, way later.In the first 30-40 levels I recommend trying to keep throwing leveled. Later in levels for regular exp use its uneconomical and really, more of a burden if your tanking and not much return. But early on, when Shuriken arn't nearly as expensive as they are later, and your dual wield hasn't gained its insane speed yet, it can be a useful "crutch". Its gonna get really hard to level 45+, so take advantage if you can. But its certainly not required, just something nifty. Don't break you're back over it
Don't underestimate melee
So all and all, you use Provoke and the elemental wheel as hate hooks.
While at the same time Enfeebles+meleedmg+evasion hate+utsusemi recast all work they're magic behind the scenes. You can see that over time, a Ninja will acumulate a great amount of hate, its just subtle and takes set up.
Oh, and one more thing. I wouldn't try the elemental wheel with the Ichi versions of the elements, they're very slow and don't offer the spontaneousness needed for it. Try it if you like but I don't think the Ichi's can really do the elemental wheel, once you get the Ni's at 40 though, that all changes. I couldn't believe how much of an improvment the ni's were over the ichi's, it'll seriously shock you.




so be ready ^^

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