If you want my opinion.
Dokumori and Jubaku ni wasn't added simply because they would be big agro makers.
Dokumori and Jubaku ni wasn't added simply because they would be big agro makers.
. PLD has an MP limit. MP bothers me. MP makes everyone slow. Can't pull cause the PLD doesnt have MP or pull at the risk
. Not that MP becomes much of a problem later on but at the start it really is an issue. Later on refresh/ballad/darkstaff solve this. WAR is one of those jobs that was so well made that it simply has in it everything you gonna need. In my believe if you can sub NIN efectively to something then surely you can sub anything to it. WAR/NIN: probably the one that gets the most benefith of /NIN, dual wield aint that much till later on starting with viking axes that get outadet and then with joyuse/riddill but in truth WAR by itself has everything it needs ACC+/ATT+ for DD Provoke/DEF+ for tanking. RNG/NIN: Paper thin, reason why they need utsusemi. But it's no really necesary if you know how to pull right. the extra 10 ACC you get off your second archers knife or whatever you use becomes minimum later on. THF/NIN: again...good for pulling but THF/WAR outdoes it in the SATA department. To my eyes /NIN actually limits jobs. THF/WAR and RNG/WAR certainly have more potential than their /NIN counterparts but /NIN makes them safer to play. WAR/MNK can hold hate better than WAR/NIN, WAR/THF has a higher dmg potential on SC than WAR/NIN, WAR/DRK has the highest damage potential in game (not gonna go into specifics on that), then again under certain circumstances you can make WAR/NIN very good (just ask ZQM or Russta
...dammit WAR is too dam flexible to think something wrong about it >_<).
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The poor guy may be suffering from ADD :sweat:
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The poor guy may be suffering from ADD :sweat:
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But still I think they should get those last :Ni... Jubaku was it?(Not good with names^^
And Utsusemi:San but on lv 75.
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