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A taru, a monk?

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  • #16
    I like playing with them because I like how they draw there H2H's ... .
    Blm.75 - Whm.56 - Mnk.58 - Rdm.48 - Nin.37 - War.37 - Drk.37

    Merits - 98
    Goldsmith - 85.2

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    • #17
      With "asuren first"(spelling) later on in the game, they do a back flip kick.
      Im sold.
      We have a 75 taru monk on my server.
      She is so cute in full AF with her tiger head on.
      If you want a damage dealer
      Get a MNK
      If you wanna waste MP
      Get a DRK

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      • #18
        Don't forget the fact that it would do 300 damage with her.
        Currently Playing:
        City of Heroes

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        • #19
          I've grouped with a Tarutaru MNK/WAR a few times in the 65-67 level range and, to be honest, he was awesome. He had all the best equipment and food for his level and was just as good, if not better than all of the other monks that I have partied with.

          Awntawn must have been PTing with a dud. No matter what your race/job combo is, it won't make up for crappy equipment or skill. I've grouped with many bad elvaan and hume monks. I can't say that I've ever partied with a bad tarutaru monk (yeah yeah, I've only partied with 2 ).

          In my experiences, bad race/job combos like Galka WHM, Galka SMN, Tarutaru PLD, Tarutaru MNK and so on, always seem to fit in nicely into a party. It's mainly because no average player is able to get those combos up to a high level. I can't say that I've ever grouped with a bad Galka WHM, Galka SMN, or Taru MNK. All of them knew their role in the party, and did it quite well. I sure can't say the same about the cookie cutter combos.

          It takes a special type of person to play a not so common race/job combo. I like those kind of people mainly because they take something that everyone frowns upon and often make them change their minds.

          Bad job/subjob combos are a whole nother story, though. Stay away from them.

          Don't forget the fact that it would do 300 damage with her.
          Try 1000+.

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          • #20
            I dont mean to sound like a jerk or anything but.
            Why is a lvl32 hume giving advice?
            I did /sea all tar monk on my server last night and found 7 between lvls 60-75 and most were in the 73-75 range.
            I am atleast lvl55Whm and I have had a lvl56 Taru monk in my party.
            If you ask me his damage was average.
            I dont remember 100% this was a while ago but i think it was in the 45-55 range per blow (but you have to understand that monks damage is alot more random then anyother job)
            Every fight started with a CHI blast(spelling)
            for around 200 damage
            Plus we were able to do Fragmentation that was MB for around 1200 damage.

            And about the 300 damage remark.
            That is your guess correct?
            If you want a damage dealer
            Get a MNK
            If you wanna waste MP
            Get a DRK

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            • #21
              Taru ultimately make the worse Monks.

              By what margin, is the ONLY issue up for debate.

              If you can live with that disadvantage, by all means go for it, but at higher levels it can be VERY hard to find parties, and whilst its all fun and games at lvl 15, at lvl 40 you might be a LITTLE bit irritated after waiting 4 hours LFG.

              'Nuff Said
              Psalm 137:8, "O Daughter of Babylon, doomed to destruction, happy is he who repays you for what you have done to us - he who seizes your infants and dashes their brains against the rocks." - In God We Trust

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              • #22
                Taru MNK was my very first job I played. I had a horrible sub back then, gimp equipment, didn't do much damage and I lost interest and switched to another job at 30. Since then I've gotten DRG to 60, RDM to 61, and RNG to 60. Now I'm prettymuch going full circle and returning to my MNK roots, since I think it's actually the job I feel most at home with.

                With that said I think I know what I'm talking about.

                If you know how to play the game well, you can pull off any job/race combo and still be a powerful member of the party.

                The worst part about any taru melee job is the misunderstanding that comes from a majority of party leaders and therefor being overlooked and having to wait longer for a party.

                Now, from a strictly statistics point of view tarus definately make the worst monks out of any race. Their STR and VIT are far below what a Galka has to offer. But to be honest, aside from things that are directly affected by stats (Chakra), it's hard to tell much of a difference between myself and a hume or mithra monk. In fact, I had a 3 monk party on bones once in which I actually led the pack on damage because of various factors (mithra was tanking with defender and fishkabobs, and hume had horrible equipment). In my most recent party against crabs, I surpassed the hume samurai's damage by around 10 dmg if you added up my fists together. There's a lot more than just raw stats. Circumstance is a lot of what goes into effectiveness as well. In Awntawn's case, I'm almost certain this was just a case of poor equipment for the situation. Once I get to those levels (I AM going past 60 this time), I'll be a better judge on how we fare, and check back in later.

                I feel like I've constantly been this wierd taru mele rights activist or some shit ever since I got lip about being a DRG, but some people are just stubborn.

                However I'm not trying to say everyone should break the "rules," fight the man, be a taru melee. Last time I spoke up about this argument it spawned so many taru drg wanabes that I almost felt embaressed. All I'm defending is myself and others who want to spice up the game a bit, not saying cookie cutter job/race combos are evil. If you want to be the best monk ever, be a Galka. My race just happens to be taru because it fits my personality and tastes look-wise. The job comes secondary.

                MNK 61 | RDM 61 | RNG 60 | DRG 60 | WAR 32 | WHM 30 | THF 27
                Monk Artifact Armor Complete
                Dragoon Artifact Armor Complete
                Red Mage Artifact Armor Complete
                Ranger AF 5/6
                (Signature CG by Cobbi)

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                • #23
                  Is taru statistically the worse monk....yes.

                  But lol I bet cobbi here would completley dominate in a party of 5 other fraingala's. To be honest when I am seeking at post 40 I find myself inviting more taru melee then mithra or Elvaan.

                  But that is because I know most of them, and I found that the taru has to have good equipment and food to surpass the others while the Elvaan's and some Mithra will skimp terribly on their equipment..not eat food and really bring the group down.


                  Then they come on these forums and flame all the other races because they are supreme.

                  I am sorry but you have to do more then be a certian race before you gain my respect. Things like bad equipment, no food, or just plain snobbish jerks don't fly in my groups.

                  And as far as cuteness goes Taru's are simply too cool. (but if your a taru and don't have GREAT equipment then thats just not cool)

                  I am a hume...and humes are notorious for not being great however I have never been outdamaged because I wear good equipment and food. Be the race you want...and no matter which one that may be it is up to you to make it good.
                  RNG : 66 NIN : 30 WAR : 49 MNK : 72 THF : 18 WHM : 10

                  http://ffxi.allakhazam.com/db/profil...tml?char=20649

                  Tribe.asura-ffxi.com

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                  • #24
                    Taru can make perfectly good monks. I've played one this far, and yea, most don't understand and say things like "OMG Taru can't be a Monk you idiot!!11one!" and things like that... And it sickens me. It seems most parties don't even like Monks, and don't think about damage over time, even at 55. When I do party, I find myself out damaging the Dark Knight, Raging Fists is doing more, I'm drawing more hate than the Paladin can keep up with at times. Though our stats are weaker, it only really affects Chakra, and you never really have to use, only here and there if you got hit. But I digress, say what you will, but Taru Monks are not as bad as anyone thinks.

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                    • #25
                      Originally posted by Otaku~gamer
                      Taru makes a good "non tanking job"

                      So basically anything but warrior and pld. If someone told you a taru mnk, drk, drk, thf, or any other melee job out there sux.. just tell them " YOU SUCK!"

                      Now with the right equipment the taru can pull off being an awesome tank. HP items are easier to come by than MP.

                      End of Discussion
                      The Taru Paladins sheer amount of mp is fantastic for making hate.
                      "So there was this pun making contest right. The guy said allright, you write down ten puns and send them in and we'll see if you can win. Well I wrote them all down and waited until the final day of the contest to see if any of my ten puns would win. But no pun in-ten-did."

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                      • #26
                        I've done several tests regarding taru monks versus hume or galka monks (since I know two near my level). The main stat that people complain about is STR. Now, STR mainly affects your minimum damage. Higher STR, the more tight and compact your damage range is. So while fighting the same mob with one of my friends I notice that sometimes I hit for less than their average, but my higher attacks are right on par with theirs.

                        The second thing people point out is VIT and HP and whatnot. Yeah, tarus have less HP than other races. But their HP is still really high. Chakra is of absolutely no concern at all. Because it is based on a statistic to recover HP which is also based on the same statistic, there is virtually no difference from monk to monk about the HP they recover. It's not about the number of HP, since it's a personal ability. A galka might recover 230 HP from Chakra, which is 7% of his total HP. Then a taru recovers 195 HP from Chakra, but ultimately it's the same 7% he's getting back.

                        MNK 61 | RDM 61 | RNG 60 | DRG 60 | WAR 32 | WHM 30 | THF 27
                        Monk Artifact Armor Complete
                        Dragoon Artifact Armor Complete
                        Red Mage Artifact Armor Complete
                        Ranger AF 5/6
                        (Signature CG by Cobbi)

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                        • #27
                          I think most consider Tarutaru's to be the worst Warrior's and Monk's statistically. That doesn't mean they're going to suck though. On the contrary, some of the best melee's I've played with have been Tarutaru's, I think for a pretty valid reason. When playing a Tarutaru into a job that they're supposedly weak at, you have to try extra hard (Well you don't have to, but most get the impression they have to)So you tend to get more quality from that. I've met only one Taru melee that was pretty horrible, and he wasn't any more horrible than your average Drk/Nin Mithra disaster.

                          I remember someone once told me that I shouldn't be a Tarutaru Ninja/Warrior, because I didn't have enough Str/Vit that "the job relies on". Anyone even remotely savvy with the job knows that those are among the stats that Ninja's worry about least of all. Tarutaru's are great Ninja tanks because of they're Agility, balanced Dex and slightly more potent Ninjutsu.

                          Its hard to understand why some people immediatly dismiss Taru's at being horrible at all melee jobs. They're considered among the best Nin, Rng, and Thf choices, and have some clear advantages in Drg, Drk, Pld, and Bst. Sam, War, and Mnk are probably they're weakest choices I think, but they can still destroy they're enemies, and like Cobbi said there's all sorts of other things that can go into a Taru Mnk/War/Sam's favor. Sometimes its psychological like the above reason, or other pt members just plain sucking. Or sometimes its hard to see things like Taru Mnd helping Red Lotus Blade do more damage.


                          ^. You have now seen everything..

                          Name: Kiyotaru.
                          Ethinticity: Windurstian.
                          Home: Norg
                          Main job: Ninja/Warrior (Current level's 50-60)
                          Server:Ragnarok.

                          Linkshells: Come and go.

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