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Well its nice because there was always that glitch where it would say "Wyvern readies Super Jump .".
its nice how the fixed the fact that the period came late by makeing the word one letter bigger! Plus, if the change in jump timers can be changed, it could be a real help. Imagine Jump timer down to 30 seconds!
Well, it re-confirms my suspicions that drg is already too high in damage output to add any more damage abilities. I guess even a stun effect jump is too much to wish for. (Probably put drk out of a job lol.)
They didn't necessarily have to change the name. I want them to change the animation. If I don't do damage, then please don't make it look like I did.
As for the bonuses, I think DRG sort of got the short end of the stick. If I have to be level 75 to exchange merit points for these in the first place, perhaps it's OK to give us better options. I'm not saying the options aren't good, but compared to other jobs, we're averge at best and lacking in comparison to bonuses to jobs like DRK or RNG. I want the following options:
Jump/High Jump/Super Climb recast timer
Ancient Circle recast timer
Spirit Link recast timer
Accuracy Up bonus
Wyvern HP bonus
Wyvern breath bonus
Wyvern regen ability
Naturally, that's a lot of options, so the points would have to be limited to avoid ex ploitation (edit: why did it *** that last word?). But imagine how we would be able to personalize our character! Playing in areas with nasty AoE's and wyvern life is a problem? Focus your merit points on Spirit Link, HP, and regen for your little buddy. Want to maximize your damage since people don't care about your wyvern? Focus your points on Jump/High Jump recast timers and Accuracy. You enjoy farming as /WHM? Focus your points on Super Jump recast timer, HP and Breath. I like what S-E is trying to do to make the end-game more interesting, but I think they really missed out on the potential of DRG.
4 out of 3 people have a problem with fractions. . .
Anyone got an idea on how much seconds you lower the recast timers on the jumps with every merit point?
I heard it's 10 seconds on SAM's meditate...so would that mean high jump can be lowerd to 2:10. But what about jump? don't think it's 10 seconds cause that would make jump a 40 second ability if maxed out. If it's 5 seconds then it would become a 1:05 second ability. With the options we got i think that our best bet is to lower jump recast time as much as posible since it could raise a lot the amount of tp we get per battle.Then again at 75 i'm not so sure if any of the other jumps would be better, lower Super Jump timer so SAMs and DRKs can SATA off us more times during HNM fights and not have to worry about stealing hate or something like that. Guess it all depends on how many seconds are taken off the recast timers with each merit point.
Well, before your wyvern usually died when you dodged things like Meltdown. It's a bit inconsistent though, why doesn't he Jump and High Jump with me? :x
The changes won't make a bit of difference on HNMs, your spot would be better off empty. Just giving the mob TP, unless you mean like Bune, Roc, Serket, etc. The only thing they've managed to do is flood the 70+ exp zones with level 75 parties.
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