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  • #16
    Yep jumping and missing really really sucks... Jumping and not stopping mobs from casting or bomb toss sucks too... Im already wondering if it would be better to switch to Pld or Drk.. Its like the developer never tried playing as a Drg to see if it is actually a good mix with a party. Have you ever seen a GM in Drg gear? Mostly i see them in SAM or PLD gear (beta event) or their own GM uniform...

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    • #17
      What about your multipurpose Wyvern?
      It has abilities that you often disregard cuz you just sub warrior.

      Perhaps there could be a specific wyvern advantage (now that you can keep it alive) that will give a dispel or cure status effects, or stun TP of mob (that SE may add for certain subjobs)

      I feel too many drgs expected to go head to head against Drks. Hence why i kept seeing so many "WOOT! U33R DRK vs. PENTA DRG!?" posts....which is pointless.
      It's just not going to happen, so /war is fine but at some point Drg's will shine in finding what they're best for. Maybe our wyvern is really supposed to do more than it seems at the moment, and S-E is finally allowing drgs to keep their wyvern more easily.

      If not, you can still sub /drk for even more ATK ups, and use SE+LR, and once the hate comes to you (after having done quite alot of dmg) you can jump to shed the hate. don't see why i don't see more drg/drk high lvls, maybe it's cuz not many ppl have both drk AND drg that high lvl yet. but this combo gets a multipurpose wyvern, which kinda makes me believe S-E intended for such possible combos.

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      • #18
        Then again a pal sub gets a multi too ...

        I suppose a Drg/Pal wouldn't be horrible for soloing though. Anyway I'm just waiting for a 60/30 Drk/Drk to come along and tell us theres a way for Drg's to be uber past 60. Hey I can dream can't I?
        At www.highschoolstarship.com they'll be "all up ons" ... yay for Obscure Homestar references.

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        • #19
          What about your multipurpose Wyvern?
          The only really useful "multipurpose" thing is being able to cure status effects. Otherwise, breaths give no status effects, just do damage. Mild healing when low hp. Thats it. Wish they would stop pretending the job is balanced because we have a retarded RDM follow us around.

          Maybe our wyvern is really supposed to do more than it seems at the moment, and S-E is finally allowing drgs to keep their wyvern more easily.
          Thats likely the result of endless bitching how the wyvern has next to no survivability and even with AF bp is often sitting half dead gimping its breath ability. Or the simple argument that BST can heal their pets, why can't DRG. I doubt much thought went into the change. It still doesn't balance the job, it fixes something that was stupid to say the least.

          don't see why i don't see more drg/drk high lvls, maybe it's cuz not many ppl have both drk AND drg that high lvl yet. but this combo gets a multipurpose wyvern, which kinda makes me believe S-E intended for such possible combos.
          Because it doesn't really offer much to a party. You get a tiny mp pool and limited spells which don't matter, 1 more ATK up than you had, a lame berserk copy, and Soul Eater. Soul Eater is the *only* reason DRK is considered sort of viable in my opinion, and I'm just going to assume its probably gimped compared to main job Soul Eater version like many job specific abilities. Compared to WAR which is necessary if you want to be a fuidama partner with THF or DRK, Berserk, Double Attack, War Cry. I'd rather sub SAM even for higher TP gain than sub DRK. I seriously doubt the reason people don't use it is they don't have DRK high enough level or didn't have time to. I have WAR at 37 and THF at 30. A bunch of DRG I know have those 2 at 37, SAM at 37, WHM at 37 minimum, and a bunch of other jobs 37 or higher. If anything I'm the slacker ;p It isn't hard to get to 37. 34-37 on my warrior took about 4-5 hours I think..maybe slightly more. Wasn't long though.

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          • #20
            lol, wyvern = retarded rdm i like that

            Nah, but i just agree that it kinda didn't fix the post-60 problem, but it's a good start.

            I still wish there was a drg/drk that could tell me how it works, cuz honestly I feel that combo could use SE as often as they want, and not worry too much about HP, (5% only) and at the same time, use LR for their ws, for more dmg. Unlike Drks who already do incredible dmg, when they unleash SE, it's a hate-wrap. But drg/drk don't have to worry about that cuz 1) they already don't match the drk's normal attack power
            2) they have a hate management possibility

            There's gotta be a drg/drk high lvl somewhere....:confused:

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            • #21
              Look it that way, Drg/Drk not worth to try. It won't give you advantage when you in a PT, and if you not in a static PT, no one will invite you. Once you are higher than lev 50 maybe you will understand. Even if it look good on paper, it won't bring as much you hope.

              If it was good, there will have alot of Drg/Drk on many server, but do a search on all the drg 55<75, you won't find one. Warrior is prolly the best sub for drg, will bring solid dmg, Samourai at 60+ will give you fast TP building. Thief will bring you more cash and some dex, i think it won't make much more dmg than a warrior sub will bring.

              If you don't believe me, than exp drg and drk and when you high enouth come back to give some new's.
              Baddwin
              54 Drg, 30 Mnk, 25 War, 24 Whm, 11 Rdm, 10 Sam, 10 Rng , 10 Thf, Bard 10, 6 Bst , 5 Blm

              - AF1 done! (Drg)
              - AF2 done! (Drg)
              - Rank 5
              - Genkie 1, 2 done!

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              • #22
                i don't get it.
                why won't someone just try it post-60?

                Every drg is subbing war and crossing their fingers that one day S-E will make their dmg = to the drk's dmg.

                I'm just sayin, instead of sitting on your ass and hoping for that to occur, why don't all those drg/wars i see just try drg/drk

                I can see SE working well with drgs, LR stacking well in their skewer, impulse drive, and sure the few magic boosts wont' be extra sticky, but at least you have another attack boost that war doesn't give you.

                I'm already working on samurai, and that's going to be pretty damn weak later also, so i'm not going to stick around and cry like every other drg for months. i'll try another combo, then i'll cry.

                maybe drg/drk is only good on paper, but i want some feedback as to why that's the case.

                If i can one day get my drg AND drk high enough to do drg/drk post 60, well, then i will gladly let you know. Before that, though seeing as you're pretty high lvl drg, why dont you start lvlin' drk, and see if that works

                Oh, and i kinda understand about the lfg and no one inviting you, it's just that i feel if you have a static pt, you should be able to try whatever you want really, so some of those drgs with static pt's should give drk sub a try and give feedback.

                No one likes change, but once they see it works and the word starts to spread, they'll eventually accept more than just drg/war.

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                • #23
                  Well...

                  Crisis has a DRG/DRK near 60. He made a post about it.
                  I must say i have seen 1 DRG/DRK, the one thing i find most important that /DRK would give would be Weapon Bash. BTW, Square clearly intends DRG to sub WAR, just look at the JSE ring... it gives +1 Double Attack (latent effect, not sure if its the ring or the earring >.<).

                  Anyhow here is the link to Crisis' post:

                  http://www.ffxionline.com/forums/sho...threadid=37084

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                  • #24
                    Why is weapon bash useful?

                    I think the one and only thing that would be useful for /DRK is Soul Eater.

                    I too hope Crisis or anyone else can finally answer our questions on Soul Eater as DRG/DRK.

                    Me, I'm too lazy to level another damage dealer melee job to 30. LFG is utter horror. Though admittedly it's not that bad under 30.

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                    • #25
                      Its not used because its really not a useful sub. No one cares about a 5 min reuse stun. No one cares about getting the same ATK boost as Berserk for 1/6th the duration, and same reuse time. An extra 10 ATK is nice. I'd value Double Attack over that. Hell I'd value provoke over that to be able to fuidama properly. Literally Soul Eater is the only reason to use it..I have no real interest in playing a DRK period, so when I see some numbers of ownage that justify losing Double Attack, Berserk, War Cry, then I'll be leveling DRK up. Even Berserk alone is a large benefit, with proper timing the longest you'd go is a bit over 1 fight without it on.

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                      • #26
                        except Drk 's LR is good for ws
                        you can't count on double attck kicking in as you can rely on a constant atk up
                        And with drk sub you can cast poison which will activate the cure breath wyvern, and with AF and the new ability to keep it alive, you can use that effectively to cure status, and make bad situations go away

                        AND you still have Soul Eater for good dmg
                        and the attack wyvern ws for dmg

                        best of both worlds of versatility if you ask me. but lets wait for some firsthand experience.

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                        • #27
                          Last Resort is a watered down Berserk. You can have Berserk on for normal damage, AND for when you do your ws simply because it lasts so much longer. You can actually count on Double Attack quite often at higher levels. I Double Attack multiple times every fight. Not quite like being a 25 warrior with it, it is noticeable how much more it works. While its random, its not like once every 30 minutes random, its free hits a couple times per fight (or misses, whichever the case may be..)

                          I *think* how the PLD/DRK subs work btw is over 33% with AF helm, its just an offensive breath. Under its a heal breath - never get status cure. Pretty sure the only way to get status cures is with a mage sub.

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                          • #28
                            Ok I just got through reading this post and so far it has just gotten me more pissed of then ever about Squeenix. Why the hell would the hinder our TP gain from Penta Thrust? That is one of the main reasons that Dragoons are so good, so they can spam Penta Thrust.:mad: :confused: Though I do like the fact that our Wyvern will be able to be healed and won't die so fast, that makes me a little happy. But what Squeenix is doing to this class is making it worse off then it was. There basically just screwing us over even more, and making the class more gimped the it already was!:mad:. I want to hear your guys opinion on this, so plz reply
                            -=Avatars Obtained=-
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                            • #29
                              If DRG gets bent over as much as these threads state in the next update. I will be interested to see who keeps playing it.
                              I don't see why people are going so nuts over this. Not only have we yet experienced this new update. We don't even have hard proof of what will happen.
                              And if DRG becomes the worst job, then play another. There are plenty of other jobs in the game.

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                              • #30
                                If the change happens, I'll probably still play simply to get 75. If I don't have a bard, I usually can't stay vastly far ahead TP wise and reliably land 5 hits to make Penta between skillchains worthwhile so the change basically just means excess tp for skillchain (not entirely a bad thing but...). I don't like telling people to play something else if they feel their job is lacking in some way. It sort of makes their efforts so far pointless. A lot of people enjoy the play style of a DRG despite the flaws, and I am really hoping to see many of the issues corrected sometime in the near future because I do enjoy the job as do many other players.

                                Of course I will deter newer players from playing the job if they have unrealistic expectations of it. It isn't the end all damage dealer let alone in the top 3 at high levels, has bad itemization issues, I can't see the upcoming wyvern heal changing a whole lot (would depend on how its implemented), and has a pretty 1 dimensional role : damage dealer. Even with varying subs, a DRG can't come close to filling other roles as well as damage dealer role despite it being lacking anyway. I can only assume the intention of subs affecting wyvern ability allowing noticeable versatility in how its played, but not enough to count honestly.

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