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  • #16
    Considering the amount of work required to get cursed gears, it's extremely unlikely that any new easily-obtainable armor sets will simply outclass the cursed sets. They're probably just there to add more variety, and not necessarlily stronger than current gears.

    Kumaeru: even with adaman hauberk, wearing optical hat is still necessary. I wear adaman hauberk, optical hat, life belt etc. and still whiff a lot on hnm like byakko or fafnir. It's still a good idea to have pure strength/attack gears for ws when /thf, but for gaining tp all that accuracy is definitely not overkill. In fact, I wouldn't mind having another 20 or so acc

    www.lunariansls.com

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    • #17
      Well "whiffing" a lot on HNM is almost garunteed even with full adaman, and optical hat and sniper rings etc.

      It seems that the new armors are made from synth ingredients from the new monsters. ie. Bison equipment, from those Bison things, seeing as how they would be normal monsters and not NM/HNM (although there could be NM/HNM Bison etc.) the synth wouldn't be too much to handle.

      Ya I know how you feel izual, which is why I talked about the +accuracy/attack equipment set (including optical hat etc), then switch to +Str equip for WS. +all the accuracy you can get is still good to have when fighting HNM (hard ones not the easy ones), but in all aspects of it, the melee don't do too much on those HNM's it's all those Blm's sitting in the back line ><;
      Full Cursed= O
      Full Str Gear= O
      Apocalypse= ; ;

      DRK - /war /thf /nin /sam /whm
      1-year break.. everything so cheap O_O

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      • #18
        unless

        ^

        Unless they plan to raise the level cap. :D

        Notice the recently released patch made Bio damage weaker.
        They also lower the level at which PLD gets raise to lv 50.

        To me it smells like they are going to raise the Lv cap, to introduce Bio3 and give PLD raise2 at probably Lv 80.

        Probably not right upon release but might be in time for christmas.

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        • #19
          Um.. actually lowering the lvl of spells already in the game could also mean that they are adding newer higher lvl spells upto lvl 75.

          Raise at lvl 50, raise 2 at lvl 75 is possible (for Pld).

          increased lvl cap isn't really required for adding those spells. However if there was a sure fact that lvl 5 spells and Ga4's and Ancient lvl 2 spells are added then yes I would suspect an increased lvl cap.

          Also for those people who see the game code having spells with lvl 80-100+, those are just generic predicted numbers. Awhile ago S-E had put in "Behemoth Jerkin" as lvl 100. Now we know that Behemoth Jerkin is infact Dusk Jerkin for lvl 72.
          Full Cursed= O
          Full Str Gear= O
          Apocalypse= ; ;

          DRK - /war /thf /nin /sam /whm
          1-year break.. everything so cheap O_O

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          • #20
            also a DRK shield i would be interested in would be the ones that quadavs carry in dynamis/bastok.

            fun

            not that i use shields much but hey.

            75DRK . 37THF . 38WAR . 37SAM . 37NIN . 22WHM . 18MNK . 17BLM . 16SMN - [Rank 10]
            Leader of Doom - Odin
            Member #46 of ZORINSOUL - Odin
            Member of TeamKANICAN - Odin
            [ 63 Alchemy - 60 Cooking - 50 Goldsmithing - 20 Smithing]
            Relic Armor: 2/5 Obtained
            Scythe 276 - Great Sword 269 - Sword 240 - Axe 220
            Fenrir: O -- Tu'Lia: O -- Moon: O
            Current Status:Working on Dark Knight website
            DAoC - Soulstaff 50Friar - Merlin
            DA0C - Primadonna 50Eld - MLF
            DAoC - Soulscar 4x SB - Guin

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            • #21
              Giving DRK sheild skill would be better.

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              • #22
                Originally posted by Aldo
                Giving DRK sheild skill would be better.
                I'd rather not... that means we'd have to skill it ;x
                DRK75 / THF37 / WAR37 / RDM60 / BLM31 / PLD11

                ohnoez

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                • #23
                  Skilling Shield is like Skilling parrying.. long slow and inconvenient. XD.

                  I'd still go for the Drk/Nin with dual swords and utsusemi rather than Drk/*** with sword+shield
                  Full Cursed= O
                  Full Str Gear= O
                  Apocalypse= ; ;

                  DRK - /war /thf /nin /sam /whm
                  1-year break.. everything so cheap O_O

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                  • #24
                    I don't know who's with me on this.

                    Hand-to-Hand skill should be given to DRKs.

                    maybe a E, or D, or even a C would be fine.

                    Just don't give us a multitude of Hand-to-hand weapons to choose from, even the mighty Indra Katars, or Master Casters Baghnakhs, Shiva's claws, Stun Jamadhars. so on so forth, and have us unable to skill in the WS.

                    heck, majority of the katar types are only for THF/DRK/NIN

                    THF and nin have Hand-to-hand skill, yet we lack it.

                    hmm ><;

                    75DRK . 37THF . 38WAR . 37SAM . 37NIN . 22WHM . 18MNK . 17BLM . 16SMN - [Rank 10]
                    Leader of Doom - Odin
                    Member #46 of ZORINSOUL - Odin
                    Member of TeamKANICAN - Odin
                    [ 63 Alchemy - 60 Cooking - 50 Goldsmithing - 20 Smithing]
                    Relic Armor: 2/5 Obtained
                    Scythe 276 - Great Sword 269 - Sword 240 - Axe 220
                    Fenrir: O -- Tu'Lia: O -- Moon: O
                    Current Status:Working on Dark Knight website
                    DAoC - Soulstaff 50Friar - Merlin
                    DA0C - Primadonna 50Eld - MLF
                    DAoC - Soulscar 4x SB - Guin

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                    • #25
                      So... even though we can equip some hand to hand weapons, we don't actually gain skill points? Or we just don't get any weapon skills?
                      Langron, Dark Knight of Bastok. Level 75 Rank 10

                      www.lightstemplar.com
                      A Pheonix Role-playing linkshell.

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                      • #26
                        Same as RDM, I'm guessing (who get a few H2H weapons, but have no skill).

                        Without a subjob with hand-to-hand skill, you only punch once. You don't gain any skill in it, and you don't get any WS with it.

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                        • #27
                          same reference to sheild skill, drk can equip sheilds even war cannot, its stupid to not even be able to skill it.

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                          • #28
                            If any job deserves a better HTH skill, it'd have to be thf. They should have a c-rated skill, at the least...personally I'd say a B- would be fair.

                            Although I would like to see the effects of drk with like a B-rated HTH skill...imagine the fusion/impaction chains a 43+ drk/mnk could close with Last Resort + Soul Eater + Raging Fists...an elvaan has what, like 800 HP at that level? 80 + 72 + 64 + 58 + 52 damage from soul eater alone, which is 326 damage, figure the weaponskill itself does another 400... 726 damage WS vs. IT at level 43, that'd be sick. Even Combo would be decent combined with soul eater, should easily be pushing out 200+ damage WS with it at level 30, which is nothing to sneeze at.

                            Rate them an even 'B' or higher and let them quest Asuran Fists....8-hit weaponskill.
                            61 MNK | 37 WAR | 37 THF | 35 RDM | 29 BLM | 25 WHM
                            Mithra retired November 2004 - Hume started November 2006
                            28 WAR | 18 MNK | 15 WHM | 12 BLM

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                            • #29
                              well firstly, we were talking about giving DRKs the ability to actually skill up HTH with drk as main.

                              No one's asking for a B rating. Any rating would be welcome, we probably won't even use it much anyway. The point is, why give a job so many weapons (or in the case Aldo mentioned, shields) that they can equip, but give them a non-existant rating, thus disabling them from skilling it at all, let alone use any of its WSes without having a subjob that supports HTH wses.

                              Thieves get E rating, if you feel they should be increased, sure, I don't play a thief to 75, so i have no comment, they probably prefer the dagger anyway.

                              And as for souleater+last resort+Raging Fists, yeah it sounds nice, i like HTH WSes

                              unfortunately that combination also sounds like a Mijin Gakure with exp penalty to me ^^

                              75DRK . 37THF . 38WAR . 37SAM . 37NIN . 22WHM . 18MNK . 17BLM . 16SMN - [Rank 10]
                              Leader of Doom - Odin
                              Member #46 of ZORINSOUL - Odin
                              Member of TeamKANICAN - Odin
                              [ 63 Alchemy - 60 Cooking - 50 Goldsmithing - 20 Smithing]
                              Relic Armor: 2/5 Obtained
                              Scythe 276 - Great Sword 269 - Sword 240 - Axe 220
                              Fenrir: O -- Tu'Lia: O -- Moon: O
                              Current Status:Working on Dark Knight website
                              DAoC - Soulstaff 50Friar - Merlin
                              DA0C - Primadonna 50Eld - MLF
                              DAoC - Soulscar 4x SB - Guin

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