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  • #16
    Re: My take

    Originally posted by Awntawn
    OK, after a long series of sub-levelling and school work, I finally had my first 2 parties as DRK/THF. I'm happy to say that both parties were quite successful, held back solely because of too many people camping the spawns. Both of these were in Onzozo killing coeurls, btw.

    All I can say is this: Love it and hate it. I feel weaker than before, my normal swing taking a huge cut in damage, no dual swing, resulting in MUCH slower TP gain... it was everything I feared. It's like I've become a real THF more or less. I can't defender to save myself from a few points (though I don't need it anymore, i still feel less secure without it), I can't taunt; I was having trouble fishing a monster because it had aggroed a party and they started mass curing, generating lots of hate. As a result, I had the monster red so I could attack it, but I couldn't get the damn thing to follow me. I can't use berserk, more crippling to my basic attack.

    On the other hand, I feel a lot better not getting hit; who doesn't? Also, DRK/THF is quite a bit more consistent. While I haven't broken my WAR sub 5-hit darkness records yet, I easily break 1000 damage almost every time I used darkness (DRK/WAR there's a huge range even with darkness up and all hits landing). The best thing is this: after transfering the hate of a darkness guillotine to the tank, it's perfectly safe to keep darkness up, unlike WAR sub where you have to hide behind the PLD and cancel everything that could get you killed. The same goes with last resort. SAM's penta does about 200~300 a hit, and it can do 3 in a row every 3 minutes. DRK/THF hit 1000, then does 200~300 a normal hit for the remainder of darkness. The damage produced in 1 6-minute interval darkness run easily matched the SAM's 2 3-minute continuous penta runs. The times WS'd outside using abilities seemed to match each other; 2 penta's to 1 guillotine, about the same damage. While keeping darkness up does drain your MP reserves a bit, it's only a little at a time, coupled with the fact that you can drain back most of it, it helps more than hinders, not to mention that you lose less HP than you would by getting hit, AND you get the extra damage output. DRK/THF, unlike DRK/WAR and DRK/SAM, charges TP a bit more slowly, so it depends on boosting the figures of those as high as possible. 3 absorbs before each yokodama should do well here, whereas they usually just slow you down with WAR and SAM sub. Agil, which you use all the time with any sub, increases the chances of all 4 hits hitting. STR and VIT will easily boost the damage by 100 points.

    The first PT config was DRK/THF SAM/THF (they were THAT afraid of hate...) PLD/WAR RDM/BLM WHM/BLM BRD/WHM. It started off horribly, I was missing left and right, charging TP super slow and guillo dealing less damage than the sam's penta >< Hey, I hadn't played drk in half a month, give me a break. Eventually things started to pace up. I don't know how badly thf sub crippled SAM's damage, but I'm no longer feeling threatened. SAM's biggest specialty is the 3x penta, like I mentioned before how they can do every 3 minutes with their TP charge ability. As stated above, SAM's pentathrust damage isn't up to par; guillotine's high digits easily outdid the speed and quantity of SAM's WS's, not considering normal attacks. Was for WS without using. The sam spent a good deal of time whining in the PT how her damage couldn't match mine.

    The second party was DRK/THF WAR/SAM PLD/WAR BLM/WHM WHM/BLM BRD/WHM. It was disgusting. My basic hit did maybe a little bit more than the WAR, 80 < 120 while he was doing 70 < 110... But when he pulled berserk, it was 90 < 150, easily crushing my digits. He also gained TP way faster. DRK/WAR could always match and beat WAR/SAM's normal attack, but here it was much different. WS, on the otherhand, was completely different. I ranged 450~800 (coeurls have tough armor) normally, and with darkness i was always 1000~1100, not to mention the spare darkness damage at the end, while the war's maximum was 400~500, averaging around 300. I'd like to take this time to state that black magic from a genuine black mage is still awesome at higher levels, and that RDM isn't necessary like bard. When you have a BLM in the party, use renkei, even if one class has to give up his super-good WS. A good party config lets you renkei with both class's strongest WS's. Anyhow, my job seemed less like an attacker and more like that of a real THF, used to control traffic, only I could do a lot more damage (THF uses WS on average once every 2 yokodamas. DRK/THF guillotines twice every yokodama), though I probably wasn't as good at controlling hate as a genuine THF. Still, not much can take the hate away from a darkness guillotine, and I got the mob to stay on the PLD 95% of the time, which I feel is more than enough.

    It felt good to not get hit, to get high figures in damage often. People actually marvel over your high digits if they're not busy trying to keep your ass alive. On the other hand, I despised how it worked. Aside from draining and absorbing, I was playing just like a THF, not like an attacking class. I hate the lack of base firepower, even though with darkness and all we likely end up doing more total damage at the end. Before, as DRK/WAR, there was no THF, I'd invite another "solo WS" class like DRG or WAR and we'd just go at it, the PLD was working hard, monster juggling around thumping us every now and then, WS's flying all over the place, lots of flashy lights. It was a lot more fun than the average THF party, where everyone has a position where they have to stand and you can't move... DRK/THF brought it back to the rigid, boring system. I can't say that the EXP gain was any better than before, and it certainly doesn't help with invites (still had to make my own parties), it simply makes it more simple and basic for everyone into a format that they're used to...

    Well, that's my take. For sake of convenience, I'll probably be using it more than WAR sub in level up parties, but unlike you and Xuande, I don't love it. I hate it; I think it's gay and should die, but it works and it works really well. (>_<)
    Oo no way I'm bein a DRK/THF now, I DO NOT WANNA BE A THF ON STERIODS! >< I want to be the main damage dealer, dealing out several Gullotines a fight, not doin 1 to stick it on the PLD -_-
    Most memorable WoW vent convos on Burning Legion:

    "Dude...I just wrote a sonnet, about taking a dump." - Kronos (2006)

    "Guys, I just set my oven on fire by trying to cook ramen in it, and broke the fire alarm with a frying pan. I think I'm in trouble." - Brawny (2006)

    "But Hisdon, why wouldn't you want The Unblockable Shield - wait a minute..." - Sasukekun (2005)

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    • #17
      Awntawn,

      Don't be so sure. Look at these pics as proof:






      Especially check out the WS damages, the hit rate percentage, and the total damage between haruku (the DRK) and icemaple (the THF)...

      (Note that this includes everything in the PT, including when shield break misses)

      That selective viewing maybe true in a sense that I may have remembered something instead of others, but I don't think I'm that far off. And if you're wondering, when lv68, there are *no* tote darters to fight.

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      • #18
        Tongy >> Can you tell me about that software you used please? :D I've seen my JP LS post some shots like that and wonder how it works or where to get.

        does it automatically detects log from ffxi? or you have to input text to it manually?

        btw is there any way to save messege logs in FFXI?
        There are painters who transform the sun into a yellow spot,
        but there are others who with the help of their art and their intelligence
        transform a yellow spot into the sun.

        - Pablo Picasso

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        • #19


          This captures all the logs, take screenshots, disable windows key, etc.



          This takes a log captured by the above utility and translate them into the tables you saw.

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          • #20
            oooooh

            the names explain a lot.

            The thf is different from who i thought; Knowing it's Ice, I believe you now.

            Haruku on the other hand... I've heard of him as "The Galka who can't hit for shit." Drako was partying with him and spamming about how crappy he was. With shield break, 60% accuracy simply isn't acceptable... Drako himself doesn't like DRK that much, but I've heard him speak highly of some before; I'm convinced that Haruku is a crappy one.

            You've been comparing the top end (you and ice) with the low end :p If you pit the "average THF" vs the "average (insert melee class here)," the average meleer should win the damage figures well over the THF. THF gets their effectiveness through dancing edge + renkei damage, dancing alone doesn't cut it except for the exceptional ones. Randomly inviting a THF can get you hell. I've partied with a THF that didn't know how to yokodama (300 damage...) and when he did get it by luck, he only got 400~500... That's the low end for THF. It depends a lot more on the player than you think.

            Don't just go for the galkas :mad: humes can easily outperform elvaans and galkas for melee; in fact I've seen more good hume [DRG MNK SAM PLD] than elvaan before, and I've kicked every elvaan melee i've partied with's ass 10 times over. The exception for this rule seems to be WAR; I've never seen a hume WAR that played better than an elvaan WAR, and I've PT'd with a LOT of wars (as attackers)... The reason is probably being that ill-fitting equipments will effect Galka and Elvaan much more than it will effect hume due to stat balance.

            Also, that FFRep program sexay, thanks Gonna use it once i get my PC ver set up to see if I deserve to be shot in the head :spin:
            DRK75 / THF37 / WAR37 / RDM60 / BLM31 / PLD11

            ohnoez

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            • #21
              I just tried this out, here are my thoughts

              We went to teriggan to chain tote~totetote cocks at level 65~66. Here's a few pointers

              - DRK/THF will never be able to take the hate off sidewinder. 400~600, even 1100 damage will not be enough to cover the 1400 + 400~1000 renkei damage from sidewinder renkei (Yes renkei damage broke 1000 once. I shat my pants.). Fortunately, renkei usually kills the monster if used at 2/3 HP or less. Less than 1/3 is a waste of WS lol. Yokodama did manage to keep hate off the RNG while hitting normally though, which saved a bit of MP i guess. Also kept it off the DRK (me), saving a bit more.

              - I had some trouble w/ accuracy, but that's because there was no bard, and WAR was using armor break rather than shield (cocks are weak VS armor break, so it's more helpful to the party I guess). As for the RNG, normally he hits like a goddamn sniper, it's insane. Anyhow, sidewinder misses more than 50% of the time on totetote cockatrice when there's no bard or shield break.

              - RNG told me I was better than a real THF. This is for a number of reasons. First of all, my cumulative damage was higher than THF. Secondly, sidewinder's 1000~1400 adds much more renkei damage than THF's 700~1100. Then there's the fact that DRK charges TP much faster than THF, so we could renkei every fight and kill each monster within seconds (except the asses with high evade, they took awhile ><). Also, since RNG goes first in THF PT, he still gets hit several times while the THF gets ready and goes. In this PT, since he's second, either him or MB kills the monster usually, so it minimizes his getting hit.

              DRK is not a competitor for RNG, nothing is. In this PT, DRK seems to be replacement for MNK (renkei starter), and RNG is the replacement for THF (renkei finisher), WAR replacing PLD as tank. All the while, there is something to keep hate as long as things are under control.

              You can be sure DRK/THF WAR/SAM RNG/*** is my most sought after party now. The party averaged 2666 per hour (party was happy, I wasn't too impressed), which is only average OK I suppose, but this was without a bard. The backlines were WHM RDM SMN; bard usually boosts exp gain by 30% at least. Most parties without bards are horrible and tedious. This one wasn't, not one bit. I was pretty damn surprised, really.

              Oh yeah, I recently realized that SMN is one of DRK's best friends too, considering they use titan. Stoneskin absorbs Darkness Damage; 4 hit darkness guillo and I only lost the HP for one swing. Next time I'm gonna try getting DRK WAR RNG BRD RDM SMN :D
              DRK75 / THF37 / WAR37 / RDM60 / BLM31 / PLD11

              ohnoez

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              • #22
                BRD RDM SMN
                Your such a wannabe, and be prepared to hike back from Zi'tah

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                • #23
                  awesome man. I love readin all yer post cause u explain yerself so well. You give me faith in becoming dark knight (and knowledge how to not be a crappy one sometimes.)

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