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  • Subbing Corsair

    It's still early, but does anyone know the answer to the following?

    If one subs corsair, does it limit you to only one active roll effect (like subbing BRD), does it weaken the effect of your abilities, or does it just limit the rolls you have access to?

  • #2
    Re: Subbing Corsair

    yes to both. it was listed in the update notes

    1 roll subbed + rolls are weaker and doesn't get the benefits of having the job in party.

    Thanks Yyg!

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    • #3
      Re: Subbing Corsair

      Originally posted by neighbortaru
      yes to both. it was listed in the update notes

      1 roll subbed + rolls are weaker and doesn't get the benefits of having the job in party.
      Wow, way to nerf it into submission. So much for thf/cor *sigh*

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      • #4
        Re: Subbing Corsair

        Originally posted by Atma
        Wow, way to nerf it into submission. So much for thf/cor *sigh*
        I'm not so sure... Exp bonus is still exp bonus. And I'm noticing a quite skilled Corsair when it comes to parrying... (COR10)

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        • #5
          Re: Subbing Corsair

          Originally posted by framerate
          I'm not so sure... Exp bonus is still exp bonus. And I'm noticing a quite skilled Corsair when it comes to parrying... (COR10)
          Yes, but there's still now no reason to take it over ninja. Doing more damage = faster killing = "exp bonus".

          I just don't see why SE has to make all the "support" style jobs like brd and cor completely worthless while subbed. I mean, 2 effects or 1 effect at full strength, I can see it. but 1 roll with a weakened effect? that just seems so excessive.

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          • #6
            Re: Subbing Corsair

            Well, dosetn Corsair Have gun-based ranged WS?

            That would be a good excuse to turn bolts into Sidewinders when SATA is down.

            Art done by Fred Perry.

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            • #7
              Re: Subbing Corsair

              Originally posted by Hyrist
              Well, dosetn Corsair Have gun-based ranged WS?

              That would be a good excuse to turn bolts into Sidewinders when SATA is down.
              As far as I can tell, COR doesn't get a gun till 15...

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              • #8
                Re: Subbing Corsair

                I think he means with THF/COR. And yes, you would be able to fire Sidewinder/Slug Shot as THF/COR.

                Centurio X-I 1/1 - Celphie 1/1 - Deadly Dodo 0/2 - Doppleganger Dio 0/1 - Jaggedy-eared Jack 0/7 - Joo Duzu the Whirlwind 1/1 - Leaping Lizzy 2/16 - Mimas 0/1 - Odqan 1/9 - Orcish Wallbreacher 0/1 - Ose 1/3 - Sagittarius X-XIII 1/1 - Serpopard Ishtar 3/6 - Silk Caterpillar 1/2 - Tom Tit Tat 0/2 - Trickster Kinetix 0/2 - Valkurm Emperor 6/10 - Wyvernpoacher Drachlox 1/1

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                • #9
                  Re: Subbing Corsair

                  Originally posted by Atma
                  Yes, but there's still now no reason to take it over ninja. Doing more damage = faster killing = "exp bonus".

                  I just don't see why SE has to make all the "support" style jobs like brd and cor completely worthless while subbed. I mean, 2 effects or 1 effect at full strength, I can see it. but 1 roll with a weakened effect? that just seems so excessive.
                  First off, /BRD is not worthless. I use /BRD on RDM, and used it on WHM while levelling too - works great if you know what you're doing.

                  /COR is also not worthless.

                  Considering you get Corsair's Roll at level 10/5, using it can make lower level parties go much faster, particularly for melee jobs that don't have much in terms of interesting subjob choices until level 30 aside from /WAR (which really only gives a couple STR and Provoke... useful but not earthshattering)

                  At level 22/11 you get access to Hunter's Roll which improves Accuracy. Considering the outrageous prices people still pay for ACC gear, this is still a worthwhile effect if you don't need any other sub (and again, at this level, what else are you subbing that's better?)

                  At 40/20 you get Healer's Roll, which gives you more hMP. Refresh it's not, but I could see using this sub to supplement the MP from a Bard's Ballad I (which is nice, but woefully unadequate by the time you reach the 40-55 range).

                  The thing to remember here is that these are abilities that you get free from your subjob - you aren't paying MP or HP to use them, just a bit of time. Sure it's not as effective as someone with a main in that job, but it's still significant and it's still better than not having the ability available at all.


                  Icemage

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                  • #10
                    Re: Subbing Corsair

                    So maybe THF wouldnt be apropriate, but, Pup would, depending on what role pup will have in pt, i doubt subbing mage will be very usefull what with /mage giving you very little MP and very limited magic, if you cant melee, use your puppet to fight, and sub cor or brd to help in the back! sounds like a plan to me.
                    signatures are for pussies mew mew mew, here's mine

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                    • #11
                      Re: Subbing Corsair

                      I think it would be interesting to test and see if when subbing COR as one of the jobs that improves the Phantom Rolls available to a /COR, if you would still get a decent effect compared to a main job COR. I was thinking about trying RNG/COR for maybe levels 16-29. At 16 you would have access to Corsair and Ninja's Roll which are exp bonus and evasion respectively. One or the other would be very nice effects for Rangers that solo on worms at those levels, like me. At level 22 a RNG/COR would get access to Hunter's Roll which increases Accuracy, and apparently Ranged Accuracy as well. That would be the possible making or breaking point of the subjob, to see if Hunter's Roll is still effective because your main job is Ranger. As having a Ranger in the party when Hunter's Roll is active is supposed to enhance its effect. It would be like an early added Accuracy Boost for Ranger.

                      For reference, the possible subbable Phantom Rolls are as follows, modified from Spider-Dan's list:

                      See Icemage's post below
                      Last edited by Muu Yi; 04-24-2006, 01:27 PM.

                      Avatar picture obtained from NamcoXCapcom Subarashiki Shin Sekai Community http://www.livejournal.com/community/namcoxcapcom/

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                      • #12
                        Re: Subbing Corsair

                        Blah, since you keep editing your table Muu Yi, here's the modified version I've been trying to edit into your post in a vain attempt to save you some headaches:

                        [code]
                        Roll Name Effect LEVEL Lucky# Unlucky# Enhancing Job
                        Corsair's Roll +EXP xxx10/ COR5 5 9 Corsair
                        Ninja Roll +Evasion xxx16/ COR8 4 8 Ninja
                        Hunter's Roll +ACC/RACC xxx22/COR11 4 8 Ranger
                        Chaos Roll +ATK(/RATK?) xxx28/COR14 4 8 Dark Knight
                        Magus's Roll +Magic DEF xxx34/COR17 2 6 Blue Mage
                        Healer's Roll +hMP xxx40/COR20 3 7 White Mage
                        Puppet Roll +Pet ACC xxx46/COR23 4 8 Puppetmaster
                        Choral Roll -Spell Interrupt xxx52/COR26 2 6 Bard
                        Monk's Roll +Subtle Blow xxx62/COR31 3 7 Monk
                        Beast Roll +Pet ATK xxx68/COR34 4 8 Beastmaster
                        Samurai Roll +Store TP xxx74/COR37 2 6 Samurai
                        [/code]

                        EDIT: Note that according to S-E's update notes, having the correct job in your party does not boost your rolls when you use /COR.

                        Icemage
                        Last edited by Icemage; 04-24-2006, 01:33 PM.

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                        • #13
                          Re: Subbing Corsair

                          lol thanks, I give up, I cannot get it to format properly >_< =p

                          Avatar picture obtained from NamcoXCapcom Subarashiki Shin Sekai Community http://www.livejournal.com/community/namcoxcapcom/

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                          • #14
                            Re: Subbing Corsair

                            Originally Posted by Icemage
                            At level 22/11 you get access to Hunter's Roll which improves Accuracy. Considering the outrageous prices people still pay for ACC gear, this is still a worthwhile effect if you don't need any other sub (and again, at this level, what else are you subbing that's better?)
                            Actually, depending on the amount of accuracy hunter roll gives subbed, /rng might be better, though it only helps yourself, not other pt members like /brd or /cor would. LV10 rng gets either 10 or 11 acc and 10 or 11 racc as a passive ability, which is very noticable 20-29. I personally sub rng for all of my melee jobs from 20-29 before switching to war, thf or some other sub.
                            Calin - Ragnarok

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                            • #15
                              Re: Subbing Corsair

                              Aw, I see that caveat now. But I guess I can understand why they'd modify it that way. In that case, it probably would still be better for Ranger to sub Ninja for an extra ranged accuracy melee weapon rather than sub Corsair if they wanted a subjob that added more r.acc.

                              Originally posted by Patch Notes
                              The Phantom Roll effects of a character with corsair set as a support job are weaker, and do not gain the bonus effect from the presence of the applicable main job in the party.

                              Avatar picture obtained from NamcoXCapcom Subarashiki Shin Sekai Community http://www.livejournal.com/community/namcoxcapcom/

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